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  • #204121
    Jim Dogma
    Participant

    Hi, I just purchased vorpX last night and I can’t seem to get anything to work. Specifically, I was able to get the program installed, entered the key code, and the three icons showed up on my desktop, one to start vorpX, one to configure, and one for the desktop viewer. I was able to start vorpX, I was able to adjust the configurations, but that was about it. When I clicked on desktop viewer, all I got was a blank screen. Well, specifically, the left eye in my HMD was completely blank and the right eye had a, get this, frozen image of what appeared to be a blank (maybe) virtual desktop in a room with a brown wall behind it and a window off to the far left with white window blinds. The image was frozen as I moved my head. I know this sounds weird but I’m not making it up. I tried using all the various HMD settings, steamVR, WMR, etc. to no avail. Always the same result.

    I purchased vorpX mainly as a replacement for the now-defunct Tri-def VR application because I mostly want to use it to watch 3D movies/vids and 2d to 3d conversion. However, running movies in VLC or MPC-HC did absolutely nothing other than just play them normally on my laptop screen, the HMD still just showed that frozen black screen.

    In any case, this is a bit distressful. Please help. Thanks.

    Demuse
    Participant

    I’m also having trouble with Fallout 76 on my new computer. I have an HP Reverb G2 headset, so I set vorpX to WMR then launch FO76 from Steam. One of two things happens: either the “Play” button switches to “Running…” for about 2 seconds then it stops and switches back to “Play”, or I can get it running with SteamVR but then I’m not benefitting from OpenVR in vorpX (and vorpX notices and gives a tip saying I should switch). Close vorpX and FO76 runs fine (but pancake, eww!). I have nothing else running at all; I’ve only had this computer for 2 days and this is just about all I have installed so far.

    I was running FO76 successfully with OpenVR on my old laptop for a few days after the new vorpX version released, and I really noticed and appreciated the improved performance! I bumped up a few display settings and still got a better frame rate, it was great. I don’t know what’s different on my new computer — well okay, everything’s different, but something is preventing FO76 from launching with vorpX’s OpenVR.

    Does anyone have ideas of what to try or how to diagnose the problem?

    I noticed at one point during my fiddling around that even with vorpX set to WMR headset, launching FO76 would cause SteamVR to start up? Why would SteamVR start when launching a non-VR game? And within the SteamVR overlay I could “quit vorpX” (instead of “quit Fallout 76”). It seems like SteamVR was launching because it detected that vorpX required it?

    ToxicMike
    Participant

    I tried to hook photoshop but for some reason it is stuck at the screen of opening photoshop with vorpx,

    I guess you (as well as myself and many others, as far as i noticed in some threads) are talkin about the vorpX screen being stuck? Well you have to wait for that window to turn into an option-menu-window, where you can click “install hook-helper”, that window could also be blocked by the application window, so you have to look for it.

    vorpX never stuck on me yet while loading, the window just takes some time to change, you have to be patient, most users close the app coz they think it is stuck or close it without realizing it has already changed into the menu-window.

    you told everything is fine flr you, have you used the desktop viewer or the hooking function with photoshop?

    It was flawlessly working in desktop-mode so i wasn´t even trying with hooking, besides that i only use vorpX to play games, never with photoshop or other programs, but i checked the excluded list, there is definitely an entry called “photoshop”, you gotta delete that and then vorpX should hook and probably it works then coz as i said…in some cases, i had better results with vorpX being hooked, than in desktop-mode, but i am talkin games here, no other apps.

    The desktop viewer should also work fine for Photoshop, at least as far as I can tell.

    Despite it probably shouldn´t cause trouble with Photoshop, a very few games did stutter on vorpX desktop-viewer mode but it was all gone when i made it hook, i also remember TRINE 4 causing lots of stuttering, but it ran fine with other users, but honestly that was some time ago when i was too new to vorpX and wasn´t even hooking but using vorpX desktop-viewer ONLY, i gotta try that one again but with hooking.

    #204061
    Sephael
    Participant

    Anybody found a way to use Geometry like the originals games ?
    Because even with 100 fov mod, it’s really flat in Znormal at max strench and focal, it does just a tiny bit.
    Geometry is SO good in ME 1,2 and 3 :(

    ToxicMike
    Participant

    Somehow I get the feeleing no matter what the actual limits are for any setting are, there is always someone who wants more just because apparently more is always better. :)

    With English not being my first language and me being too fast at times along with not always using the best words coming to mind, i probably made myself unclear before.

    Is that screen-size improvement with the last update also the final limit now or are there probably being more limits we could reach?

    I reckon every improvement in terms of screen size could also cause more stuttering problems etc., this again probably being the actual reason for not having one general/overall screen size limit from start along with risking users turning up the screen scale “too big” and ending up storming the troubleshooting-section here.

    On the other hand vorpX´s ingame-configuration options really don´t leave anything to be desired, so i was asking myself why there couldn´t be one absolute maximum screen-scale option, giving it that warning-message when a certain point is exceeded, just like other configuration-sliders have it as well, then you could have one overall screen size limit and no need to improve limits with updates as well as no users asking for such improvements.

    Please keep in mind i am just asking how this would probably be workin, so if the current screen scale limit is the final one, then it is totally fine with me.

    Regarding the current screen scale limit of being “large enough”: At the end it is in the viewer´s eye and all about adapting/getting used to things, especially the experience in terms of playing games or watching movies, that is why people buying bigger and bigger monitors/tv sets every year, not to forget that thankfuly this is also why VR-Sickness goes away pretty fast (despite some people still thinking it would stay forever)…

    ….so since i just found out i am actually not the only one with a theatre-screen-fetish rather than being too much into fullVR-experiences…

    I find standard games (2D or 3D) on an impossibly huge theatre screen more enticing than VR itself. This is actually the main reason I ordered a Reverb G2.

    Please consider adding more display options for us theatre aficionados. As the quality of HMD’s improves our numbers will only increase.

    (quoted from an older thread from BEFORE last update with the improvements)

    …there are probably even more users thinking about the same thing now or in the future.

    #204020
    Kophski
    Participant

    I just purchased vorpx and have been tweaking settings for a play through of Resident Evil 7. From what I’ve read it seems that playing in geometry3d causes parts of the game to be invisible so I figured I would play in znormal instead since this is my first playthrough.

    1 – My problem is that when in znormal tilting my head causes some very strange movement as if the screen is tilting in the opposite direction as my head tilt. So my first question is is there any fix for that?

    2 – If there isn’t a fix for that then my follow up question is is there any way to “tilt” the screen a fixed amount? The reason for this is that I have a medical condition which causes my head to always be tilted slightly right(even though it feels straight and natural to me). This constant head tilt coupled with the strange screen tilt of Znormal means that the game constantly looks like it is on a tilt.
    Like so: https://drive.google.com/file/d/1OcRnvii1671iQqF0MtO3fqiqjv2eGtiO/view?usp=sharing

    So i figured if there is a way to tilt the screen a fixed amount I could tilt it to compensate for my wack head tilt thus making it look level for me. Thanks if anyone can offer some advice!

    ps this isnt an issue in geometry3d (or real life for that matter) cause I guess my brain makes sense of it or something since its actually 3d, dunno

    Ralf
    Keymaster

    Somehow I get the feeleing no matter what the actual limits are for any setting are, there is always someone who wants more just because apparently more is always better. :)

    Since the last update the size/distance now ranges from about 50cm high 50cm away to about 5m high 15m away. I think for all intents and purposes that’s a large enough range. Funny enough I just recently had en e-mail exchange where another user considered the range too large now…

    ToxicMike
    Participant

    While i am perfectly satisfied with “Improved immersive screen size/distance default and range” within the last Update, i am asking myself if it “theoretically” would be possible to get another option of making screen size even bigger (with another future update) and if there are technical limits, programming-wise talking, because of certain possible problems occuring, like when screen size is made “too big” then probably some suttering could occur on certain rigs etc.

    This ain´t a request at all because the option of increasing immersive screen size is already big enough and even too big for certain games, so i am not even using the biggest possible size for all games actually, just wondering if immersive screen size could be improved even more because there are a few games where i am asking myself what an experience it would be if i´d play them on an even bigger immersive screen.

    #203963
    mrshantiman
    Participant

    Hi Ralf, thanks for replying! Feedback on my texture pop in an out on single objects: Setting HUD and its width to 1.0 did not change anything. Nor did changing any of the game graphics settings. It is strange because the affected objects tend to be really close, just one rock, a layer of gras in one spot or a certain tree, plus why would a texture layer pop out again even after it already got rendered and I just move my view?

    However! It is not a big deal. 99 % of the scenery is fine, game runs and looks great, scale of the world and the weapons (!) is on point. No crashes. It just happens outdoors and is just a bit distracting and taking you out of the immersion sometimes.

    Offtopic remarks:
    – Fov mod does not seem to work in cutscenes so they are very much in my face and not showing everything that is going on.
    – Playing with a xbox 360 gamepad I had to remap the buttons in vorpx (was easy). They were not by default mimicking the configuration displayed in the game settings, some functions were missing.
    – Being in the map I cannot scroll it. Neither gamepad, mouse or controller work. Actually some help on this one would be very much appreciated.

    Thanks again for making this fantastic experience possible so soon! I just started the dollhouse.

    #203944
    frenchiebong
    Participant

    Hi Ralf,

    Just wondering what’s that message showing in red when i open a game in VorpX? Can’t read it because it’s too fast and it begins like this “Low performance blah blah blah…”

    Also, my touch controller image keep showing in my headset. Is there any way to hide it? It’s right in the middle of my HMD.

    gabi
    Participant

    Hi guysss, so i am new to this app and i wanted to play resident evil 7, the first time i seen that the image was like a box or cinema screen it was not fullscreen so i searched and i found out that i can zoom the image, ok i can zoom in the image and its not looking like the objects are entering my face but the thing is the game is becoming very blurry and the max resolution i can put in the game is 1440×900 because of my monitor, do i really need a 16:9 resolution and i also tried the FOV trainer into the game directory and setting, i think at first changed but i dont know, i dont see the change (i am barely at the beggining of the game).

    Also if i want to play with just my keyboard how can i make the controller disappear, i like to play much more with them because its more immersive when i am standing but… i cant do all things with the controllers like i can do with a keyboard.

    haints
    Participant

    So myself, dimensionaldu, Anatolij, turktim7 and matteo39 all asked for help in a thread about the game “Kingpin.” This is an older game, and if it just didn’t work on vorpx, I could understand letting our pleas go unanswered, since Ralf obviously has his hands full just trying to help with games that do work.

    But the thing is–Kingpin DID work with vorpx. It worked perfectly fine until a vorpx update stopped it from working. So we know it CAN work. Which is why the five of us were all requesting Ralf’s help to get it working again. Now, if we got a response that said something like: “Sorry guys, I can’t get that game working now because of X,” that would be something we could understand. We’d be disappointed, but we could understand.

    But we haven’t gotten any response at all. If I were less of an optimist, I might think that our requests have just been ignored.

    But again I know there are a lot of requests for Ralf to respond to, so it’s perfectly possible that he just didn’t see our original one. It is with the hope that this is in fact what happened, that I have created this new thread to draw attention to the issue.

    For those of you who have never played Kingpin, IMO it is one of the best FPS to use the Quake II engine and in many ways remains unrivaled after all these years. It has some of the most visceral melee combat I’ve ever experienced in a game, and the shootouts are equally enthralling and quite gory. It actually has an entire online community still dedicated to playing it, and there’s a good reason for that. It’s just fun.

    So Ralf, if you read this, I’m sorry to bother you again, but I really hope you can find the time to respond and let us know if there is any chance we’ll be able to play this great game using vorpx again.

    Steam page for the game: https://store.steampowered.com/app/38430/Kingpin__Life_of_Crime/

    Our original thread: https://store.steampowered.com/app/38430/Kingpin__Life_of_Crime/

    #203827
    adrian J
    Participant

    Thanks dellrifter

    The g3d fov options work a treat & I can get fov spot with slight adjustment but then many new problems are caused by g3d

    So I’m sticking to the “z” 3d option

    I’ve found a bit of a work round I simply move my head a few feet forward & press alt-space to reset view then move my head back

    Apart from the fov thing I’m getting lively sharp visuals & solid 90fps so far , 10900k & 3080

    I only play looking through the eyes view as I like maximum realism

    I’ve not downloaded any performance helper or changed anything on coding files , just been conservative in the Arma3 graphic options

    Do you play using VR controllers ?

    I love the Arma series & brill I can finally use again

    #203760
    frenchiebong
    Participant

    Hey,

    I’m using Nvidia RTX 2060. I tried the method in the VorpX instruction to create a 2560 x 1440p resolution (My monitor is a 25 inch 1080p) For some reason, the textures in the game will have a silouette (especially the guns) It also run unstable and will mess up my previous displayed resolution settings in game (i have to adjust it everytime i quit and play the game) I also notice it throws my game performance down, but this could be the fact my rtx 2060 is a lower end card in 2021. I’m still glad i can play this on 1080p with around 50-60 ish fps on Z3D.

    I’ll try again with the resolution but I don’t know why it kinda messed up with the texture in the game and causes crashes sometimes. But at 1080p, my monitor can run on 144hz (eventhough i only get around 50-60fps) I really wish i can run on higher resolution, at least 1920 x 1440. When the resolution is set at 1440p (1920 and 2560) the game 3D looks like it’s flickering and gives me nausea.

    #203759
    TheBalt
    Participant

    The best experiences I had in VR were actually in vorpx.

    LOL yes that also applies to me, first time i made use of vorpX´s full-vr feature along with trying other modes as well, was GENERATION ZERO, another game never meant to be played in VR, so funny how i actually enjoy non-vr titles in vorpX more than actual VR-exclusives.

    But i gotta still try HL:Alyx coz when that was being released, i already lost my interest in VR, now that i am actually back at it again (thanks to vorpX) i may try it soon….the only problem i got is…

    …there are actually thousands of games i wanna play and try in all kinds of modes within vorpX!

    NEED to point out – Walking Dead Saints and Sinners is nearly Alyx tier. Its an incredibly made ‘run’ based game that really has alot going on with its mechanics and weapons. Each run into town before the zombies overtake the place is stressful and exciting in just the right way. Youll be working on a primary quest and then getting secondary quests as you explore the game’s areas.

    Honestly… I had more fun with Saints and Sinners than Alyx. Alyx just really let me down with the lack of physics based puzzles + the pretty boring weapons for the majority of the playthru. I really hoped theyd use the gravity gloves to have us do insane physics puzzles like gravity gloving a rope down to you, then use the rope to climb or have you use a pulley to prop a door open then shove a barrel under it to get thru, etc.

    So much wasted potential in alyx.. its incredible, but they had all the systems there to frankly make something I think would have been superior. Heres hoping Valve expands on Alyx, cause I would love a sequel with some more mechanics regularly showing up. they were all into physics puzzles in Half life 2 and the episodes – now that our HANDS are in the game… they barely had any physics puzzles at all…. ehh, sigh.

    Is what it is lol. But a great framework to build on further

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