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  • EveryGlenn17
    Participant

    This is for FO:NV.

    I’ve disabled head tracking to get my gamepad working, but now when I look left the camera goes right. Looking up pans the camera down. In the vorpx configuration menu it seems normal.

    I’ve tried reversing the axis in the game menu with no change. I’ve tried moving the head tracking sensitivity down with no change.

    Any ideas? Should my head movement be moving the screen even with head tracking off?

    New to VR, appreciate any help.

    #170192
    sc38514
    Participant

    Not sure if I’m misunderstanding anything, but I could only get wow to play in cinema/full vr/immersive mode. So basically there is no depth perception to it (like a virtual 2D screen in front of you), even with full vr its just a warped sphere of a 2D screen. Am I not doing something right to enable G3D or is this it?

    #170188
    Ralf
    Keymaster

    That would be a very uncomfortable way of playing any game. You almost certainly would get dizzy/nauseous after a short while even with strong “VR legs”. Don’t try that.

    #170179
    haints
    Participant

    Forgot to mention that VorpX disables Ironsites or at least prevents you from aiming this way by clicking in the right thumbstick. How do I get this option back?

    #170107
    Demosthenes
    Participant

    Since I started this thread, and since I have been forced to revert to a previous Vorpx version to get Skyrim working again, I’d like to make a request for more information.

    1] Please list exactly what ini edits Vorpx adds to Skyrim’s ini files. If possible add a note explaining what they do.

    ie:
    SkyrimPrefs.ini: [Imagespace] section, changes BDoDepthOfField=1 to bDoDepthOfField=0 , to prevent black water bug.

    2] What exactly does Vorpx do in relation to Mod Organizer?

    ‘Support’ for Mod Organizer seems somewhat vague. I originally thought it meant it would be less likely to conflict, but it seems to mean Vorpx now knows to look in Mod Organizer profiles folder for ini files.

    Does it edit only the ini files for that profile which are used upon starting a Vorpx game? Does it leave the rest alone?

    I have a Vorpx profile and a non-Vorpx profile. For obvious reasons I don’t want it messing with the ‘non-Vorpx’ profile.

    If I set the MO profile ini files to read only will Vorpx crash / fail to hook or just continue and ignore it [the game will start you just won’t have those optimizations] ?

    3] I may be remembering this incorrectly because of my brief experience with 17.3 but is it correct that Vorpx now edit files *before* giving you the option for those edits?

    If the game will not start because of a particular change Vorpx has introduced then the user cannot access the menus that reverse that particular change.
    This seems like a Catch 22.

    You then have to resort to ‘disabling’ everything generally, which naturally you disapprove of.

    Obviously, all these issues mainly concern games that can be modded. And indeed games that have to modded to be stable, like Skyrim 32bit.
    For the rest of them I’m quite happy to trust your judgement, but with a Jenga-like construction of a modded Skyrim and the amount of time I have spent making it work, more information is vital.

    #170089
    Ralf
    Keymaster

    “… Or check to never change game settings in VorpX Config and see if it runs this way …”

    People with less knowledge than you will check that checkbox, forget about it and wonder why half the games they start don’t work as they are supposed to afterwards.

    Please be very careful to recommend that at all to anyone and if you think it really makes sense in a specific case, please add in the very same sentence that usually that is a very bad idea and should only be done for testing purposes and nothing else.

    The number one complaint about vorpX – rightfully – always has been the amount of tweaking required. You like that, most others don’t. By carelessly recommending to disable the very feature that finally addresses this issue, you cause much more problems than you could ever solve with your advice.

    That clearly is not your intention, I know that, but even the best intentions not always result in a good outcome.

    Thanks again, again and again for your understanding. Hope that clarifies this. We both have probably more fun things to do on a Sunday than having this discussion.

    #170073
    Ralf
    Keymaster

    It is impossible to account for all the different ways you guys configure your Skyrim installations. So in case of issues always check an unmodified install of the game first.

    What vorpX does in regard to MO is the bare minimum of ini edits in MOs custom Skyrim ini files that prevent severe graphical glitches likes shadows working not correctly. So actually this is the perfect example of a case where the only correct and useful advice can be to not mess with auto settings. It’s very likely that you will do more harm than good by disabling them.

    In other games even worse things will happen, and even if not, you will miss most useful tweaks like disabling effects that look bad VR and so on. So once again: do not mess with auto settings unless you have reason to do so.

    Change can be hard, I understand that, but this is change for the better. A lot better.

    If you want the prior vorpX, where you had to do everything yourself, you can get that by disabling auto settings, but please don’t report any issues here that you encounter in that case. Thanks.

    martinm
    Participant

    I’m trying to buy vorpx, but keep getting “The email address entered is not valid.”. I’m not even sure what that could mean.

    #169958
    brown66
    Participant

    Hello

    Sorry my english, but it’s not my native language.

    I’m where to ask if any body have tried to play Skyrim (the original 32 bit version, aka Oldrim) in VR with the FOV set to 0 (zero). Yes, I know it’s sounds crazy, whem Vorpx sugest to use a FOV of 110 and the Bethesda default FOV for Skyrim 2D is 75 (or is 65?), but I did this experiment a couple of days a go and I’m just loving the image quality improvements.

    For me, the screen door effect is much, much less noticeable and NPCs, houses, horses, trees, moutains, anything!, are bigger and much more present, like they were of real size! Now, whem “I” walk in the game’s I fell like I am walking in a real world!

    Yes, there is some less field of view, but the loss (for me!) is not dramatic (but the improvements are!). I don’t fell at all the loss of the extra FOV. To say the true, I fell like there is some kind of image distortion (and I hate this!) with high FOV values, especially whem Skyrim is played in a monitor.

    I have changed the FOV settings in skyrim.ini and skyrimprefs.ini to 0, to make the FOV change permanent in VR, but if you want to try just for a moments, you just need to get to the console’s game (press the key bellow ESC key) and enter the command “FOV 00” (without the quotes). To reverse this just enter the command FOV 110.

    You can also try the field of view with any other number. I tried first with 90 and I liked. Them, I tried with lower numbers (75, 60, 40 and 10) and I always liked even more, so I ended with the FOV at zero! A friend of mine, who also plays Skyrim, cames to my house to try the game again in VR and he said that he also like much more the VR experience with the field of view set to zero.

    And I must said that with last Vorpx version (17.3.2), last Steam VR version (it upgrades yesterday, i think) and some others tweaks in VorpX (I think is supersampling set to 2 and sharpness set to 1,75), the VR experience with HTC Vive now makes really worth the money I paid for!

    Disadvantages? The only disadvantage I found is that, because things are bigger and more present, you will notice more easily any delay in image movement, especially when you use higher resolutions with the inevitable lower frames per second (I’m using 1600×1200 in a GTX 980 ti). However, I didn’t find any change in the FPS numbers with FOV set to 110 or set to 0.

    Warning 1 – If you, like me, use Mod Organizer to play Skyrim and want to make a new FOV value change permanent, you must change skyrim.ini and skyrimprefs.ini inside Mod Organizer. To change only skyrim.ini and skyrimprefs.ini in your Documents Skyrim folder’s game it’s not enough.

    Warning 2 – You should always make a backup of skyrim.ini and skyrimprefs.ini before change this files!

    Warning 3 – If you are prone to VR sickness, maybe to use a FOV’s value to low it’s not a very good idea, especially with FPS per lent bellow 45. You should try first with carefull!

    #169867
    Totius
    Participant

    I tried again..

    First of all I bought the software yesterday, so I beginning to experiment a bit.

    Let me thank you already for the great way Bioshock Infinite works. It already justifies the money for the software! Once I type Alt + L the game is really well optimized. The only thing I dont like is the right thumbstick of the touch being a bit too sensible. Can you help me with that?

    About Pray 2017. If I undertand it doensn’t still support headtracking, which of course makes it much less immersive. Nevertheless, I think it’s ok just if you just want to take a look to the great enviroments. It also run very smooth (gtx 1070).

    On the other hand I cannot get a decent experience with Gta V.. The automatic setting gave me the following setup: no head tracking, a resolution of 800×600, and even with that resolution the framerate was incredibly low. Is there a way to get a better experience with this game? This was one of my main motivation for getting VorpX.
    Thanks a lot for any help!

    #169842
    firmox
    Participant

    Iam realy new on this program and never be able to make it work even a litle.
    I see a couple of tutorial for vorpx but not one with the version 17.3 . And i see that the option are not all the same and wondering if to start a game on vorpx do i need to import the basic profil of a game to the original game file or what and if yes did i need to replace the original exe file by this one.
    Can you please help me getting started cause in every tutorial there skipping the basic principle to start vorpx correctly whit HTC VIVE steam VR an i am not aware of this basic principle so if one of you could help me it whould be realy apreciated.
    Also i am using htc vive on steam Vr do i have to get steam vr intro to be running before or just steam vr on.
    Thank you in advance!

    #169818
    MikeTheUser85
    Participant

    In all of the recent versions of vorpX Black Mesa source has been working as long as I launch it from the bms.exe (thanks Ralf!). It actually works really well except I have this horrible aliasing, but only where some surfaces come together. Most surfaces come together without aliasing, but the ones that have aliasing have horrible aliasing. And not only is it jagged but the jaggies move about like escalators as I move myself in game. It happens whether or not I am using vorpX and VR … but for whatever reason it is much much more noticeable in VR. I tried using both in game anti-aliasing options and amd radeon settings override with anti-aliasing settings and the vorpX sharpness settings … but even if I crank anti-aliasing up, nothing seems to touch the aliasing of these certain surfaces much at all. Anyone have any ideas or know if I am missing something simple? ( I brought this old thread back to life rather than create a new thread for this new question just to note the previous issue was solved for anyone who stumbles into this thread. )

    Example Image
    Example Image at: https://drive.google.com/open?id=1QR2bsx9abAjvzzjj0EDgDs2VOknip24G

    #169757
    Insaneozzy
    Participant

    Hi all, I’m new to VorpX, but I’m not new to modding games or altering ini’s. But for the life of me I can’t seem to get FO4 to run in vorpX at a decent res, when I check the prefs file it’s always running at 1680×2242 regardless of what I dial into the games settings, even if I manually change the prefs file res settings they change. Ive been at it for 3 days now and can’t seem to resolve it.
    Another thing Ive noticed is scopes don’t zoom, is this a glitch or a result of a FOV issue in relation to the resolution problem?

    I’m running Rift on a gtx-1080ti, i7-6700k@4.4ghz, 16gb ram on a gigabyte Z170x G6 mobo so it’s not like I haven’t got the grunt to push the game along in vorpX.
    I do have a 16.9 widescreen monitor, but don’t believe it has anything to do with the resolution issue I’m experiencing with FO4.

    Any advice would be welcome as Ive become very frustrated with not being able to resolve the problem to say the least.

    Cheers

    #169725
    RJK_
    Participant

    Hello Guys, today ive tried something real crazy. I ran VorpX with “Emerald Mine”. The free Game is called “RocksandDiamonds” , get it here https://www.artsoft.org/ . It runs all the old Amiga Emerald Mine Levels. I converted them myself from the amiga, look under Levels and Artwork, you can find links to 50000 other levels there. The original emerald mine levels can be also found through google if you cant find them here.

    It looks so gorgeous in immersive sceen mode, even with headtracking !!!! You will probably not stop playing this game even its a 2D Game.

    Get improved free level music here : http://rjkole.com/gamemusic/mus_rjkole.zip
    and a Widescreen Mod here : http://rjkole.com/gamestuff/1920x1080_by_rjkole.zip
    (Readme.txt is important)

    Note : To get best view you must first fiddle around a bit with the graphics and sound settings before starting.

    I am really exited about this.

    #169559
    PhoenixSpyder
    Participant

    To chime in on present vorpx…Ralf (a single person doing all aspects of vorpx…as far as I know) has made it very easy for anyone to use his program on many of the past PC games and also some of the latest ones. Any user can now take what ever vorpx auto settings and experiment further to try to squeeze more performance out of their system (provided they have the overhead). They already have a perfect starting point with the latest release. It’s as easy as remembering what auto settings are applied for a particular game, then turn off vorpx control and apply those settings in whatever games own graphics settings, then begin to push things more through tweaking. If things get screwed up, it’s as easy as going to voprx config and resetting to default.

    I do say though, for G3D, the vorpx auto settings will probably provide the best experience for the average person…and trying to push things further in G3D will most likely not provide an any better experience (even with the overhead available) based on experience. Z-buffer settings is where one can really get a substantial increase from tweaking due to the simple fact that it doesn’t already cut ones performance in half (things just don’t look as good in z-buffer though…but given a bit of time using it, you get use to it). Skyrim is a great example of what I am describing. Check out my prior posts (my profile) on running Skyrim at extreme resolutions. Other games do not run as well as Skyrim when tweaking to the level that pushes the fastest systems to the limit. Half life 2 series is another great example of being able to push things to the extreme on fast systems. I have HL2 running on my system at 4:3 4k, G3D, 8x AA, ultra settings, fluid sync=off, running rock solid 90fps. It looks visually like it was designed for VR at that res…but without actual VR controls (if you know what I mean).

    Anyway, getting back to the post. Vorpx is still the same vorpx…it’s just more streamlined (which you already know)…and for the average person, that is what counts. It still has all the same tweaking ability as before…you just have to turn off 2 or 3 things (vorpx in game menu) for full control. As a long time user myself…I don’t see what there is to complain about (not trying to be offensive here). Also, providing G3D profiles isn’t always possible due to the way some games are designed. If it was easy, then we would have G3D profiles for every game. For what Vorpx presently does, it’s a feat in itself.

    Cheers!!!

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