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Smoils
ParticipantSome games cant input both mouse/keyboard and controller input, head tracking by default is done as mouse input. Usually I get stuttering in games using default head tracking with controller since it switches to mouse mode for head then back to controller input when I move.
Vorpx has option to emulate head tracking through controller api and if profile has that enabled that you’d see issue how you described it. I dont remember tab where it has a setting for it, but it should be easy to find, just open vorpx control and see how head tracking is emulated.
Smoils
ParticipantI replayed hl2 and episodes recently and only problems memory scanner had was when run with some specific mods, vanilla worked just fine.
Are you sure there are no mods?
Mar 4, 2021 at 10:09pm in reply to: What playing games in immersive mode on that big screen did for me #200938Smoils
ParticipantThen you didn’t read the whole thread.
guilty tl/dr
Mar 3, 2021 at 4:56pm in reply to: What playing games in immersive mode on that big screen did for me #200903Smoils
ParticipantI dont think hat foot comparison is correct, more like buying a baseball cap and wearing it backwards.
Smoils
ParticipantHave you tried fullscreen or windowed? If you do windowed you’d need to set desktop res to 4k as well.
Portal 2 was first vorpx game Ive tried and Im pretty sure I could go 4k and it was running very well too.
Smoils
ParticipantVorpx looks as good as your hardware allows, play at desktop resolution and default game fov and you will have a bad time. Set game to 120 fov and 4k resolution and it looks amazing, if you can manage.
4k is not an obligatory requirement, but its ideal to look forward to.
Vorpx doesnt convert games into vr like vr mods, but it can look simlar by using 1:1 head tracking and screen glued to your face, however most of your experience will prbably similar to using reshade+super3d shader+vr desktop or bigscreen.
You can add custom resolutions to your monitor and run games at at least 2688×1680 with that free reshade shader and set game fov to 120 to kinda get free vorpx experience.
Youtube btw has SBS videos of people using vorpx, but its really bad and people doing it didnt know what they were doing.
Smoils
ParticipantYes, official profiles are supposed to be best working ones so I guess Ralf thought there is no point letting people accidentally ruin those by removing exe and then complaining on forums about it not working or something.
I dont really know why, but if game is official you have to use official profile…unless game doesnt mind you renaming exe to whatever, some games run just fine with any name on exe and vorpx will ignore it unless you make a custom profile for a custom exe name. Only workaround I can think of.
Smoils
ParticipantWell technically nvidia is already walking towards vr if you check their experimental stuff, but Im unhappy about them killing 3d driver and amd is a joke software wise.
As for future of vorpx – its best at what it does right now and only problem is people ruining it for themselves with wrong expectations then spreading negative info. Its up to any of you to do the opposite, but its hard to have a civil discussion online.
Feb 16, 2021 at 10:39pm in reply to: Little Nightmares 2 with Ultrawide FOV tweak is gorgeous #200513Smoils
ParticipantUniversal Unreal Engine 4 Unlocker does the same and has free camera for you to explore environments too
Smoils
ParticipantSecret dream of nvidia buying vorpx ended with nvidia killing their 3d driver the one that helix is dependant on, you cant even use helix on 3k series because of that.
Nvidia somehow still fixes shit being broken in steamvr but they are more interested in hot sales of copypaste milk cows, writing crutches and patches in new drivers just to make new milkcow barely run without making a mess.
AMD isnt much better and driver behavior changes by just renaming executable of a game you are running. Its not as much drivers at this point but a collection of profiles for games.
Smoils
Participantif you are using g3d from another profile and mouse doesnt match it just means shaders responsible for UI are not defines, you can use authoring tools to fix it or press edgepeek, which should place everything nicely on 1 plane.
Smoils
ParticipantHTC Cosmos has been reported as the worst tracking device on the market and its quite unpopular, I bet Ralf hasnt even considered it to include it.
I dont know much about it, but it might count as WMR device, so wme controller might work on top of that steamvr has rebind feature and if you run a game with vorpx, then go to steamvr rebind list and find vorpx there is an option in one of tabs of rebind menu to “act as vive, rift, index controller” or something, havent tested it myself but it might be what you want.
Lastly there is a software to emulate gamepads/wheels/hotas on controllers here you might try it, basically same as worpx does.
Smoils
Participantyou want vr desktop and reshade z3d solution for pointing controller like a mouse, you can have vr controllers act as gamepad for fps games via vorpx itself and finally use natural locomotion app to use armswinger as independant of head direction movement while playing fps games in vorpx while standing (feels great with mirrors edge)
Smoils
ParticipantSame boat. I probably should uninstall them from my pc, they are just sitting there barely played…waiting
Smoils
ParticipantAnyone wondering about these and actual gamepad support here is official CEO state which doesnt make sense since they are supposed to make people less vr sick by nature and looks more like a cheap excuse not to add that.
Pretty upsetting since it seems like a much more simple thing than all that custom fancy stuff they do with games, but adding anything officially means you have to officially support it and they chose not to bother I guess.
At least we have vorpx that is basically only way to make them work with normal games, but for me steamvr only binds it to forward movement no matter which direction I roll the shoes.
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