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  • #170501
    chukovskiy
    Participant

    As Blizz allowed to play the new allied races, I started leveling a hunter with Oculus and first person camera all the way (G3D ofc). And this is sooo cool. You can experience all the locations, stories (especially if you are questing there for the first time), interiors, etc from natural character’s POV and it fills like 90% of your field of view. This is just the next level of immersion. Well, maybe I’m a bit biased, maybe it wouldn’t feel THAT great all the way, but anyway. It opened a brand new page of the game for me. Like, just travelling by foot from Duskwood to Stonetalon to begin my questing I’ve found a bunch of places that I really enjoy and that I could never “feel” if I played the usual way (2D, 3d person, monitor, you know).

    I mentioned the hunter class because melee’s 1st person view is generally kinda shitty when it comes to combat, while hunter is ranged + he has a pet-tank, so he’s in the perfect position to be a spectator.

    haints
    Participant

    If you disable the auto resolution feature, vorpX doesn’t touch any resolution settings regardless of full VR/cinema mode, the behavior you observe has to be caused by something else.

    One thing I can think of: please check whether you maybe have a “commandline.txt” file in your GTA V folder from manual resolution experiments. if so, delete it.

    Thanks for responding, Ralf. I did have a commandline.txt in my folder, but I only added it after I ran into trouble trying to change the resolution–so it wasn’t the cause.

    No, the real reason was even stupider. I’ve been using Notepad+ to change resolution in the Settings.xml file. I changed it from whatever VorpX had defaulted it to, but no matter what I changed it to, the res seemed to stay the same … because Notepad+ wasn’t actually implementing any of my changes. I would make a change and then close the Settings.xml file and I assumed Notepad+ had saved my changes since there was no “Would you like to save your changes?” style message. And when I would open the file up again with Notepad+ I could the resolution I had selected … but that was an illusion. I accidentally opened the file with some other program and was shocked to see that the resolution was still the exact same one that had been set by VorpX. Notepad+ wasn’t showing me the actual file but a phantom, unsaved version of the file. I think I’m just going to go back to regular Notepad.

    #170173
    haints
    Participant

    GTA V has DirectVR FOV handling, no need for a FOV mod, which would probably cause a conflict even if it worked. You can apply a +/-20° offset on the DirectVR page of the vorpX ingame menu.

    Be aware though that doing so will cause image distortion, the FOV computed by vorpX is objectively the correct FOV.

    Yes, I see what you mean, Ralf. I tried adjusting the settings you specified and ended up going back to the defaults. Thanks for the information!

    #170117
    AlienAndy
    Participant

    It’s pretty old. 2015, IIRC (the video). The strange part is that the headset, sensor and my Xbone wireless controller all show up in green and say “connected” and it works fine. I just can’t alter any settings in Oculus, because it wants me to set it up and it won’t.

    I can load Fallout 4 VR and it works great and looks fantastic, I just can’t do anything hahaha. Well, other than looking around :D

    #170107
    Demosthenes
    Participant

    Since I started this thread, and since I have been forced to revert to a previous Vorpx version to get Skyrim working again, I’d like to make a request for more information.

    1] Please list exactly what ini edits Vorpx adds to Skyrim’s ini files. If possible add a note explaining what they do.

    ie:
    SkyrimPrefs.ini: [Imagespace] section, changes BDoDepthOfField=1 to bDoDepthOfField=0 , to prevent black water bug.

    2] What exactly does Vorpx do in relation to Mod Organizer?

    ‘Support’ for Mod Organizer seems somewhat vague. I originally thought it meant it would be less likely to conflict, but it seems to mean Vorpx now knows to look in Mod Organizer profiles folder for ini files.

    Does it edit only the ini files for that profile which are used upon starting a Vorpx game? Does it leave the rest alone?

    I have a Vorpx profile and a non-Vorpx profile. For obvious reasons I don’t want it messing with the ‘non-Vorpx’ profile.

    If I set the MO profile ini files to read only will Vorpx crash / fail to hook or just continue and ignore it [the game will start you just won’t have those optimizations] ?

    3] I may be remembering this incorrectly because of my brief experience with 17.3 but is it correct that Vorpx now edit files *before* giving you the option for those edits?

    If the game will not start because of a particular change Vorpx has introduced then the user cannot access the menus that reverse that particular change.
    This seems like a Catch 22.

    You then have to resort to ‘disabling’ everything generally, which naturally you disapprove of.

    Obviously, all these issues mainly concern games that can be modded. And indeed games that have to modded to be stable, like Skyrim 32bit.
    For the rest of them I’m quite happy to trust your judgement, but with a Jenga-like construction of a modded Skyrim and the amount of time I have spent making it work, more information is vital.

    #170067

    In reply to: Bug: Dishonored 2

    dborosev
    Participant

    Just to clarify, this is different in that the 3d layers flip around and change shapes, and misalign actively while you are just sitting there. Ie flipping out. So you could be standing perfectly still and the ledge would be 3d one minute and the next second the layer shifts to the left by 2 feet, then back etc etc.
    Whatever the cause, just wanted to report this as its different.
    Thanks.

    #170056
    prinyo
    Participant

    The reason I asked those questions is because I’m trying to understand what is happening on my PC with Oldrim. I have it set to 1680 as preferred, I also have it set to 2 upscale and yet the performance is way better than it is possible. Also when changing the preferred resolution I don’t see big changes happening. Do I need to restart the game for them to take an effect?
    I have this in the ini file at the moment: iSize H=1460, iSize W=1933, but I don’t know if VorpX is writing to the files or is it simply ignoring those settings.

    So the fact that I have perfect performance with upscale of 2 leads me to believe that the base resolution it is choosing for me is not good enough. And because it is already times 2 there is nothing I can do to get a better resolution. And seems there is no way to see what it choose for me. Or maybe the values in the ini are exactly what it did choose?

    Or – is it changing resolutions continuously based on performance? I noticed that the framerate gets better shortly after I enter a “heavy” cell? For example I go to the streets of a town. At this point I expect the fps to be around 20 – 25. And at first it is, but then it goes back to 40 – 45. At least when I tested earlier today. If this is the case then in Skyrim it is impossible to get a good auto – resolution outdoors and the game will be blurry for the most of the time (as most of it happens outdoors).
    But all of this is just guessing, hence my questions. It is all about options – until now I knew how to setup VorpX to work perfectly for my preferences, right now I’m not sure I know.

    #169958
    brown66
    Participant

    Hello

    Sorry my english, but it’s not my native language.

    I’m where to ask if any body have tried to play Skyrim (the original 32 bit version, aka Oldrim) in VR with the FOV set to 0 (zero). Yes, I know it’s sounds crazy, whem Vorpx sugest to use a FOV of 110 and the Bethesda default FOV for Skyrim 2D is 75 (or is 65?), but I did this experiment a couple of days a go and I’m just loving the image quality improvements.

    For me, the screen door effect is much, much less noticeable and NPCs, houses, horses, trees, moutains, anything!, are bigger and much more present, like they were of real size! Now, whem “I” walk in the game’s I fell like I am walking in a real world!

    Yes, there is some less field of view, but the loss (for me!) is not dramatic (but the improvements are!). I don’t fell at all the loss of the extra FOV. To say the true, I fell like there is some kind of image distortion (and I hate this!) with high FOV values, especially whem Skyrim is played in a monitor.

    I have changed the FOV settings in skyrim.ini and skyrimprefs.ini to 0, to make the FOV change permanent in VR, but if you want to try just for a moments, you just need to get to the console’s game (press the key bellow ESC key) and enter the command “FOV 00” (without the quotes). To reverse this just enter the command FOV 110.

    You can also try the field of view with any other number. I tried first with 90 and I liked. Them, I tried with lower numbers (75, 60, 40 and 10) and I always liked even more, so I ended with the FOV at zero! A friend of mine, who also plays Skyrim, cames to my house to try the game again in VR and he said that he also like much more the VR experience with the field of view set to zero.

    And I must said that with last Vorpx version (17.3.2), last Steam VR version (it upgrades yesterday, i think) and some others tweaks in VorpX (I think is supersampling set to 2 and sharpness set to 1,75), the VR experience with HTC Vive now makes really worth the money I paid for!

    Disadvantages? The only disadvantage I found is that, because things are bigger and more present, you will notice more easily any delay in image movement, especially when you use higher resolutions with the inevitable lower frames per second (I’m using 1600×1200 in a GTX 980 ti). However, I didn’t find any change in the FPS numbers with FOV set to 110 or set to 0.

    Warning 1 – If you, like me, use Mod Organizer to play Skyrim and want to make a new FOV value change permanent, you must change skyrim.ini and skyrimprefs.ini inside Mod Organizer. To change only skyrim.ini and skyrimprefs.ini in your Documents Skyrim folder’s game it’s not enough.

    Warning 2 – You should always make a backup of skyrim.ini and skyrimprefs.ini before change this files!

    Warning 3 – If you are prone to VR sickness, maybe to use a FOV’s value to low it’s not a very good idea, especially with FPS per lent bellow 45. You should try first with carefull!

    #169770
    SonOfHob
    Participant

    Thank you for the excellent product, Ralf. When I read about what you were doing, I purchased and instantly checked out The Witcher 3 – it is looking great in vorpX!

    I’m not sure if this is known/unknown (and I hope this is the correct thread to mention it, because it looks like 17.3.1 was meant to deal with some ground/clutter 3D rendering issues), but in G3D mode, it appears that some overlapping textures (2D) are being rendered at different depths.

    It looks to me like it is affecting two primary scenarios. The first looks like textures that might be added with decals or just wherever multiple textures are blended together (e.g. for adding ivy or grime to walls, breaking up patterns in roads). The other is when a player/NPC/other shadow (I guess real-time shadow) appears on top of the ground/area – there is a similar effect.

    It’s possible that height maps or however CD Projekt Red did them are affecting the way it appears when converting to 3D in vorpX, but if it were a simple fix, I thought it was worth mentioning. I tried increasing and reducing both texture and shadow quality in the options, but those changes did not have any effect.

    You are doing awesome work. Thanks again!

    #169681
    Abzo
    Participant

    So, i have tried lenovo explorer with mixed reality. It works with vorpx!! Was playng Alien isolated, and far cry 3.

    I thought alien will on full vr too, but it has immersive vr screen only(greatest anyway, but is there chance for no black frame?), far cry lets 360 degrees full view. Tried Tom Clancy’s The Division, and this title starting(get info about no profile, and it will show in 2d), and hung on download location screen(.

    Is resolution in vr means very similar to dsr? Cause i have changed it and nothing happened (just smoother view i think) Anyway, gameplaying is very impressive, thank you Ralf for great job.

    #169615
    dellrifter22
    Participant

    I just tried the new Battlefront 2 and am having the same problem. Mouse only works in main/pause menus, and is unresponsive during gameplay. Pushing any button on the keyboard at any time does nothing but snap mouse cursor to the center of the screen. Can’t even use escape to open the menu to exit.

    Again, I don’t have any gamepad plugged in, never did, and I had no problems with keyboard and mouse on previous vorpX. When I launch the games without vorpX keyboard/mouse work just fine, so I know vorpX is the cause.

    The only frostbite game I’m not having this problem with is Battlefield 1.

    I know the new update is supposed to add improved mouse support, perhaps this change is somehow in conflict. I don’t know if it would be possible to disable that change?

    I would really appreciate some kind of work around. I was bummed when I tried to show my brother some Star Wars in vorpX over the holidays but was unable to play. Fortunately GTA5 was still working so he could see something.

    I’m liking the improvements overall so far, just frustrated I can’t play my new game yet. Thanks again.

    #169611
    Ralf
    Keymaster

    Do you still have this issue? Just checked Battlefront 2015 without a gamepad connected but could not reproduce it. Some FrostBite games behave rather odd when both gamepad and mouse are used, mouse only however should not cause any glitches.

    bluepill
    Participant

    Hi Ralf,

    Good job on Vorpx 17.3.0!
    Works very nicely with Mass Effect Andromeda. (framerate is ~50 FPS with my R9 290, so I am still tweaking a bit to get it higher – already disabled Vsync)

    I just freshly installed Crysis 3 from Origin to try out this game in VR on my Oculus DK2.
    I started a new game in recruit mode and skipped the training. (I am more a person for training on the job I guess:)
    Seems Vorpx is correctly attaching to Crysis 3. Intro scenes are running fine in VR

    But after the intro clip of helicopter flying to the dome, all I see is blackness in my headset and on my PC screen. I guess this is the point were the game really starts in 3D. I DO hear voices/action, so the game IS running.

    I also added the custom resolution 1440 x 1080 in the AMD control panel, but that did not help. So I removed it again.

    Also I seem to loose the mouse cursor repeatedly in Crysis 3 (in the menu structure of the game)
    But maybe that is caused by the wired Xbox 360 gamepad I have connected. Its not the main issue, but maybe its related.

    I’m running a fully updated Windows 10 Pro with fairly recent AMD driver 17.11.1 (most stable one now for me)
    I already emailed you the trouble shoot zipfile with all detail data.

    Additional info that is missing in the troubleshoot zip files:
    I use RIFT software 1.20. (Not using the Core 2.0 beta, too unstable)

    Thanks for your help!

    Best Regards,
    Bluepill

    #169316
    PhoenixSpyder
    Participant

    Well after much tinkering and un-installing, re-installing of both Metro 2033 redux, Last light redux…I finally have success in running both games. There must have been something wrong with the profiles with these games left over from the prior version. After loading both local profiles for 17.3.0 I was finally able to see some progress. Also, Metro 2033 redux no longer crashes at a certain point in the tunnel.

    Though not perfect, they both finally run to the point where I can actually play them like a VR game now (finally). The head tracking still seems kind of off…too much sway/tilt as I turn my head. I’ve been trying different head tracking settings but nothing stops the head sway/tilt as I turn my head. Ralf, maybe you have some suggestions.

    -G3D is excellent visually but it robs to much performance to be usable for my liking. I have to try more lower resolutions with different graphics settings to see if I can make it more usable. But I think I’ll wait for this until something is done about the crashing –> (listed further down)

    -z-buffer adaptive gives me the fps I want for performance but lacks depth. Turning up 3D strength just makes everything look double and weird. Skyrim looks so much better in z-buffer than these…not sure why.

    -1680p gives me 90fps mostly. These games are very intense on graphic processing… especially for VR…and with the in game quality set at medium too.

    -changing custom graphics settings in game (without vorpx control) almost always causes the games to crash. That is VERY frustrating…especially since you always have to wait for the tunnel stuff at the beginning to get back into the game. Ralf, maybe you could look into what may be happening here to cause the games to crash while changing in game graphics settings while vorpx is running. No crashing when running in normal 2D on a monitor.

    dborosev
    Participant

    Just thought I’d start a conversation about this. I just can’t seem to get into the full VR mode on most games. I vastly prefer playing on Cinema mode with a big FOV, and zoomed in screen. (similar to the new immersive screen mode)
    I love cinema mode, but whenever I try the full VR for anything (outlast 2, far cry primal, Prey, etc) it just feels off.
    I noticed when I ran Prey in Full VR, the fov seemed way off (way too small) for instance. It seemed so zoomed in that the graphics looked bad too.
    I also noticed that there way huge picture warping going on in the new Full VR mode.
    Every game I try also, there is quite a bit of brain-strain when moving my head around, caused by the low framerate. Not sure if I just need to tinker with the game settings to get it smoother or what.
    It seems much smoother and easier to play with Cinema mode.
    I’ll definitely keep playing with the settings. I had a good experience playing skyrim 6 months ago, but still went back to cinema for the mouse and keyboard. I’m sure its possible to get it set up right for certain games, or I’m just missing something as I don’t use full VR very often with VorpX.

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