Ralf

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Viewing 15 posts - 61 through 75 (of 9,741 total)
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  • in reply to: Cyberpunk VR Update Thread #218948
    Ralf
    Keymaster

    The mod handles FOV and takes care of this engine limitation. Don’t tinker with FOV manually. Don’t make your life harder than it has to be for no reason.

    in reply to: “registration did not complete” #218940
    Ralf
    Keymaster

    Please make sure that the name field looks exactly like in the e-mail. The name followed by the mail address in parantheses. Use copy and paste. Do not type manually.

    in reply to: Start VorpX disappears from Start menu #218936
    Ralf
    Keymaster

    Almost certainly an antivirus program running amok, can happen after an update. Since I can’t replicate the issue with Windows Defender, I’d supect you have some third party AV installed.

    Either exclude the vorpX program folder from your AV scanner or in case it’s indeed some third party AV, better get rid of it altogether. Windows Defnder is more than good enough since almost a decade. Not entirely without problems either, but far less likely to cause issues than some of the more annoying/invasive third party AV programs.

    in reply to: vorpX 24.1.0 – Back to being optional for now… #218917
    Ralf
    Keymaster

    Hmmm, that message shouldn’t even pop currently with the latest Cyberpunk version. Anyway. No idea why you can’t click the button, but you can alternatively use the standalond mod version if you can’t make it work: CLICK

    in reply to: vorpX 24.1.0 – Back to being optional for now… #218914
    Ralf
    Keymaster

    It’s automated since about 10 years. There are a number of potential conditions why a key request might have to be processed manually though. The most common one – like in your case – is that you already received a key for the request code you sent. So the easiest way to avoid unnecessary delays is keeping the key that you got last time.

    in reply to: Where do I find the 23 version? #218908
    Ralf
    Keymaster

    Has been replaced by 24.1.0, which comes with an official profile for the game. For the time being auto update has been disabled again though, but you can get it manually:

    vorpX 24.1.0 – Optional Cutting Edge Version

    in reply to: vorpX 24.1.0 – Back to being optional for now… #218907
    Ralf
    Keymaster

    Please check the hints that get displayed in front of you when you launch the game. FOV is handled automatically and so is the reolution, which you can change in the vorpX menu.

    in reply to: Vorpx Not hooking with new Quest 3 #218898
    Ralf
    Keymaster

    hooking issues with multiple games that are known to work fine usually are almost always caused by a conflict with some other app on the PC that also hooks into games and creates a conflict with vorpX. Typical candidates: GPU/CPU tweak tools, third party antivirus, messengers, screen recorders, any other app that might display a game overlay.

    The trouble shooting guide on top of this sub forum has more details on the matter.

    in reply to: Ralf I know you mean well.. #218894
    Ralf
    Keymaster

    Huh? It’s a single click after the first time. You only have to go through the slides once. No delay at all except for the very first launch of a game.

    in reply to: Fallout New Vegas #218796
    Ralf
    Keymaster

    The underlying issue here is that the game can’t handle simultanous mouse and gamepad input. Since vorpX per default emulates a mouse for head tracking it has to convert your gamepad input to mouse/keyboard input to deal with this issue.

    There is an very easy method to improve things though in this case:

    Make sure to run the DirectVR scanner as suggested by the instructions shown in the top/left corner of the game window. After a sucessful scan vorpX can directly access the game camera for head tracking and doesn’t have to use mouse emulation more. It will then automatically disable the gamepad override and you can use your gamepad natively.

    in reply to: Merry X-Mas to everyone #218793
    Ralf
    Keymaster

    Merry X-Mas to you as well, Mr. Profile!

    in reply to: vorpX 23.1.0 BETA #218791
    Ralf
    Keymaster

    Thread closed. vorpX 24.1.0 has been released, the beta cycle has ended.

    in reply to: vorpX 23.1.0 BETA #218783
    Ralf
    Keymaster

    The start room will stay like it is: going through the tutorial on first launch, one click exit afterwards. Extremely unlikely that I promised anything else anywhere.

    Suggestions are always welcome, but saying I’ll consider a suggestion is not a promise to implement it 1:1. To prevent misconceptions as much as possible I actually explicitely add a ‘no promises’ disclaimer on such occasions. Should I really have forgotten that when you made your suggestion (unlikely but not impossible, of course): sorry for the confusion.

    in reply to: Cyberpunk VR Update Thread #218779
    Ralf
    Keymaster

    That’s a false positive. Either contact your AV vendor so that they can fix their false detection or – better – get of rid of invasive third party AV software altogether. Windows Defender is more than good enough since almost a decade. Not entirely without problems either, but at leat MS is usually fast addressing false positives if they happen.

    in reply to: Starfield Hype Train – CHOO CHOO! #218775
    Ralf
    Keymaster

    Both so to speak. :) The current beta cycle will end with this release.

    You’ll get an auto update to the new version regardless whether you currently use the beta or the regular build.

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