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When using the gamepad emulation, I can’t get map-shift working even though the option is enabled and the controller visualization shows map-shift where the grip-button is on the left touchpad controller…also when I turn off swap B and Y, the B button does not work on the right touchpad controller, I have to turn on swap B and Y and then B only works with the left touchpad controller. I tried saving the settings and restarting vorpx and even rebooting…still having these problems.
I am currently testing DAO Inquisition (Samsung Odyssey), with a mod first person camera that contains several FOV options, through the mod manager Frosty with success.
Once selected ingame window, dx11 DAO hooks correctly, and I can select Full VR mode.
The mod allows you to predefine a key not used to change to the first person view.The doubts now are:
How can I get the view tied to the movement of my head using the first person view?I think that if we get this, along with using xbox controller for example and the DAO interface for this, the HUD is minimal.
Today I’ve traveled the world a bit doing tests in the game, and it’s amazing. This game totally deserves a review to check if improvements are possible.Only unite the mouse in sight, and the management with command and its interface, and would achieve fully playable in full VR mode this title completely, a dream come true.
Additionally, consider G3D or even rescaled UI layer, simply convert this profile, into one of the most prized jewels for my taste with Vorpx and probably for many lovers of these worlds.
Any help here, is welcome and grateful.
Hey guys,
So i saw the thread about the first person mass effect Andromeda mod and decided it would be fun to try – but the vorpx profile is breaking the sound not just in the game, but my entire computer. Ive launched the game multiple times without Vorpx – no sound problems… I hook vorpx in and the audio is crackling and even after i CLOSE vorpx and ME Andromeda my audio is still crackling.
Ive already done a full uninstall/reinstall of all my audio drivers to try to fix this so theyre as fresh as they can be… but yeah, its weird – it starts when i launch vorpx + Andromeda… but even after closing both, the crackling audio keeps going in apps like spotify or on youtube.
does anyone have any ideas on how to get around this? Thanks for any help
and just fyi – the modder put up his new FPS mod on nexus earlier, so its back up and ready to play
Edit: I actually just tried closing vorpx from the tab bar and then the audio problems went away.. so killing vorpx entirely after launching ME:A fixes the audio for the overall pc. i was mistaken.. but i still need a way to make it work in game.
Is there/will there be Valve index support in the future ? I’m not neccessarily talking about finger tracking support (although I wouldn’t be against it!) Just wanting to know if controller button inputs (it has 20-22 vs console controllers 17) will be mappable?
Also is it possible to get various foot tracking input bound to WASD for directional movement and WA-WD-AS-SD for strafing?
The days of playing our favourite old games in seated 3DOF VR may soon be over with this implemented! Even if foot trackingh support comes later, we can always move with joysticks, although that can be very nausea inducing. Not really much different to locomotion with a keyboard and in Vorpx.
