Archives

Homepage Forums Search Search Results for 'Blur'

Viewing 15 results - 121 through 135 (of 509 total)
  • Author
    Search Results
  • #208907
    Demuse
    Participant

    With any melee weapon or fists equipped, there should be no ADS, only blocking. ADS doesn’t exist for melee weapons, the blocking mechanic replaces it.

    Some data points for future testing: I’ve had the feeling that something doesn’t look as smooth as it should, even taking account of framerate and AER. Today I did testing at resolution of 1280×1024, low graphics, turned off vsync and framerate cap. The game looks smooth as silk (albeit blurry and pixelated). Looking around and walking is very smooth.

    Observation #1: Using the gamepad thumbstick to rotate, at a slow smooth rate. When I stop rotating, the view appears to snap back several degrees in the opposite direction. The faster I’m turning, the greater the snap back. Happens with one eye closed, so not AER. I get the feeling that the perspective shifts somehow, like the view is calculated differently when in motion or standing still. No such issue when turning my head while walking and strafing, only when turning with the thumbstick.

    Observation #2: Got on a bike, pulsing the throttle as if I’m revving the engine, as gently as possible, nudging forward just a few inches each time, starting and stopping. The view looks very jittery, not just bobbing up and down with the motion of the bike, but jumping around, even with one eye closed. Checked the view on my monitor and it looks steady and smooth. Then I switched back to 3840×2160 and tried again, and the jittery problem seemed to go away?

    #208903
    Ralf
    Keymaster

    Yeah, letterbox 1 will lead to a crisper image, because it sacrifices some pixels on the top/bottom of the image in favor of a higher pixel density. If that‘s OK for you, letterbox 1 is a good choice.

    However, if you happen to have DLSS/raytracing enabled, try whether you maybe prefer a lower resolution without DLSS and raytracing. As great as raytracing looks, DLSS can make the image quite blurry since it renders at a lower res and then upscales the image. Personally I‘d consider the benefit of a crisper image without DLSS greater than the benefit of heaving raytracing on.

    RobCram
    Participant

    Hi Ralf,

    I used the VR mod with an RTX 3090 and whilst performance seems acceptable the visuals are not. Everything looks blurry at medium to long distance even when using the resolution set to Ultra in the VX menu or when using the fidelity FX set to Low. When using this every edge has a shimmer/ghosting making the game feel like you are on acid. Any setting that can alleviate this?

    I am using the GoG version and a HP Reverb G2 and it might be the headset resolution is the cause? In Steam VR you can tailor the HMD render res but I am not sure how to do this when using GoG?

    Second question,

    If I want to revert to play the game normally 2D via my monitor, is there a quick way to disable the VR version?

    Thanks for the mod!

    #208303
    thetommyboy2002
    Participant

    So I uninstalled the mod and went back to using the “pressstart” cloud profile with regular VorpX, and as I recalled I get 60fps @4k with ray tracing enabled, and it looks fantastic.
    I guess the 3d reconstruction used (z-normal?) in regular VorpX is better suited to the power of my machine.
    Weirdly I tried the other reconstruction methods (z-normal etc) with the mod, but could never get the same performance or image clarity with the mod. Though I may not have tried every possible combo of reconstruction and resolutions.

    It does seem to “feel” better in the Mod version, but the lower framerate and resolution make me want to stick with the regular VorpX version for now.

    A couple of other minor mod issues (when zooming in with a weapon, head movement is reversed on all axes, making aiming a pain, even though I could use the thumbstick to aim. And there is an enormous amount of bloom and blur when driving, like the resolution drops way down or something, and sometimes it is just all bright white outside the car but normal inside).

    It is still a fantastic mod and a hell of an achievement, but I think I’ll stick with VorpX 4k 60fps and ray tracing for now… sorry.

    #208116
    Ralf
    Keymaster

    I’ll take a look at the game after the Christmas break, so this is just a general hint.

    If you have G3D working in principle but there is some weird directional blur, you have a 50:50 chance to fix this with the shader tool by disabling the offending blur shader. Not guaranteed to work, but worth a shot.

    That way you can also disable shadows if you want.

    To enable the shader tool:

    1. Enable ‘Expert Settings’ in the config app (‘General’ page)
    2. Enable ‘G3D Shader Authoring’ on the same page
    3. In the game press CTRL+END (or ALT+END) to open the shader authoring

    May look a bit daunting at first, but is really fairly easy, even if you don’t really know what shaders are. You basically flip through the various vertex- or pixelshaders a game uses to find the offending shadows, then add them to the known shaders and define them as shadow (or just disable them).

    Sounds more complicated above than it actually is, and if you happen to be a bit of tinkerer, that can even be some fun on its own.

    #208114
    Sephael
    Participant

    I tried the Dragon Quest XI (Conarium good) profile and it is a little better.
    -Head tracking needs to be turned off.
    -G3D is here but even at max, it’s not very strong.
    -Characters are still blurry, but i found that if you select a main eye (right or left), the characters will be rendered sharp for the eye selected only… i don’t know if it’s possible to get both at the same time.
    -Shadows seems to be coherent as long as you don’t put too much strenght içn G3D (which is always problematic)
    -Unlike the Tiral of Mana profile, this one did not craches.
    -there is still the green glowing effect on characters’s skin

    #208097
    Sephael
    Participant

    Wow, nice find : )

    So i quickly tried 5 or 6 profiles and i found one where GD3 works but it’s unplayable and it crash, but it prove that G3D is possible.

    This is the profile for Trials of Mana by legaiaflame (vorpx 20.1.0).
    You need to turn off head tracking, as it made my render for the left eyes flat white.
    Sadely, characters are blury as hell, the scene objects are fine though, but shadows are ****-up no matter the quality in the option.
    There is also glowy green artefacts on characters depending of … lightning sources ? i can’t say for sure what causes that.

    May be we can find a better existing profile until someone make one.

    BTW, i just added -dx11 in the launch option on the Epic launcher, i did not modify any file.

    #208085
    Ralf
    Keymaster

    Some games can combine multiple AA methods, but as far as I’m aware Cyberpunk relies on TAA alone. Whether vorpX does TAA or the game wouldn’t really make any difference sharpness wise. The method isn’t exactly the sharpest on earth in general.

    Better get used to dialing down details a bit in favor of a higher and thus crisper resolution. TAA like used in modern games will not go away anymore. These games are primarily made for consoles, i.e. TV’s two or three meters away from you, where many developers don’t really mind a bit of extra blur or maybe even consider it beneficial due to the more cinematic overall look.

    #208083
    Ralf
    Keymaster

    It’s the game’s normal TAA (Temporal AA) and thus as blurry as TAA always is. TAA in general is not really well suited for VR. Good old ‘true’ MSAA is (or since it’s practically dead for most non-VR games one must say: was) way better suited for VR.

    DLSS introduces additional blur BTW, so at low to medium resolutions it causes more harm than it does good, especially in VR headset where things are magnified. At high resolutions DLSS does make sense your.

    #207895

    In reply to: Fallout 4 F4SE & NMM

    mr_spongeworthy
    Participant

    If you switch from NMM to Vortex you can use Vortex to disable and reenable all Vortex managed mods at once. You’ll have to remove Reshade unfortunately as well (that’s almost certainly where your d3d11.dll comes from – just delete that one file to completely disable Reshade. Keep a compressed copy in the same folder if you want to be able to easily enable and disable Reshade.)

    I had pretty good luck with FO4 and Vortex overall, but the engine is VERY sensitive to resolution unfortunately, and performance falls off a cliff even with a very good GPU as resolutions approach 4K. That, combined with FO4’s awful AA techniques, makes it so, so hard to get it looking really sharp on an HMD. If you’re OK with soft-focus or blurry you’ll be fine.

    Launch directly from FS4E, not from your mod-manager. Most mod managers properly install mods so you do not actually have to launch them from the mod-manager (there are exceptions, but Vortex isn’t one of them.)

    mr_spongeworthy
    Participant

    Hey Ralf,

    I’ve been playing a number of games recently in Z3D as very few games I’m currently playing have working G3D profiles (usually, like Outer Worlds, even if G3D is technically supported I have far too many lighting and/or shadows issues to make it usable).

    One thing I’ve noticed is that while the Z3D provided by vorpX is often best, in some titles it’s possible to get better (even significantly better) results through SuperDepth3D. I’ve tested this on my flat-3D screen and HMD through the Virtual Desktop method (of course, it’s not really usable on the HMD as these methods are too slow/blurry). In Cyberpunk in particular it’s possible to get a Z3D solution that is incredibly close to a G3D experience (I can send you my specific SuperDepth3D settings if you wish to try them to see what I mean.) It varies a lot by title however. I’ve been using SuperDepth for something like 5 years now on and off in various titles, and if you haven’t looked at it recently it’s definitely time to look again; it’s come a very long way in that time.

    It would be beneficial to be able to access a modified SuperDepth 3D mode directly from within vorpX for certain titles as an alternative to your own Z3D, if you ever want to/could implement such an integration.

    zurbo
    Participant

    Hey,

    very new VR and vorpX user here. First game I try to play with vorpX is WoW, but I really can’t say that I like what I see. I hope my settings are just very bad. I am using the “official” vorpX WoW cloud profile and want to play in Full VR.

    I’ve set FOV to maximum (1.5?) and zoom into first person view. The FoV is ok then but if I move my head, the camera doesn’t move with my head. I have to press right mouse button to have the camera lock to my head’s movement. Is there any other better option than pressing RMB? I thought the camera would always follow my head movement.

    Furthermore anything looks very strange as if I was playing in 640×360. On my monitor anything is super sharp (3440×1440 resolution) but on my headset (Quest 2) it is so pixelated and blurry.

    What can I do? Or is this just how it is?

    #207516

    Topic: Struggling

    Knine
    Participant

    Hi guys,

    I bought this about 2 weeks ago now and ive tryed about 4 games so far. The best is Titanfall 2, im currently trying to get F1 2020 to work but its so bad, so blurred, the text is unreadable unless u use the middle mouse button to zoom for edges. Im not sure what im doing wrong but this all seems a bit useless to me. Im not all that tech savvy…………. basically I was wondering if someone would advise me on how to get it looking half decent and not so close to my eyes that im suffering a mygraine within a few mins. I have to be doing something wrong

    Please anyone?

    Thankyou

    #207336
    kjracing81
    Participant

    I am struggling with 2033 looking blurry no matter what I do, I have overridden the voprx resolutions and set to 4k but still looks awful to me. The vorpx resolutions say I don’t have them on my system beyond the bottom one (okish I think it’s called) so not sure what screen ratio it is.
    Any way to improve? Is it some kind of AA?

    #207046

    In reply to: Cyberpunk 2077

    fubar
    Participant

    I was pleasently surprised to see Full VR mode

    I don’t think it has a full vr mode, just that Z3D thingy. To make it less blurry you’d have to set custom resolutions but then you’ll get 5FPS with that GPU, so you’re best off just playing it like you played DS.

Viewing 15 results - 121 through 135 (of 509 total)

Spread the word. Share this post!