-
Search Results
-
The new theater mode for SteamVR has released recently and I am impressed with how useful it is for flat screen gaming in VR. I see no visible performance issues for the most part. However, it is just too blurry for my Valve Index.
After playing some flat screen games (that Vorpx cannot hook to) with the Vorpx desktop viewer, the visual clarity is amazing after messing around with the FSR and sharpening filters. The difference is night and day compared to SteamVR theater mode and Virtual Desktop Classic.
But, the desktop viewer has major issues with performance. It has frequent stuttering and frame drops when the game is running buttery smooth on my monitor. SteamVR theater mode and Virtual Desktop also run buttery smooth. iirc Ralf in a post earlier said that the desktop viewer wasn’t designed with playing games in mind. I really think this should change. As VR headset screen resolutions improve, the appeal of using a VR headset to emulate a massive screen is becoming more enticing. I can even emulate a super-ultrawide curved monitor the size of my room and it’s just incredible.
If the performance issues are solved with the desktop viewer, I think this would become the best flatscreen gaming via VR solution out there.
Topic: Assassin’s Creed Mirage
To play Assassin’s Creed Mirage with Vorpx, please follow these steps:
1. Install the Vorpx Beta and the Vorpx (DX10,11,12) hook helper if prompted. Before installing the Vorpx hook helper, make sure to rename any existing “dxgi.dll” file in the Game Folder of Assassin’s Creed Mirage to “d3d12.dll.”
Import my user profile Assassin’s Creed Mirage (VR-Punk) in the cloud section of the vorpx-config-tool to your local profiles section in vorpx.
Make sure, that all “game”.exe files of Assassin’s Creed Mirage are associated with my profile in the local profile section.
2. Resolution
In most cases, your GPU driver will automatically suggest a suitable resolution for Assassin’s Creed Mirage.
For the best gaming experience, I recommend the following resolution settings:
Aspect Ratio: 16:10
Resolution: 3456×2160Optionally, you can use Vorpx’s virtual monitor:
1. Right-click on the Vorpx-config-tool icon in the tray and open configure
2. Navigate to the ‘Virtual Monitor’ in the Vorpx Beta GUI.
3. Create a custom resolution, such as 3456×2160 or 3840×2400.
4. Minimize it to the tray again.
5. Right-click on the Vorpx-config-tool icon in the tray.
6. In the menu that appears, select the option to enable the virtual monitor manually.Now, open the Windows System settings and go to the display and resolution settings:
You will see a list of two or more monitors. Look for the Vorpx virtual monitor; it should offer the 16:10 resolution you created, such as 3840×2400, select the Vorpx virtual monitor and change the resolution to your custom 16:10 setting.
3. Game settings
You can find your game settings in the following location:
%USERPROFILE%\Documents\Assassin’s Creed Mirage\ACMirage.ini
After making changes, ensure the file remains write-protected; this is necessary for proper functioning (!)
In the INI file, you can adjust various settings, including language, graphics, input, and more to suit your preferences. Feel free to customize your game settings as needed
Motion Blur, Depth of Field and Film Grain have to be deactivated. I recommend to use DLSS in combination with Adaptive Quality to 60 FPS.
One of the most interesting settings is:
FOVScale=2.13000
This Super Third-Person FOV allows you to zoom very high in the Cinema Screen in your Headset while maintaining a reasonable distance from your player character
My game settings are looking like this, but feel free to customize it for your needs, Assassin’s Creed Mirage allows many different settings and still works well in vorpx.
[Language]
Client=de-DE
Text=en-US
Sound=en-US
Subtitles=en-US
[Graphics]
AdapterVendorID=4318
AdapterDeviceID=8712
MonitorDesc=
DisplayIndex=0
WindowPosX=0
WindowPosY=0
FullscreenWidth=3456
FullscreenHeight=2160
WindowedWidth=3456
WindowedHeight=2160
WindowMaximised=0
RefreshRate=0
WindowMode=1
VSyncMode=0
MaxFPS=50
IsFpsLimitEnabled=0
PixelDensity=1.00000
LastUsedFullscreenMode=1
KeepStandardAspect=0
HDREnabled=0
Freesync2Enabled=0
UpsampleType=0
UpsampleQualityMode=0
UpsampleSharpenStrength=0.60000
UpsampleUseSharpen=1
AdaptiveQuality=3
Antialiasing=2
Bloom=1
Character=2
CharacterTexture=2
Cloud=3
Clutter=3
CrowdDensity=0
Culling=0
DOF=2
Environment=4
Fog=2
Lighting=0
MotionBlur=1
Rain=3
Reflection=1
Shadow=4
SSAO=3
Terrain=1
Tessellation=3
Texture=4
TextureFiltering=2
Water=2
[LightingDevices]
Config=[{“id”:”MSI MysticLight SDK”,”enabled”:true,”config”:{“ip”:”localhost”,”port”:1462,”ambientPort”:14621,”authToken”:””}}]
Enabled=0
[Input]
InputSourcesSelectorMode=0
ActiveSourceIndex=2
[Options]
Controller Feedback=4294967295
WideAspectStretchedHUDMode=1
KeyboardHighlightingMode=dynamic
FOVScale=2.13000
AutoFOV=0
LockCursorToTheWindow=0
AlwaysShowCursor=0
LODDissolve=1
[Startup]
StickyKeys=2
ToggleKeys=2
FilterKeys=2Because you have to restart the game many times to make changes to the settings and the vorpx profile, i recommend you to skip the intro videos
Delete or rename the video files
Go to <path-to-game>\videos\.
– Rename, move or delete ANVIL_Logo.webm, Intel_Logo.webm, AC15th_Logo.webm and
UbisoftLogo.webm.Go to <path-to-game>\videos\en\, or the folder that corresponds to the currently set text language in game.
– Rename, move or delete Epilepsy.webm, PC_WarningSaving.webm, and
warning_disclaimer.webm.Topic: Starfield Alpha v0.2 rev.b
The native Z3D mode in Vorpx is working well in this second profile; you don’t need any other external 3D driver !
Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)
You will have a corrected User Interface and HUD, and all other improvements of the first profile after editing these settings of Starfield:
1. Deactivate in the graphic settings of Starfield: Dynamic Resolution, Motion Blur, Depth of Field and Film Grain
2. Resolution:
To set a square resolution with an aspect ratio of 1:1 in the GUI of the Vorpx Beta using the vorpx-config-tool in the tray, follow these steps:
1. Right-click on the Vorpx-config-tool icon in the tray and open configure
2. Navigate to the ‘Virtual Monitor’ in the Vorpx Beta GUI.
3. Create a custom resolution, such as 2404×2400 or 2164×2160.
4. Minimize it to the tray again.
5. Right-click on the Vorpx-config-tool icon in the tray.
6. In the menu that appears, select the option to enable the virtual monitor manually.Now, open the Windows System settings and go to the display and resolution settings:
You will see a list of two or more monitors. Look for the Vorpx virtual monitor; it should offer the square resolution you created, such as 2404×2400, select the Vorpx virtual monitor and change the resolution to the square setting.
In the Starfield in-game graphics settings, ensure the resolution is set ‘undefined’ (720p or any other value). Use a window with a white border and buttons for all other aspects. Vorpx will correctly display the output without the window border after connecting the game to your headset display. However, you may need to switch between displays in the Starfield in-game graphic settings to select the Vorpx virtual monitor.”
Change or Add to the StarfieldPrefs.ini, locate the the config file at
%USERPROFILE%\Documents\My Games\Starfield
Make sure to use a windowed mode in Starfield, not fullscreen or borderless,
in the StarfieldPrefs.ini file, modify or add the following settings:[Display]
bBorderless=0
bFullScreen=0
iSizeH=2160
iSizeW=2164After making changes, ensure the file remains write-protected; this is necessary for proper functioning (!)
3. Field of View (FoV), HUD, and Interface
Create a file named StarfieldCustom.ini in the same directory
%USERPROFILE%\Documents\My Games\Starfield
In the StarfieldCustom.ini file, add the following settings:
[Display]
fWideAspectLimit=1.0[Interface]
fSafeZoneXWide=440[Camera]
fFPWorldFOV=130
fTPWorldFOV=90After making changes, keep the StarfieldCustom.ini file write-protected to ensure it functions correctly (!)
4. Optional: Install the DLSS mod (Asi Loader)
To enhance graphics using DLSS, you need to download the DLSS 2.5.1 version for Nvidia RTX cards. Ensure that you do not install DLSS 3.5, Framegeneration, or the Reshade version of the mod.
You can find the mod and detailed installation instructions on the Nexus Mods website at the provided link:
Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)
https://www.nexusmods.com/starfield/mods/196
Recommended Resolutions: When using DLSS2 or FSR2, it’s recommended to use resolutions ranging from 1620×1620 up to 2880×2880 for the best experience.
Bugs: If you encounter issues with headtracking, you can try switching between different playstyles like Cinema, Immersive, or FullVR. Additionally, activating or deactivating Edgepeak might help restore working headtracking.
Topic: Starfield Alpha v0.2
Native Z3D of vorpx is working well in this second profile, you don’t need any other external 3D-Driver !
Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)
You will have a corrected User Interface and HUD, and all other improvements of the first profile after editing these settings of Starfield:
1. Resolution
Set a Square Resolution with Aspect Ratio of 1:1, in the Vorpx Beta enable Virtual Monitor and add a custom Resolution of for exammple 2404×2400 or 2164×2160 etc.
Change or add to the StarfieldPrefs.ini
%USERPROFILE%\Documents\My Games\Starfield
keep it writeprotected after changes[Display]
bBorderless=0
bFull Screen=0
iSize H=2400
iSize W=2404(Use a Window and not Fullscreen or Borderless)
2. Remove Aspect Ratio Letterboxes
Use the 010 Editor to change the Hex Values from
8E E3 18 40 (search for)
to
00 00 80 3f (replace all)
(https://www.sweetscape.com/download/010editor/)
3. Field of View (FoV), HUD and Interface
Create a StarfieldCustom.ini
%USERPROFILE%\Documents\My Games\Starfield
keep it writeprotected after changes[Display]
fWideAspectLimit=1.0
[Interface]
fSafeZoneXWide=440
[Camera]
fFPWorldFOV=(130)
fTPWorldFOV=(90)4. Optional: Install the DLSS mod (Asi Loader)
If you have a Nvidia RTX Card please install,
Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)
https://www.nexusmods.com/starfield/mods/196
With activated DLSS2 or FSR2 i recommend Resolutiions from 1620×1620 up to 2880×2880
5. Deactivate in the graphic settings of Starfield, Dynamic Resolution, Motion Blur, Depth of Field and Film Grain
Bugs:
1. If you lost Headtracking, please switch between the Playstyles Cinema, Immersive, FullVR, (de)-activate Edgepeak to get back to working Headtracking
Topic: Starfield Alpha v0.1
This User Profile does not have a own working 3D effect,
but the option in the vorpx menu to activate a Side by Side View,
thus you can install a different 3D-Driver.Feel free to ask for support for your 3D-Driver in their own Forum or Discord etc.,this is a vorpx forum and i will not support different 3D-Driver here in the forum.
Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)
1. Resolution
Set a Square Resolution with Aspect Ratio of 1:1,
in the Vorpx Beta enable Virtual Monitor
and add a custom Resolution of for exammple
2404×2400 or 2164×2160 etc.Change or add to the StarfieldPrefs.ini
%USERPROFILE%\Documents\My Games\Starfield
keep it writeprotected after changes[Display]
bBorderless=0
bFull Screen=0
iSize H=2400
iSize W=2404(Use a Window and not Fullscreen or Borderless)
2. Remove Aspect Ratio Letterboxes
Use the 010 Editor to change the Hex Values from
8E E3 18 40 (search for)
to
00 00 80 3f (replace all)
(https://www.sweetscape.com/download/010editor/)
3. Field of View (FoV)
Create a StarfieldCustom.ini
%USERPROFILE%\Documents\My Games\Starfield
keep it writeprotected after changes[Camera]
fFPWorldFOV=(150)
fTPWorldFOV=(90)4. Optional: Install the DLSS mod (Asi Loader)
If you have a Nvidia RTX Card please install,
Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)
https://www.nexusmods.com/starfield/mods/196
With activated DLSS2 or FSR2 i recommend Resolutiions from 1620×1620 up to 2880×2880
5. Deactivate in the graphic settings of Starfield, Motion Blur, Depth of Field and Film Grain
Bugs:
1. If you lost Headtracking, please switch between the Playstyles Cinema, Immersive, FullVR, (de)-activate Edgepeak to get back to working Headtracking
hi guys and gals, i need a bit of help with my quest 2. i just got it setup and working with elder scrolls online and vorpx. the only thing, when in game the right eye is kind of blotchy, blacky and blurred. like a blind spot. does anyone know of a fix for this? tia
Topic: Trail Out
G3D Cinema mode, use dx11 version of the game.
Ingame settings, fullscreen mode and disable motion blur
I used first person fov =110
