-
Search Results
-
Topic: Skyrim with FOV Zero!
Hello
Sorry my english, but it’s not my native language.
I’m where to ask if any body have tried to play Skyrim (the original 32 bit version, aka Oldrim) in VR with the FOV set to 0 (zero). Yes, I know it’s sounds crazy, whem Vorpx sugest to use a FOV of 110 and the Bethesda default FOV for Skyrim 2D is 75 (or is 65?), but I did this experiment a couple of days a go and I’m just loving the image quality improvements.
For me, the screen door effect is much, much less noticeable and NPCs, houses, horses, trees, moutains, anything!, are bigger and much more present, like they were of real size! Now, whem “I” walk in the game’s I fell like I am walking in a real world!
Yes, there is some less field of view, but the loss (for me!) is not dramatic (but the improvements are!). I don’t fell at all the loss of the extra FOV. To say the true, I fell like there is some kind of image distortion (and I hate this!) with high FOV values, especially whem Skyrim is played in a monitor.
I have changed the FOV settings in skyrim.ini and skyrimprefs.ini to 0, to make the FOV change permanent in VR, but if you want to try just for a moments, you just need to get to the console’s game (press the key bellow ESC key) and enter the command “FOV 00” (without the quotes). To reverse this just enter the command FOV 110.
You can also try the field of view with any other number. I tried first with 90 and I liked. Them, I tried with lower numbers (75, 60, 40 and 10) and I always liked even more, so I ended with the FOV at zero! A friend of mine, who also plays Skyrim, cames to my house to try the game again in VR and he said that he also like much more the VR experience with the field of view set to zero.
And I must said that with last Vorpx version (17.3.2), last Steam VR version (it upgrades yesterday, i think) and some others tweaks in VorpX (I think is supersampling set to 2 and sharpness set to 1,75), the VR experience with HTC Vive now makes really worth the money I paid for!
Disadvantages? The only disadvantage I found is that, because things are bigger and more present, you will notice more easily any delay in image movement, especially when you use higher resolutions with the inevitable lower frames per second (I’m using 1600×1200 in a GTX 980 ti). However, I didn’t find any change in the FPS numbers with FOV set to 110 or set to 0.
Warning 1 – If you, like me, use Mod Organizer to play Skyrim and want to make a new FOV value change permanent, you must change skyrim.ini and skyrimprefs.ini inside Mod Organizer. To change only skyrim.ini and skyrimprefs.ini in your Documents Skyrim folder’s game it’s not enough.
Warning 2 – You should always make a backup of skyrim.ini and skyrimprefs.ini before change this files!
Warning 3 – If you are prone to VR sickness, maybe to use a FOV’s value to low it’s not a very good idea, especially with FPS per lent bellow 45. You should try first with carefull!
Hi Ralf,
Good job on Vorpx 17.3.0!
Works very nicely with Mass Effect Andromeda. (framerate is ~50 FPS with my R9 290, so I am still tweaking a bit to get it higher – already disabled Vsync)I just freshly installed Crysis 3 from Origin to try out this game in VR on my Oculus DK2.
I started a new game in recruit mode and skipped the training. (I am more a person for training on the job I guess:)
Seems Vorpx is correctly attaching to Crysis 3. Intro scenes are running fine in VRBut after the intro clip of helicopter flying to the dome, all I see is blackness in my headset and on my PC screen. I guess this is the point were the game really starts in 3D. I DO hear voices/action, so the game IS running.
I also added the custom resolution 1440 x 1080 in the AMD control panel, but that did not help. So I removed it again.
Also I seem to loose the mouse cursor repeatedly in Crysis 3 (in the menu structure of the game)
But maybe that is caused by the wired Xbox 360 gamepad I have connected. Its not the main issue, but maybe its related.I’m running a fully updated Windows 10 Pro with fairly recent AMD driver 17.11.1 (most stable one now for me)
I already emailed you the trouble shoot zipfile with all detail data.Additional info that is missing in the troubleshoot zip files:
I use RIFT software 1.20. (Not using the Core 2.0 beta, too unstable)Thanks for your help!
Best Regards,
BluepillJust thought I’d start a conversation about this. I just can’t seem to get into the full VR mode on most games. I vastly prefer playing on Cinema mode with a big FOV, and zoomed in screen. (similar to the new immersive screen mode)
I love cinema mode, but whenever I try the full VR for anything (outlast 2, far cry primal, Prey, etc) it just feels off.
I noticed when I ran Prey in Full VR, the fov seemed way off (way too small) for instance. It seemed so zoomed in that the graphics looked bad too.
I also noticed that there way huge picture warping going on in the new Full VR mode.
Every game I try also, there is quite a bit of brain-strain when moving my head around, caused by the low framerate. Not sure if I just need to tinker with the game settings to get it smoother or what.
It seems much smoother and easier to play with Cinema mode.
I’ll definitely keep playing with the settings. I had a good experience playing skyrim 6 months ago, but still went back to cinema for the mouse and keyboard. I’m sure its possible to get it set up right for certain games, or I’m just missing something as I don’t use full VR very often with VorpX.
