Smoils

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Viewing 15 posts - 151 through 165 (of 277 total)
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  • in reply to: Portal Reloaded is tasty #202004
    Smoils
    Participant

    So is cake

    in reply to: Valve Index Issues #202002
    Smoils
    Participant

    1. Make sure when you launch vorpx and click once at its tray icon in options menu that pops up device is selected as steamvr
    2. If Vorpx has hooked to a game vorpx logo will be shown on desktop monitor (not in headset)
    3. A lot of antiviruses will prevent vorpx from hooking since malaware apps do that too to spy, so try disabling your AV or adding vorpx to exclusions.
    4. Usually if vorpx failed to hook to a game after a minute or two it shows few buttons with options and you can try using “hook helpers”, hook helper is required to play rdr2 for example
    5. Speaking of rdr2 – in graphics options you absolutely must disable MSAA or else there will be no 3D

    in reply to: VorpX can inject only to very few games #201941
    Smoils
    Participant

    From personal experience hooking was very inconsistent – first time launching games hooked, then just restarting broke it, had more luck using injectors until I finally pinpointed it to nod32 antivirus, thing was I already had vorpx in exclusions of one protection type and just missed another button with exclusions and weird part was pressing “pause protection” in their quick context menu didnt stop it from preventing vorpx from hooking.

    TL/DR: antiviruses can easily give you headaches with hooking, sometimes hook helper dlls can help if you cant find where to disable AV bullshit.

    in reply to: Depth increase #201825
    Smoils
    Participant

    Oh and BTW @Psychoses if you feel Z3D doesnt feel enough 3D in rdr2 disable MSAA in settings, its killing z3d completely(you might not even have stereo if you feel 3.0 is too low) and secondly use a fov hack provided in the games thread, high fov values really help increase perceived depth effect.

    in reply to: Depth increase #201824
    Smoils
    Participant

    The only case where I see it being useful is when you try different profiles on a new game since I assume depth (camera view separation) must be adjustable relative to specific game scale, so on one profile 3.0 would mean eyes are 3 cm apart for example, different profile on the same game would have 0.3 cm.

    Thats just my assumption based on the fact profiles of same engine games when applied to a new game on same engine can both work but one would barely have little bit of 3d effect on max value while another feel amazing on default values already.

    So if anything I’d like an override or a multiplier for custom profiles people make provided things works like I assumed above.

    in reply to: A little more info about custom resolutions #201752
    Smoils
    Participant

    Some games can detect your hardware (monitor) and not go higher, some do it doe to desktop resolution being set low and you are running borderless.

    You can try to set desktop resolution to what you want in game, then set game to borderless and restart it, see if anything changes, then set game to fullscreen and restart it, see if anything changes.

    Lastly you can set it to fullscreen, quit, find game settings, put in custom resolution and make settings file read only.

    Smoils
    Participant

    Does it upload new profile each time you press “upload” button? I thought it was updating one you have…I must have tons of garbage uploaded for some games then.

    Smoils
    Participant

    vorpx menu shouldnt move if your in-game view is turning, you can also try to switch to edgepeek where head tracking movemtnt to mouse is reduced.

    But in general that sounds very wrong, it shouldnt be spinning at all unless you have faulty index controller with a drift issue that always inputs thumbstick turn.

    Smoils
    Participant

    Oh and one more thing – if each cool feature of vorpx could have a short video preview like that more people might consider getting the software.

    Smoils
    Participant

    nice, its often not only an issue of weapon being on screen, but also weapon being too close to eyes and being on same shader other important things are that it just looks wrong like in portal 2 where I had to use console commands to hide it.

    in reply to: Now reshade works in vr #201521
    Smoils
    Participant

    Vorpx can use it but only for g3d games, reshade kills z3d since its a post effect too.

    in reply to: Star Wars Jedi: Fallen Order #201350
    Smoils
    Participant

    it does look amazing in vr, some planets also have very nice and natural colors/lighting that looks even better in vr, usually such results are only achieved with things like reshade because games like fancy color schemes.

    Totally recommend the game, it also runs well on my 1070 while looking that good

    in reply to: G3D Performance – rendering of main screen #201343
    Smoils
    Participant

    you can probably test that if you set vorpx to generic 3d display and see if it runs better on just your monitor

    in reply to: which games support vorpx ? #201042
    Smoils
    Participant

    new pimaxes have 120 and 140 hz modes but at reduced fov, they artificially cut fov higher you go, pimax high fov has a lot of distortion on edges too, so its not really usable to look there with your eyes, but the feel of presence is better and lastly since high res is stretched so wide actual pixel per cm is along with index or even less a bit.

    in reply to: Vorpx + reshade working #201026
    Smoils
    Participant

    Tested mirrors edge some more and even with all shaders off just the fact of using that dll kills vorpx 3d, at least z3d in mirrors edge.

    So only use with vorpx I guess is if you play a dx11 game that vorpx doesnt support and want some fancy post effects with it.

Viewing 15 posts - 151 through 165 (of 277 total)

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