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dellrifter22Participant@ Marquis: Check the bottom of this topic…
Remember though, once you launch vorpX, it will try to auto update. So you might need to block net access or yank the cable.
dellrifter22ParticipantThe downside is I don’t get the immersive sensations of force or imbalance (simulating a roller coaster) that most do, so it’s kind of a bummer.
DK2 timewarp buffing the low framerate makes sense, because I was surprised how 30 felt too good to be 30. Sounds like vive will introduce screen flicker though. That doesn’t sound good. So I have to find a way to stay above 45 sounds like. Not gonna be easy with the likes of GTA5.
Thanks for the heads up Ralf. Here’s to hoping this can be fixed in the near future.
dellrifter22Participant“You mean you were playing gta5 at 35fps in VR? On a monitor that would be fine, but in VR ~30fps looks terrible every time you turn your head”
And before trying it myself I would have agreed with you. Call me lucky or cursed, but so far DK2 has yet to make me feel motion sick (or feel anything at all for that matter). I guess VR hasn’t tricked my brain just yet, maybe Vive will change my mind.
dellrifter22ParticipantUnderstood that high frame rates are “preferred”, but quite honestly, I was playing GTA5 quite comfortably at 35 fps. I started to notice discomfort below 30. I could lower settings for more frames, but I still want the game to look as good as I can. For me it was the 35 fps sweet spot.
Any chance you can better describe the troubles you’ve seen with sub 45 fps? Is it just all over the place? or does it drop straight down below 10? Can it maintain a steady 30? How does it behave?
dellrifter22ParticipantMake sure you have Steam in game overlay disabled, Uplay overlay disabled for Ubisoft games, and close anything like fraps or radeonpro. (to see framerate in vorpx push Alt+f). Also make sure your not using any sweetfx or enb directly.
For me on my DK2, the oculus load screen would tell me “problems loading Skyrim.exe”, but if i waited a few seconds I could hear the game start up in the background. Screen would fade to black, and then if I waited 10 or so seconds the game menu would finally appear. Maybe try just waiting a minute to see if your black screen eventually comes on.
dellrifter22ParticipantFor Oculus Home I used “HomeUnhider” script found here:
http://riftdev.com/author/uneozeroo/
Scroll to about halfway down to find the download link and Instructions.
Still can’t seem to navigate or open SteamVR menu without controller though.
dellrifter22ParticipantThanks Ralf, helpful to hear comparisons from someone who has all the headsets and works with them daily.
One last question: How is it comfort-wise compared to the DK2? Does it feel heavier?
DK2 is all I’ve tried.
dellrifter22ParticipantFor me, having Z3D on is far better than playing with it off. What is the point of VR if you can’t get an impression of 3D space? True, G3D does have a more solid look to it, but due to poor performance I find myself switching back to Z3D in almost all cases. Once you tweak it’s depth and strength a bit, you can get it to look pretty believable. I for one am super glad to have the Z3D option.
Back on topic about the Vive: Ralf, any further developments on the sub 45 performance? Have you pin pointed the problem? Tested any solutions?
Sorry to press. My vive order is being processed this week, and I’m wondering if I should cancel it and order a rift instead. I like what extra the vive brings to the table with roomscale, but realistically I will be spending more time in traditional games with the likes of Vorpx.
I know it’s early, but are you optimistic about the vive? Will it have any advantage over the rift as far as Vorpx is concerned?
dellrifter22ParticipantSo your Vive is in Ralf? Still waiting on mine. Any first impressions?
I’d be curious to hear your thoughts on the Headset itself. How does it compare to the DK2, comfort wise, resolution, fov, lenses, etc.
dellrifter22ParticipantAfter learning how to go the injector route to install ENB, I was able to get it to work with Skyrim. Some helpful vids on youtube that explain how to set it up. It does hit the performance harder this way, but at least it works.
Generally Sweetfx is less performance hungry with games, but I’m not having luck using it with Vorpx. I’ve read that some can inject it through RadeonPro (witch is actually how I add sweetfx to my games normally), but I’ve had no luck getting Vorpx to agree with Radeonpro. Only if I disable API monitoring will Vorpx let me launch a game with Rpro. But doing that disables the sweetfx.
So my question to anyone here is how they got RadeonPro and sweetfx to work with Vorpx. Cheers.
dellrifter22ParticipantSkyrim does feel better now. Trying to upscale the res now with the extra performance.
Anyone know how to fix the black bars covering the right and bottom of my screen after I use the upscale internal resolution (2.00) with Z3D on? When I turn 3D off they are removed, when I turn Z3D back on, they come back.
dellrifter22Participantupdate 16.1.2 seems to have fixed the tracking issue, thanks.
Still getting performance hit though. on 0.9.1 I would average 30fps driving mid city, now it averages about 12 fps. Maybe this is thanks to the new Oculus home 1.3. Is having that running that much of a performance hog?
dellrifter22ParticipantYou on Windows 8 or higher?
Apr 10, 2016 at 7:45pm in reply to: [SOLVED] Fallout 4 – Head tracking problem with Vorpx 16.1.1 #100599
dellrifter22ParticipantIt sounds like I’m having the same issue with GTA 5, I tried to explain it better in this other topic:
dellrifter22ParticipantI too am having troubles with the new 16.1.1 on DK2. Last night I could run GTA5 with oculus 0.7, now I get init errors. Is home 1.3 required now?
Now I can get GTA5 to launch on home 1.3, but my look in full vr mode is inverted. It felt like I was emulating xbox stick with my head (inverted and less responsive). I tried to override xbox fully in vorpx menu, but my settings never save through the next restart. Settings restored to default when I start back in.
I also noticed a severe performance hit to my frame rate compared to how i was playing last night using vorpx 0.9 and oculus 0.7.
lastly, i cannot find an IPD adjustment anywhere now. not in game menu, not even in the main vorpx cinfig tool. Was it removed?
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