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steph12Participantcool, i didnt know that.
that would be great if we could indeed enjoy fC6 in Vr :)
i wonder if it will be dx12 only tho ? still z3D can look good in first person shooters, re village, dishonored 2 proved that.
steph12Participantthis game will probably have anticheating tool and that will make it hooking with vorpx impossible without using some anticheating fix like for fc5.
steph12Participantg3D is too taxing, i switched to Z3D, looks great and i can play beyond ultra with engine.ini tweaks and a much greater resolution.
great game :D
steph12Participantno.
steph12Participanti tried your profile, doesnt work with gamepass, and for steam version it’s glitchy & unplayable.
steph12Participantthis game seems to be a lost cause as vorpx is concerned.
steph12ParticipantVorpx works.
what’s your antivirus op ?sometimes antivirus block vorpx for working, sometimes it’s software like monitoring tool (but in my case msi afterburner is working great along vorpx).
tell us your whole specs and OS.
steph12Participantthe one thing who allowed me to understand how it works, it to select “hide” instead of “colored” selected shader.
when you cycle through shaders when selecting “hide” it’s much easier to see what shader you have selected and what shader is offending.
you wont break things experimenting with the tool, you always can reset things.
i’m no pro at it, far from it but if i can do it, i’m pretty sure anyone can do it.
steph12Participantthank you for the update Ralf !
steph12ParticipantExcellent ! :D
steph12Participantis it really you ? ^^
steph12ParticipantFinal Fantasy XII
there is a g3D profile for that game in the cloud, works great.
steph12Participantdont use dx12 btw else 3D wont work.
steph12Participanttry halo masterchief collection profile, Z3D works great.
create a profile based on this one. and tweak to your liking.
and dont forget to use unreal engine unlocker tool to get higher fov.
edit : i just shared my profile on the cloud.
steph12Participantmy rtx 3090 is using at 100% on re8, no cpu bottleneck.
g3D is indeed very demanding, i’m not technician but i think yeah around 50% performance eating, Z3D is much less demanding.
the problem actually is last gen consoles, multithreading is not very used in todays games because of ps4/xbox one and that means those games also coming on pc do not use all our cpu cores.
this is going to change big time when devs abandon last gen consoles, i think we’ll see much better performance with vorpx when games will use multithreading and others features like directstorage and all others great stuff, atm we’re plagued with single core performance, which vorpx relies on.
so my 2 cents on this, is that vorpx will need to be updated to follow the path of upcoming nextgen games, and we’ll get much better performance.
atm having a high end computer with vorpx, it’s like driving a ferrari on a limited 30km/h road.
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