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  • #211292

    In reply to: Pico Neo 3 Link

    jjensson
    Participant

    I’d like to know as well. I’m currently thinking about replacing my Quest 2 with the Neo 3 Link, because the reviews are excellent, and it seems to be the perfect HMD for PCVR. The DisplayPort connection and the superior display clarity is what sells it to me.

    Weird that it’s not working with VorpX. It’s SteamVR compatible, so VorpX should theoretically see a SteamVR HMD. Did you try the other options, like OpenXR? IDK, just speculating here…

    hamfast
    Participant

    I spent a few hours (both in and out of the headset) trying to get it to work, and all I succeeded in doing was making myself sick.

    This is my first time attempting to use vorpX, so I don’t know whether I’m being really stupid and using vorpX completely incorrectly, or if I’m just struggling to get the settings right for this specific game.

    My hardware:
    RTX 2080 TI graphics card
    HTC Vive Pro headset
    Vive controllers
    Index controllers

    The first thing I did was turn on my headset, start SteamVR, and then start vorpX and set the profile to Unreal 3, and then finally start up Naissancee. (A youtube tutorial informed me this was the correct order to do things- please let me know if that’s wrong!)

    At first I was trying to use the Index controllers, but I couldn’t get edgepeek or the in-game settings menu to work with them. So eventually I gave up and switched to mouse and keyboard. I would prefer to eventually be able to play the game standing up using controllers, but I’ll certainly settle for mouse and keyboard if that’s the only option that can work for Naissancee.

    Once I was able to get past the main menu, I encountered several problems. The first problem was that everything was extremely grainy and pixelated. This is how I would expect things to look if my resolution was too low, but the game wouldn’t allow me to change the resolution from 800×600. Every time I set the resolution to something else and clicked ‘apply,’ nothing would visually change, and when I went back to the settings menu, the resolution was back to 800×600!

    The second problem was that looking around with the headset was not smooth at all. It wouldn’t pick up on very subtle head movements, and slow head movements would jitter and stutter.

    The third problem was that there was something very wrong with the field of view, and possibly the depth as well, for lack of a better word. (By depth, I mean distances directly in front of me appearing too long or too short- sort of like a fish-eye effect, I guess.)

    Since Naissancee doesn’t seem to have DirectVR support, I expected I would have to spend a lot of time adjusting the FOV before it would look right. However, I assumed it would be pretty intuitive whether it was currently too high or too low. But once I got into the game, I found I couldn’t actually tell what was wrong with it- it just looked really wrong somehow, and it was making me nauseous. My first thought was to try raising/lowering the FOV manually and seeing which one made it better, but I couldn’t find any way of changing the FOV, whether in the Naissancee settings or in the vorpX in-game settings.

    Since it was so unintuitive to me whether the FOV was too high or too low, it occurs to me that perhaps I misdiagnosed the problem, and it actually had nothing to do with FOV. Maybe this was another side effect of the resolution being set wrong, or maybe it was caused by some other issue that never occurred to me. My assumption is that it’s the FOV, but if anyone with more vorpX experience has a more likely answer, please let me know.

    It also seemed like the mouse/head turn sensitivity was too high, but I tried to solve the other issues first, and I wound up making myself too sick to continue before I could get to the sensitivity issues. I normally have pretty good VR legs, but the messed up perspective and jittery head movement proved to be too much for me.

    I don’t want to admit defeat after only one attempt, so any help would be very much appreciated.
    Sorry if there’s some really obvious solution that I’m missing. I did attempt to read all the official instructions and watch a few youtube tutorials before getting started, but I still found myself stumped.

    #211172

    In reply to: Vorpx, VR and low fps

    ToxicMike
    Participant

    I am not that much of a 3D-Fan and mostly bought vorpX to play on huge theater screens (free software doing the same causes too many troubles with several games) rather than having 3D effects, even if those effects can be really nice and add alot to the experience.

    So far i am gettin more into that 3D thing over the time and seem to use this feature more often now. Just today i started RESIDENT EVIL 2 (the remake of course) again, but this time in 3D and wow….LOL…when i first saw it all with geometry i almost fell off my chair. SADLY my rig can´t handle it so it´s stuttering pretty bad, lowering graphic configurations made it a little better but i still wasn´t “great”.

    But when i switched to Z3D it suddenly ran completely smooth and i was also able to use my standard graphic configuration rather than lowering most of it down to the minimum.

    So my first realization: Yes! Geometry seems to suck alot of power, so it seems i should get a better rig asap!

    duke54
    Participant

    Yes, does Vorpx have an IPD software setting besides the focal offset, like the IPD setting now available in the Steam VR settings?

    marvinthedog describes the situation correctly but most people don’t seem to have the experience needed to understand what he’s saying. Basically, you can make the world feel miniature or life size using a negative IPD setting (so the images never cause eyes to diverge), and it’s a key element to an immersive VR experience.

    With the latest Steam VR I can adjust the IPD for individual games but in non VR Steam games that option is not available.

    #211136
    bjr84
    Participant

    Thank you Ralf!!

    I’ll just re-install Windows 10 and all me programs (I usually just do this as I cant be bothered trying to find the root cause of issues anymore. I’ve got little time and patience – JUST WANNA GAME WHEN I HAVE THE CHANCE!).

    -ben

    markbradley1982
    Participant

    Although I think we all can agree that stereoscopic mode is the best with G3D being the gold standard, but Z3D actually being quite decent too (I am playing Final Fantasy 7 Remake this way and played Cyberpunk like this too).

    But what about games that won’t run in stereoscopic mode? I still find these games more immersive in a headset as the headset completely isolates me from the outside world. It’s my preferred way to play during sunny days where there is glare on my 4k 70 inch TV that is connected to my PC.

    Furthermore VorpX adds a little extra even for non stereoscopic games since you can still track your head movement to mouselook. This can help enhance monocular depth cues.

    And speaking of monocular depth cues; since flat gaming is just a 3D image projected on a 2D plane, does anyone get an illusion of a 3D effect through just monocular depth cues when playing a game? I swear sometimes even flat games can look “almost” stereoscopic because I can start imagining the depth levels as if it were truly stereoscopic.

    Anyone get this? It’s not as good of an effect as even Z3D obviously nor is it actually stereoscopic, but I’m certain it’s there and it’s caused by monocular depth cues such as parallax, lighting, shadows, etc.

    It’s like hearing a song from your memory vs actually hear it in real life. A pale imitation of the real thing, but appreciated if you have no better option at the moment. Thoughts?

    #210963

    In reply to: AMD FSR 2.0

    Ralf
    Keymaster

    FSR 2.0 has to be implemented by game developers directly, it’s a lot more complex to add to a game than FSR 1.0. It’s better because unlike the first version it’s not “just” a post effect (+ a mipmapping hack) that utilizes image data. Instead it relies on 3d motion vector and occlusion data that isn’t available unless it gets created by the game engine. Trying to use the technique without this data is pretty much pointless, it’s the most important ingredient.

    #210956
    TightAssPants
    Participant

    I don’t think it has anything to do with Vorpx. I’ve been using a Samsung Odyssey+ for over 3 years and very recently had an alignment issue everywhere including the WMR home. I suspect the problem is from Microsoft itself. They’re always dropping the ball or perhaps it’s done on purpose. I have never felt crosseyed before these last couple of months. I’m pretty sure it’s one of these stupid Windows updates that ruined it. Don’t ruin your eyes because you felt you spent too much money for a paper weight. Run the vrcmd.exe in steamvr, I’m pretty sure all the WMR headsets will read a misalignment. Good thing I still use my trusty Oculus CV1. I guess it’s time to just toss it in the trash. Good luck with trying to get Microsoft to lift a finger.

    #210905

    In reply to: Sable (5 out of 5)

    haints
    Participant

    My understanding–someone correct me if I’m wrong–is that Microsoft, being Microsoft, locks up the actual contents of the games you “buy” from them. So it is difficult if not impossible to mod games from the Microsoft Store, and that includes using Vorpx with them.

    For instance, I just bought Deep Rock Galactic from the MS store, and it won’t work with vorpx.

    The lesson here is: Don’t buy games from the Microsoft Store, because you won’t really own the contents you paid for. MS will still keep those contents under lock and key.

    Yes, I now Game Pass is more of a rental service, but the same still applies.

    #210586

    Topic: Yuzu

    daveholland86
    Participant

    Has anyone got yuzu to work? I am just looking for Z3D non immersive mode. That is how I like to play most of my games like this because I am still using a controller.

    #210566
    Lewy1984
    Participant

    Well the topic was last discussed in September 2021 so it has gone quiet.

    I’ve been playing in 3D since 2009 and still do today. There are so many alternatives like Tridef3D, Reshade3D or 3DTV Play. For me this technology is not obsolete because today I can still play everything in 3D even the latest games.

    I have a projector with a 120 inch screen. A game in 3D on this big screen is a dream. It’s sad when someone says this technology is outdated. I think you just don’t know how great this technology is.

    #210528
    smokebreak86
    Participant

    12700k not overclocked.
    Rtx 3080 not overclocked.
    32gb of ram and everything is brand new. No dying video card. No overclocking and no dying ram. My pc works a 100 percent fine doing everything. Except when running this program. It plays the game just fine without the program.
    This program definitely does not work flawlessly. The settings are broken. I have the oculus quest 2. But I have to have it on steam valve settings for the vorpx to even boot up with the correct video showing through my oculus quest 2 (also my oculus quest 2 is brand new). Then I have to have windows MR controller setting for my Xbox controller to work so it doesn’t constantly try to use the mouse for head tracking making the screen pop in and out of zoom. This program has faults. Great for the people it works for but it’s not flawless and it does cause my pc to freeze. I wish this was not the case because I love this program and it’s cool. But it does not work right. Anyone else finding themselves here being told it’s their brand new pc that’s the problem it’s fortunately not the case. I love what your doing mate but there is still some work to be done with this program. If you have any tips other than telling me it’s my hardware I would love to hear it.

    #210493
    Ralf
    Keymaster

    No problem here, just checked it. Also no other reports like this. The last game update was about 10 days ago and the VR mod has been updated the same day. Please make sure that both the mod and Cyberpunk are updated to the latest versions.

    If that does not help, check whether you maybe have another mod installed that might potentially interfere, e.g. a Reshade mod would also hook into the game and cause a conflict.

    #210438

    In reply to: elden ring

    Orphokos
    Participant

    The reason it wont hook is because even offline, Elden Ring has some ant debug features that DS3 didn’t have. They can be removed with a dll, but currently it is not public, at least to my knowledge.

    Edit: just got word it might be publicly released soon, so sit tight

    #210257
    3oxis
    Participant

    Okay so I tried the ‘Other Mod’ and this is my fair conclusion: It runs smooth and has a fairly large start-up resolution. I uninstalled it quick.
    The Vorpx version will remain my PERMANENT cyberpunk 2077 vr mod. After using the gesture controllers and the tweaking options you get with the mod, the xbox controller method is too restricting (to me). I tried it out to see what the fanfare was about. Don’t get me wrong, he did a good & commendable job. It just sacrifices a certain ‘fluidity’ if you know what I mean.
    I ALWAYS inform people of Ralf’s version and they come out shocked mostly because there’s NO publicity for this groundbreaking achievement.
    Is the Vorpx version perfect? No it’s not but it’s the closest we get to a full blown VR experience of Night city and all it contains. The mod is so cool that I LITERALLY have my arm ache because I physically have to wield my Katana :) and it’s FREE!!!
    Kinda hurts that the VR sector would be this biased.
    Kudos again to you guys at Vorpx and trust that your efforts will be PROPERLY acknowledged once it’s time.
    PS. I’m not just some drooling fanboy, I’m currently building my own Open-World VR experience, so I kinda have an idea of how to appreciate a good VR mod.

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