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  • #201777
    Ralf
    Keymaster

    Yes, Metro 2033 G3D is DX9 only, I’m pretty sure vorpX sets that automatically. If you accidentally disabled auto settings, please re-enable that. Without it setting the FOV also wont’ work.

    Switch the controller type from ‘Auto’ to ‘Oculus Touch’ will do the trick controller wise. vorpX doesn’t have dedicated G2 controller handling, but since they are pretty much Touch knockoffs that works just fine.

    ToxicMike
    Participant

    Hmm, so maybe bigscreen improved a bit since I tried it. I stopped using it altogether after they started geo-blocking all content.

    They actually just fixed the mess they caused with the patch before, coz it was crashing far more than before and actually everytime you put off your goggles for a few minutes.

    In vorpX Cinema mode you can adjust the distance to the screen but not it’s size. A closer screen take up more of your FOV but might not give the impression of a big screen.

    A closer (big)screen for example, is something completely awful (almost “blurry”) looking with bigscreen beta, at least until you shrink the size of it down so far until it looks sharper again, but then the size of it ain´t really what i understand as “big” let alone “cinema”. With vorpX you can touch the screen with your virtual nose and it still looks crips sharp.

    Personally I find the default screen size to be OK. I generally use cinema for top-down or side-scroller games which are usually called 2.5D, whereas for first/third person games I use immersive.

    It depends on my mood, i often use immersive-screen-mode as well for strategy-titles as for third person games because the ambient-light-effect adds alot to the atmosphere, while it can happen i feel like having too much of being surrounded by darkness and ambient light, that´s when i switch to cinema mode.

    Certain first person games i also play in immersive screen mode (when they´re not giving me a great feeling in full-vr mode or stutter too much) like GENERATION ZERO, which does a great job at me in 2:35:1 ultra-wide-screen with bending the screen only as much as distortions doesn´t kick in (i also had a great time bending it to the max along with pulling it real close, but distortions can be a pain at times)

    senoctar
    Participant

    Ignoring the 3D part, my experience with hooking was better than desktop viewer.
    Most of the issues have to do with G3D/Z3D not working or causing artifacts, with hooking the biggest issue is, well, not being able to hook.

    When using a VR desktop app it’s difficult to sync the frames. Depending on whether the game is configured in windowed/borderless/exclusive or has vsync on/off, the frame rate is either matched to your monitor or is unbounded. When it is lower than your HMD refresh you will usually experience blurr, when it is higher it can either be OK or take up so much GPU that the VR rendering stutters.
    For best results you will have to use a frame rate limiter. But even so there won’t be a perfect sync and will get the occasional stutter.

    When hooking vorpX will automatically sync the game with the HMD. Even if the automatic part doesn’t work, there are settings within vorpX so no need for an additional tool.

    As for VR desktop apps the best one in terms of performance overhead is Virtual Desktop. I checked bigscreen, vorpX desktop viewer and Depth3D VR companion app. vorpX is the next one so if you really want the ambience mode it should be ok. The Depth3D app is decent, it stands out with the reshade integration, but if you don’t care about 3D there should be no reason to use it over VD or vorpX. I wouldn’t touch bigscreen, unless it improved in the last months since I used it.

    The performance overhead when hooking is about the same as with the viewer, but the syncing makes games so much smoother than even Virtual Desktop.
    To reiterate, even for plain 2D viewing, not “as intended” :), I find hooking to be easier and better performing than the desktop viewer for me.

    #201442

    In reply to: gamepad?

    ikolloki
    Participant

    that’s not what i asked at all …. gamepad setup is lousy with vorpx. With steam you can put layers for more touches. But as I said, on some games the steam config does not work. Why vorpx override steam layer and how stop it.

    martellia1
    Participant

    Hi Team,

    I’m having a hell of a time here. I’ve gone through the troubleshooting and forums and was finally able to get the dual screen away. Now, I’m having these issues:

    1. In-game screen keeps jumping from Full VR to Immersive screen on its own.
    2. Vorpx menu keeps popping up on its own.
    3. I can’t turn my Oculus Touch controllers off and use a gamepad only.

    My config settings are for SteamVR and Oculus Touch. I’ve run the scan and tried all different 3D settings.

    Please help!

    #201252
    RJK_
    Participant

    Ace Combat: Assalut Horizon Enh. (G3D)

    One of my most time taking DX9 fixes, nice S3D, cockpit and enemy planes are using the same shader so i had to find a compromise. Best if you dont touch 3D strength, otherwise you need to readjust a whole bunch of shaders.

    – Optimized for cinema modes
    – Full VR not recommended
    – Changing 3D strength not recommended
    – Profile available at the cloud

    Note: This profile may not work with the normal version of the game.

    #201086
    Ralf
    Keymaster

    I can’t really suggest much more than what I suggested above. I think with your 5700XT the better goal to aim at is having a stable framerate of half the headset refresh rate by using FluidSync. If you want a completely stable full frame rate at high resolutions in RDR2, your GPU may be just little bit too slow. That’s a goal more suitable for a cutting edge high end GPU.

    One thing I noticed is that you changed the ‘Headset Sync’ to safe. That can be better latency wise, but on the other just as often causes a pretty noticable performance dip (up to 20%), so better leave it at fast if you aim for maximum performance. Also most of the time leaving ‘Async Rendering’ on will be the better choice. No harm in trying, but typically you don’t really want to touch these settings at all actually, in most cases the defaults are what works best for a given headset.

    Thanks for the Crystal Image hint. Might be a good idea to handle this a bit differently for Quest headsets with their additional video compression stage in the Oculus runtime.

    #201038
    LuigiChoolis
    Participant

    *** I wrote the reply below initially and it disappeared from the post, I don’t know why. Repasting it here again ***

    Hi Ralph,

    no, I meant Vorpx’s Desktop Viewer, not Virtual Desktop.

    So by now I’ve learnt to use Vorpx properly, touched all the settings I can think of, checked videos, read tutorials and vorpx forums, and I still think I’m missing something if you say the performance of Vorpx should be largely the same as running the game without Vorpx. I’m not even close to that.

    When I run RDR2 standalone I can run it at 3840 x 2160 with the RDR2 global quality slider set at 12 (slider has 20 stops) without any jittering or any other artifacts at all. That’s pretty high quality when it comes to this game, everything looks splendid.

    When I run it with Vorpx I have to take it down to 1600 x 900 with the global quality slider set at 6-8, turning off vorpx features like head tracking and glass image to save some gpu power, and even there I’m seeing jittering so it’s not totally comfortable. The quality is just very meh in this case. To avoid any jittering at all we’re talking something like 1240 x 1080 which is just not acceptable quality in 2021. This is all in immersed mode, forget about full vr. Also I play the game in 3rd person.

    I’ve reset to factory settings in Vorpx several times, removed game settings and helper hooks, and tried both with the official RDR2 profile and others. I’ve tweaked setting to see what difference it makes.

    I’m just running Oculus, Vorpx and RDR2 (through launcher), and either borderless window or full screen work pretty much the same. Here are my specs:

    Alienware Aurora R10
    CPU: Ryzen 7 3700X
    GPU: AMD RX 5700XT 8GB
    RAM: 16 GB DDR4 SDRAM
    HDD 1: 512 GB flash SSD (Windows 10)
    HDD 2&3: 2 TB SSD
    Headset: Oculus Quest 2 with official Oculus Link cable

    Can you help? Is the resolution/quality I’m getting what you mean by “largely the same” or is there something wrong here?

    Best, Hugo

    *** End of the original post that got deleted ***

    #200749
    dborosev
    Participant

    Yeah, mass effect is without a doubt my favorite franchise of all time, but this is nothing but a cash grab unfortunately. They screwed up Andromeda, and left a massive decade-big hole in the greatest game series of all. And they know it. Now, with nothing to show but their d!cks in their hands, they have to “remaster” 15 year old games because thats all they can do for now. Sad. They could have done so much more.

    I haven’t seen anything screenshot wise yet that looks much different. Some touch ups here or there, but certainly not re-buy worthy.
    (Playing old games in ***4K***, is just seeing an old ass game at higher resolution. No thanks.)

    #200553
    Ogrescar
    Participant

    I played SkryimVR for awhile – had an extensive set of mods set up, but I prefer running SE with vorpx. Never was much of a fan of having to duck my head down to swim, or use my touch controllers like a bow. I guess I’m missing the immersion…

    #200408
    hamzabham@gmail.com
    Participant

    Getting a regular issue when trying to use VorpX through Virtual Desktop on my Oculus Quest 2 which is that I get an error stating that “No Oculus headset can be found” despite being linked and working through SteamVR.

    The game will load with no issues, but I find that I’m unable to use VorpX in FullVR mode despite the logo and settings appearing and I find that I’m also unable to use my gamepad, touch controls, or even my keyboard to try and fix settings.

    Is this an issue that I’m going to constantly run into or is this simply a matter of setting up VorpX wrong? Is their compatibility between the two?

    #200346

    In reply to: Ralf: HP Reverb G2?

    Ralf
    Keymaster

    For anyone pondering whether a Reverb G2 is a good choice for vorpX gaming: the answer is yes with a little caveat. Finally got one today and have to say I’m impressed for the most part. Note that I only look at the headset from a vorpX perspective.

    The caveat is that WMR headsets still make it harder for vorpX to keep the headset thread framerate stable when the GPU becomes maxed out, so in some games/situations they are a bit more prone to judder than e.g. a Valve Index. I’ll soon do some OpenXR experiments, hoping that OpenXR instead of SteamVR for WMR headsets will get rid of that, but as always can’t promise anything.

    Display:

    Overall great image quality with solid black levels and (almost) non-existent screendoor effect. The vertical FOV is similar to Oculus headsets, i.e. about 10° narrower than Index/Vive. Due to the 1:1 screen aspect ratio the horizontal FOV is largely comparable to Index/Vive with their 8:9 screens though, although that’s a bit difficult to say exactly since the stereo overlap may be different. Perfect FOV vs. pixel density choice in my opinion. Your mileage may vary if a slightly higher FOV is more important to you than the best possible image sharpness.

    Modern games typically will have to be upscaled from lower resolutions for performance reasons, at least when using G3D, but the high pixel density makes that look considerably better than on other headsets.

    Lenses:

    I’ve read some complaints about a rather small sweet spot, but at least for me that’s not really an issue. Once the headset sits right the fully crisp area doesn’t seem to be smaller than in other headsets to me. Things get sightly more blurry towards the screen edges, but that’s the case with all headsets and I don’t think its any worse here compared to other current headsets. Way better than the gen 1 WMR headset I have.

    Tracking:

    More than good enough for vorpX gaming. Supposedly in some situations Valve’s base station tracking can still be slightly superior (e.g. bow aiming or grabbing behind you), but typically you won’t encounter situations like that with vorpX. So nothing to complain about in the tracking department.

    Controllers:

    Pretty much Oculus Touch controllers with a slightly cheaper feel. Not as refined as Index controllers, but they provide enough buttons to work well with vorpX. The Index finger tracking (so far) is largely a gimmick and of no concern for vorpX anyway. Nothing serious to complain about here either.

    Sound:

    Spectacular. Same as Valve Index. Best you can get in a consumer headset.

    Conclusion:

    Overall the Reverb G2 is a good choice for vorpX gaming. Whether it can dethrone Index in regard to being the best headset for vorpX is a matter of preferences. Without the WMR caveat mentioned above it would for me, especially when factoring in the more affordable price point of the Reverb. The way things stand I’d consider them largely on par as far as vorpX is concerned.

    #200342

    In reply to: HELP HTC cosmos

    Ralf
    Keymaster

    @ jiwix: The controllers have the same layout as the Oculus Touch controllers. I’m pretty sure that will work. Let me know if not.

    #200062
    hyprformnce
    Participant

    Hi, can you add a setting in the VorpX configuration to prevent VorpX from touching the mouse acceleration setting in Windows? No matter what setting I choose in the in-game menu, VorpX always turns mouse acceleration on, and fails to turn it off when the program is closed. It’s annoying having to manually turn it off every time VorpX launches, and I can’t find a program out there that makes that setting read-only.

    Thanks!

    #199944

    In reply to: AC: Valhalla

    steph12
    Participant

    i’ll just wait for official vorpx profile, i really hope that Ralf will manage to make this game works, and yeah i still havent touched valhalla because i’m waiting for this very profile :D but it’s fine i’m busy with tons of others games.

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