mr_spongeworthy

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 243 total)
  • Author
    Posts
  • in reply to: MOD VISOR 90º FOV @ 135º FOV (Change screen angles) #213513
    mr_spongeworthy
    Participant

    What a cool project. Let’s all hope other companies finally jump on the Wide FOV thing, as being stuck with Pimax kind of stinks (less than not having anyone doing it though, since if there wasn’t Wide FOV VR I wouldn’t bother with VR at all.)

    There is a VR compatible version of Reshade now; possibly you can utilize that framework to perform the image transforms you need?

    in reply to: Cyberpunk VR Update Thread #213512
    mr_spongeworthy
    Participant

    Hey Ralf, yes, that’s me you helped with that exact issue a long while back! But no, my Color Precision is set to High this time.

    in reply to: Cyberpunk VR Update Thread #213486
    mr_spongeworthy
    Participant

    Hey Ralf; I’m currently trying to prep a clean install of Cyberpunk for a *full* play-through (which I’ve never actually done yet – I decided to patiently wait out all the updates and bug fixes etc. Looks like, with v1.6 we are in a ‘reasonably final’ state – let’s hope!)

    I’ve played with your stand-alone version of your mod for CP2077, but generally went back to playing it the usual way, as that lets me switch easily between my HMD and my 3D Display, as desired, with almost zero settings fiddling.

    I generally run in full eye-candy mode, forgoing full VR for a high-detail experience with RT. In the past (I don’t think I’ve even touched Cyberpunk for 6 months now) I never have *any* problems with RT being turned on, but in my early testing, hooking vorpX to CP2077 the usual way (not the stand-alone mod,) I’m seeing all kinds of image-warping and other issues, which go away once I turn RT off. This is a new behavior I never noticed in the past, and may have something to do with CP adding new RT effect it did not previously have?

    Is there any way to fix this? Start the game and just move through as quickly as possible until you are given the quest to steal the car right at the beginning. Once you get to the underground garage where the car is located look around. You’ll need to move all around the scene and look around as well; you’ll probably see what I’m talking about.

    in reply to: Question about VorpX and DLSS 3 #213374
    mr_spongeworthy
    Participant

    Exactly, the GPUs required for a good VR experience are vastly more expensive than otherwise. CP2077 will run just fine, even with RT, on a ‘lowly’ 2080 Super, as long as you aren’t pushing the types of massive resolutions VR requires. For good VR however, we will be able to push the 4090 (and 4090Ti) when available right to the limit of the hardware. VR will take very bit of performance you can throw at it.

    in reply to: Cyberpunk VR Update Thread #213355
    mr_spongeworthy
    Participant

    The game resets my settings back to Direct VR every time I launch it, even when I set change game settings to off and have saved the VorpX profile.

    I think this is just a known outstanding bug. It’s been reported pretty consistently (I see the same behavior on my system and I’m sure it’s been reported by others as well). Once you understand what’s happening it only take like 5 seconds to bring up the menu and set it to Z3D each time you start the game.

    in reply to: Question about VorpX and DLSS 3 #213353
    mr_spongeworthy
    Participant

    Hopefully the frame interpolation will somehow work really well in non-AFR solutions (G3D, Z3D, native VR). All current versions of frame-interpolation in VR have their drawbacks. Would be good to have yet another alternative.

    Once someone gets their mitts on a 4090 I would love to seem some performance reports re: vorpX titles.

    in reply to: Cyberpunk VR Update Thread #213337
    mr_spongeworthy
    Participant

    Keep in mind also, that while the AFR mode does indeed create better 3D, the TAA in Cyberpunk creates *massive* halos and distortion; much more so than Z3D does. It’s fun to look at for a few minutes, but in the end I can’t imagine too many people actually playing that way. Unless you are incredibly tolerant of low-fps situations you’ll also need to maintain at least 90fps – remember you are getting only 1/2 that per eye.

    Maybe for some games that don’t use TAA this will be a much better solution!

    in reply to: What is up with the forum search? #213252
    mr_spongeworthy
    Participant

    It’s a wordpress site. Just search with Google instead and hopefully the bots will have drilled down far enough to find the results you want. I’m mean, at least it isn’t Reddit, right?

    The days of truly excellent discussion forums are simply over and gone, as far as I can tell. Even supposedly ‘enterprise’ level products like Ubiquiti/Unifi now have awful forums, with extremely poor layouts and nearly useless search functions.

    Kudos to GTPlanet, for retaining their ancient (and absolutely fantastic) forum layout and structure. You can find anything you want there in a matter of moments. It doesn’t look all cool and modern and hip, but damn does it work well!

    This forum here for vorpX is much, much, much better than many! At least it has a has a basic hierarchical structure, instead of a being a ‘stream of consciousness’ like we’re starting to see elsewhere!

    in reply to: The Outer World #213204
    mr_spongeworthy
    Participant

    OK, just found out what this thread was about. Sure wish I hadn’t installed that ‘profiles update.’ I didn’t realize it would delete my ability to play The Outer Worlds, which was one of my best experiences with vorpX to date (full VR mode!)

    I have copious backups; so hopefully I’ll be able to recover my profile.

    I do, however, understand that eventually Ralf may have to remove compatibility with certain games. There is no doubt that some game companies are there only for profit, not for the love of the gaming, and somehow think that a new market playing their games in VR is a downside, not an upside. Sure, they are wrong (I’ve purchased quite a few flat-games ONLY because they are known to work well in vorpX, for example), but that won’t change their minds.

    He’s a very small developer, let’s demonstrate understanding and support, not anger. What’s worse; worrying that ignorant lawyers will threaten your livelihood? Or not being able to play a game *exactly* the way you prefer?

    in reply to: Cyberpunk VR Update Thread #213202
    mr_spongeworthy
    Participant

    @matteo39: You can switch z-normal in the stand-alone, just access the menu and look for it, you’ll see it there.

    That does bring me to another question however; Is there now compatibility with normal vorpX again? I ask because I sometimes just prefer to play on my 3D display, and historically I’ve switched back and forth between HMD and 3D display modes when playing vorpX titles.

    in reply to: Cyberpunk VR Update Thread #213056
    mr_spongeworthy
    Participant

    @HowHigh. In my testing the vorpX solution provides considerably better performance, so hopefully you’ll like it once it is updated. In my case, I’m so picky when it comes to clarity that I’ve yet to run CP2077 in full VR mode, expect for testing just to see what it is like. Hoping the 4000 series GPUs (or AMD equivalents) will finally provide me the experience I want out of this title. It’s brutally demanding, especially at high resolutions.

    in reply to: 3d depth #212909
    mr_spongeworthy
    Participant

    Part of the problem is that different game engines produce wildly different amounts of 3D, and Ralf has expressed that he is (understandably) wary of increasing the range of the depth-slider as people will just crank it up and then complain that it’s all distorted (Z3D). IMHO it would be nice to be able to crank that slider up, however, for the titles that don’t produce much 3D effect, with a warning similar to what vorpX provides if you try to alter certain other settings such as curved-screen.

    You can also try pushing the Near<->Far slider towards the Far side. As a general rule this will increase the overall 3D effect, but in many titles it doesn’t work well as you end up with a flat ‘near you’ scene and better 3D at distance (effectively the opposite of reality and very disconcerting). However, I have found some titles in which this works really well and does not produce the ‘flat near me’ effects (Vanilla Greedfall and TW3 with First Person Mod come to mind).

    in reply to: Far Cry Primal – As good as Cyberpunk! #212908
    mr_spongeworthy
    Participant

    It looks like my Z-Normal issue was limited to the first section of the intro – once I fell over the cliff everything was fine. Try just playing that part flat, and then using vorpX once you are past that initial 5 minutes or so of play.

    G3D is kinda ok with all shadows turned off (water still has some issues and I think lighting also), but Z-Normal looks pretty good in this title and performance (so far) seems excellent. I’m getting liquid-smooth performance at 4K 60fps with every quality setting maxed (in cinema mode.)

    in reply to: Far Cry Primal – As good as Cyberpunk! #212844
    mr_spongeworthy
    Participant

    Has anyone tried Z-Normal with this title instead of G3D? Unfortunately for me, I find the shadow and lighting issues with this title in G3D to be unbearable (they literally make my eyes hurt). But Z-Normal is not producing results anything like it should. It’s kind of FO3 if you try to use Z-Normal; depth comes in and out, and random parts of the scene are rendered at seemingly random depths.

    It’s probably a single game setting somewhere, although in my testing thus far I’ve just let vorpX ‘do it’s thing’ and avoided tweaking any settings manually.

    in reply to: Stray (UE4) #212798
    mr_spongeworthy
    Participant

    I had no luck with the G3D mode, which has shadows disabled unfortunately, but Z-Normal in this title is excellent. Like a number of recent game-engines I found that pushing the near <> far slider all the way to FAR and then setting the amount of depth you want works very well.

    It’s also (after about a hour of play) very undemanding, running easily at max quality and 4K at 60hz, even with a little super sampling (110% or 120%) in-game settings.

Viewing 15 posts - 61 through 75 (of 243 total)

Spread the word. Share this post!