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  • #212374
    Ghost75757
    Participant

    Hi Ralf, I am playing Marvels Guardians of the Galaxy in 3D with Vorpx and its great.

    Now I also have the Marvels Avengers game. I copied the Guardians Vorpx profile and it hooked to Avengers, but inside the game I can not adjust any 3D strength, no settings, nothing changes etc, so I doubt the 3D is working..
    I read online that both games use also different 3D engines. Guardians using DAWN Engine and Avengers FOUNDATION engine (same like Shadow of Tomb Raider and Rise of Tomb Raider).
    I tried both those vorpx profiles on Avengers, but none of them hooked, also not with hook helper.

    As said the Guardians profile hooked but I dont think there is any 3D. That said, I swear I see depth in the game , not sure if the game itself is build with some 3d depth or something is working after all or I am just so crossed-eyed after so many games that I imagine to see things in 3D myself! haha. Similar phenomena I remember from Deathloop where the game felt 3D but wasnt, which was clear until you launched the official Vorpx profile and then the whole world was in amazing 3D.

    Do you have a way to check it? or better, consider an official Vropx profile for the Marvel Avengers game?

    thanks!

    Ghost75757
    Participant

    No, no profile but lots of research and testing :)

    My steps:
    – in Steam I unchecked the box : Enable the steam overlay while in game
    – downloaded https://framedsc.com/GameGuides/mgsv_phantom_pain.htm DXVK from this website
    – extracted in the directory , copied the set up_dxvk.sh file into same directory like theh exe as well as all 64 dll files.
    – tested without reshade, game starts

    run reshade 4.9.1 , only that version works X95
    – selected mgsvtpp.exe in application
    – selected vulcan
    installed Superdept3dvr+fx

    https://reshade.me/downloads/ReShade_Setup_4.9.1.exe

    There is also a hint that on start up another active document has to be open. Test it. I think it runs for me without that part.
    if not, open a word document and start the game and quickly change to the word document and type something inside so its an ACTIVE document open and game starts in background.

    give it a go.

    #211492

    In reply to: OverDrift Festival

    dellrifter22
    Participant

    For me this would be a risky purchase. Unless I was super keen on this game I would wait for a discount sale to try it. Although you can use the steam refund program, if you can get your testing done before the 2 hour playtime mark.

    I knew nothing of this game, but here is what I learned by briefly searching key words among the steam discussions.

    -Unreal Engine 4 game (good)
    -dx12 (bad)
    -no mention of FOV increase options (bad)
    -cockpit camera video looks like it may have very limited movement, locked to the horizon (bad)

    dx12 is the major obstacle here, as we only have a handful of profiles to test with currently. I’ll just say that out of 4 unofficial dx12 games in my library, only 1 has worked with Z3D. And yes, dx12 is Z3D only at this point.

    Here are the profiles I would try:

    Grounded
    CyberPunk 2077
    Rdr2
    Resident Evil Village
    Horizon Zero Dawn
    Death Stranding
    Deathloop
    Dying Light 2

    And remember that the true exe for UE4 games are hidden inside the Binaries/Win64 folder and always end with the words “shipping.exe”

    #210808

    In reply to: Quest 2 Vs Reverb G2

    JonnyTenebrous
    Participant

    Reverb G2 (version 2) in VorpX is a great experience! I’ve just upgraded my aging Oculus CV1 after building a new PC a few months ago (GTX 3070Ti GPU… waiting list on a 3080 was too long), and the difference is pretty staggering. I’m running most of the games I’ve tried so far at ~4k desktop resolution and piping them into VorpX. The end result would be a resolution I’d visually describe as somewhat equivalent to sitting in front of a 1440p display running at 90hz… but on any size of screen you want, and in full 3D if you like. Pretty great! Also, the contrast is quite good for an LCD type panel, and there’s basically no God-rays, and certainly no screendoor effect (wow, CV1 – how did I live with you for so long?). Peripheral vision is… eh… passable. Reverb G2 has a pretty small sweet spot where it looks crystal clear in the middle, but then begins to blur and has chromatic aberration off-centre. So, you won’t want to roll your eyeballs around a lot inside the headset… better to move your head and look directly at the things you want to view. Also it’s pretty comfortable, even while I’m wearing glasses.

    Overall, G2 seems like an excellent fit for VorpX. I’m really looking forward to revisiting a lot of my PC gaming catalogue with this setup!

    #210651
    dellrifter22
    Participant

    You might need to enable ‘expert settings’ in the vorpX desktop config app first to see this option in the game ‘delete menu’. Apply and close. On the first main settings page there should be a button for something like ‘more fullVR settings’, inside which should be the dominant eye setting.

    In Call of the wild this will actually show the scope in only that dominant eye, which is kind of neat, as most games don’t bring the scopes that close to your face. It can feel a bit strange at first though. it helps to close one eye, like you would with a real scope.

    #210573
    Ralf
    Keymaster

    Did you go through the entire trouble shooting guide on the top of this sub forum? Issues like this may be caused by other programs also hooking into games.

    Not entirely sure what you mean by ‘running it from the Steam desktop’, but if that means running it from inside the VR headset using the Steam VR theater, please don’t do that. Instead launch it normally from the Windows desktop.

    #210330
    scoobydoo
    Participant

    Hi,

    I have Oculus Quest 2, I run Sims 4 via Steam.

    I connect via AirLink or LinkCable, I open SteamVr, I run Vorpx and then open Sims 4.
    I can see it running on the big screen but if I change it to Immersive View or Full VR I can still see the margins of the big screen and the virtual room behind me. It looks like I am closer to the screen but not “inside” the game.

    What do I do wrong? I have seen some examples on YouTube and it looks good compared to my experience.

    Thank you!

    #210310
    Ulyaoth
    Participant

    Hey, so I thought I’d post since this is the only game that does this, but this might not be related to VorpX, hoping someone might have a solution here though. As soon as I put on the headset the fps drop – both the game on the PC screen and on the Rift S freeze(I get the hourglass on the Rift and nothing moves). That happens in game, not on the main menu.

    I’m running on a GTX 1060 6GB, i7-12700K, 32GB RAM, playing with an xbox controller and I have 3 monitors connected to my PC. The one I’m running Elden Ring on is 3440×1440, the other 2 are 4K.

    Now here’s the good part.

    If I alt-tab out of the game or if I don’t move AT ALL, it shows up fine. If I alt-tab of course I can’t move in the game, and the slightest movement in game will make it freeze again. Now I’ve been having problems with Elden Ring and the mouse cursor in general, if I move it inside the window on any menu the game will do the same thing, even without the Rift. I’m suspecting the issue could be from the head-tracked “cursor” that pops up in the Rift when you use a controller. But I can’t play without a controller anyway because of the cursor freezing.

    I’ve tried different resolutions, a different monitor, lowering graphics, Windowed mode(this one actually makes the game playable with the mouse but doesn’t fix the Rift freezing). I’ve disabled full-screen optimizations for elden ring. Tried different scaling options and resolutions for my monitor. Tried disconnecting the other two monitors as well. I’m all out of ideas at this point. It’s only Elden Ring T_T

    #210082
    bradsena
    Participant

    Hi!
    I just got a Quest 2 and bought VORPX to use with FS22; connection was easy but I got a problem.
    I’m using last version of VEORPX and the default FS22 profile.
    There seems to bee a problem with resolution and/or FOV; the view looks squeezed from the sides: wheels are ovales, squares become rectangles. I used the default set resolution and tried with a custom res of 1832×1920 but it didn’t change.

    Also, once inside a vehicle the foreground and background did not move relatively as they should and it is really vomiting!

    What should I do to solve this issue??

    #210018
    morphemes
    Participant

    is it the dum overlay? it’s this vorpx overlay… isn’t IT?! like if you ever needed proof that shameless advertising was indeed shameless. why? why do you make your paying customers look at your logo? i don’t get it… doesn’t seem very LITE, considering how resource intensive VR is in the first place, advertising your already indi software so aggressively at the expense of those who bought it… kinda wack. but it’s whatever… i actually don’t mind advertising, but… forced is kind of… idk man. my pc aint your cow.

    is DLSS on pancake, but my card doesn’t even support that, so it doesn’t show up in the options… hmm.. dlssIndex value=”0″ in setting, but quality is set to 5… I’ll set it to 1 and see what happens… not holding my breath.

    game doesn’t like overlays, i hear… and I’m always seeing the vorpx overly pop into the VR view (from inside the HMD) for some reason right before i get the eroor.

    #209918
    3oxis
    Participant

    It surprises me too that VorpX doesn’t have as much recognition as it should, that i can play RDR2 in VR & it looks & performs really good even on my system (5700XT) makes it worth the price without even taking into account all the other games it supports, desktop viewer etc plus the free Cyberpunk mod looks & performs really good for me too, i did have to change some graphics options & choose my own resolution to get them looking & performing as well as they can on my system rather than letting the mod decide & it’s amazing, i like driving around really slow in the Murk Man car as it has the best inside car view imo just taking in the sights, i can get lost in the worlds of RDR2 & Cyberpunk for hours at a time all thanks to VorpX.

    Yep, it’s literally a world I can escape to. Thanks to Ralf & Vorpx

    #209917
    Zel1984
    Participant

    It surprises me too that VorpX doesn’t have as much recognition as it should, that i can play RDR2 in VR & it looks & performs really good even on my system (5700XT) makes it worth the price without even taking into account all the other games it supports, desktop viewer etc plus the free Cyberpunk mod looks & performs really good for me too, i did have to change some graphics options & choose my own resolution to get them looking & performing as well as they can on my system rather than letting the mod decide & it’s amazing, i like driving around really slow in the Murk Man car as it has the best inside car view imo just taking in the sights, i can get lost in the worlds of RDR2 & Cyberpunk for hours at a time all thanks to VorpX.

    Michelangel0
    Participant

    Hi there!!

    I was reading previously that Elden Ring was not “VorpXeable” because of the Anti-Cheat.

    But now, I just find out that the Anti-Cheat can be simply disabled by creating a file called
    «steam_appid.txt» in the game’s folder and editing it so it has the text «1245620» inside.

    I didn’t bought the game because without VorpX is not so worthy for me, so not sure if anyone can check if this works and of course, that if the Anti-Cheat can be disabled if VorpX/Ralf/Users can do it’s magic to pull full G3D or other awesome results :)

    Cheers!

    #209880
    brown66
    Participant

    Ralf

    In your first post, you said this:

    “Turn on smart smoothing: should be OFF to avoid judder “.

    However, in the Pimax 5K/8K recommendations, inside the VorxP Held Overview, is written the opposite:

    “Turn on smart smoothing: should be ON to avoid judder”.

    Which one is the correct?

    #209725
    Ralf
    Keymaster

    Duh. That’s a lot of questions.

    vorpX can change settings for about 200 games, and yes, it creates backups which you can restore. They are also restored all at once when you uninstall vorpX or do a factory reset.

    The resolution a game runs with is one of the things covered by auto settings. You basically choose a preset and then vorpX figures out an according resolution and aspect ratio, which may vary based on various factors, e.g. whether you play a game in cinema or FullVr mode.

    Why does that require a game restart sometimes? vorpX usually changes the config files of games, but games only apply these changes when they read these config files, which happens on launch. Since some of these config changes (typically FOV and resolution) depend on factors vorpX can only know 100% for sure while a game is running, it’s safer to apply them from ‘inside’ the game instead of taking potentially wrong guesses.

    If no restart is required (e.g. when the FOV is adjusted in realtime by the DirectVR memory scanner instead of with an .ini change), then, yes, vorpX is intelligent enough to know that.

    Head rotation is usually bound to body rotation. There are exceptions though (e.g. GTA V, RDR 2, Cyberpunk, Arma III). These exceptions are fairly rare though.

    Weapons: There is a feature that allows you to do that, but it’s only available for a fairly small number of games currently.

    Re-authorization is required when you make significant changes to your PC, that’s not an issue though.

Viewing 15 results - 76 through 90 (of 528 total)

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