steph12

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Viewing 15 posts - 106 through 120 (of 838 total)
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  • in reply to: Far Cry 6 #206417
    steph12
    Participant

    cool, i didnt know that.
    that would be great if we could indeed enjoy fC6 in Vr :)
    i wonder if it will be dx12 only tho ? still z3D can look good in first person shooters, re village, dishonored 2 proved that.

    in reply to: Far Cry 6 #206408
    steph12
    Participant

    this game will probably have anticheating tool and that will make it hooking with vorpx impossible without using some anticheating fix like for fc5.

    in reply to: Kena: Bridge Of Spirits (Step by Step Guide) #206394
    steph12
    Participant

    g3D is too taxing, i switched to Z3D, looks great and i can play beyond ultra with engine.ini tweaks and a much greater resolution.
    great game :D

    in reply to: No Man’s Sky no longer works right? #206346
    steph12
    Participant

    no.

    in reply to: Yakuza Like a Dragon(G3D) #206329
    steph12
    Participant

    i tried your profile, doesnt work with gamepass, and for steam version it’s glitchy & unplayable.

    in reply to: Assassin creed Valhalla #206268
    steph12
    Participant

    this game seems to be a lost cause as vorpx is concerned.

    in reply to: vorpx does it work #206216
    steph12
    Participant

    Vorpx works.
    what’s your antivirus op ?

    sometimes antivirus block vorpx for working, sometimes it’s software like monitoring tool (but in my case msi afterburner is working great along vorpx).

    tell us your whole specs and OS.

    in reply to: shader authoring tool #206125
    steph12
    Participant

    the one thing who allowed me to understand how it works, it to select “hide” instead of “colored” selected shader.

    when you cycle through shaders when selecting “hide” it’s much easier to see what shader you have selected and what shader is offending.

    you wont break things experimenting with the tool, you always can reset things.

    i’m no pro at it, far from it but if i can do it, i’m pretty sure anyone can do it.

    in reply to: vorpX 21.2.3 Available Now #206096
    steph12
    Participant

    thank you for the update Ralf !

    in reply to: Revealed: The secret tools for VorpX #206060
    steph12
    Participant

    Excellent ! :D

    in reply to: Revealed: The secret tools for VorpX #206057
    steph12
    Participant

    is it really you ? ^^

    in reply to: Games Wish List #206025
    steph12
    Participant

    Final Fantasy XII

    there is a g3D profile for that game in the cloud, works great.

    in reply to: The Ascent #205914
    steph12
    Participant

    dont use dx12 btw else 3D wont work.

    in reply to: The Ascent #205911
    steph12
    Participant

    try halo masterchief collection profile, Z3D works great.

    create a profile based on this one. and tweak to your liking.

    and dont forget to use unreal engine unlocker tool to get higher fov.

    edit : i just shared my profile on the cloud.

    in reply to: Hardware Questions #205910
    steph12
    Participant

    my rtx 3090 is using at 100% on re8, no cpu bottleneck.

    g3D is indeed very demanding, i’m not technician but i think yeah around 50% performance eating, Z3D is much less demanding.

    the problem actually is last gen consoles, multithreading is not very used in todays games because of ps4/xbox one and that means those games also coming on pc do not use all our cpu cores.

    this is going to change big time when devs abandon last gen consoles, i think we’ll see much better performance with vorpx when games will use multithreading and others features like directstorage and all others great stuff, atm we’re plagued with single core performance, which vorpx relies on.

    so my 2 cents on this, is that vorpx will need to be updated to follow the path of upcoming nextgen games, and we’ll get much better performance.

    atm having a high end computer with vorpx, it’s like driving a ferrari on a limited 30km/h road.

Viewing 15 posts - 106 through 120 (of 838 total)

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