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Topic: Nothing attaches at all.
Hey everyone
Got my Reverb G2 a couple of days ago and couldn’t be happier with it.
I Decided to try VorpX yesterday since I’ve heard great things about it.
Looked forward to trying out Battlefront 2 with it since it was a supported title, but I just couldn’t get it to hook. Went back to the essential tips and looked at numerous support sections. But I just can’t get it to work. Everytime I try to start a game it just loads up on my main screen like there’s no headset.
I get no Vorpx logo or indication that it is actually interacting with the game.
Titles I’ve tried so far:
SW Battlefront 2
Fallout 4
Metro ExodusAtleast one of these titles should work in my opinion.
I’ve tried disabling all overlays and uninstalled malwarebytes. I’ve done a reinstall of VorpX but nothing really changes.
Am i going in the wrong order?
1. Plug in my reverb G2 power
2. Put on headset.
3. WMR loads with cliffhouse
4. I start Vorpx from desktop
5. I load the metro exodus profile from “local profiles”
5. I start Steam VR
6. I run the game which tells me it’s not natively supporting VR.
7. The game loads up as a normal desktop game anyway.Some Specs
Windows 10 with latest update
Amd ryzen 7 3800x
Gigabyte RX 5700 XT with latest drivers
32Gb Hyper X 3200mhzAny help would be greatly appreciated.
/JonAlmost everything looks fine for the first couple minutes of the game, then I arrived in the first underground section where 80% of the world geometry is rendered flat, which looks atrocious. Can something be done about this? Or is it an issue on my end?
After really delving into vorpX for the first time with FO3 I’m very impressed overall. The lounge mode is a godsend for those of us who are playing games that don’t suit full VR well. Plus I can play games that way for hour without issue, whereas a full-VR game like Skyrim VR I’m only at about 15 or 20 minutes before nausea sets-in (I’m absolutely fine with seated racing-sims however).
One observation: Parts of the Configure vorpX app do not comply with scaled-screen settings. I run a 1080p display at 4K resolution and then scaled to 250%. I have specific reasons to do this and don’t want to have to switch back to regular 1080p. However, it makes parts of the Configure vorpX app unreadable as they appear not to scale at all (IIRC it is all of the “help” text sections which do not scale).
A Question: Is it possible for me to turn off specific notifications? When running the vorpX Desktop app I get a message flashing in the upper-left corner that I have to dismiss every time with a key-combination. And when I’m showing the FPS with the built-in vorpX utility it continually nags me that I’m not getting 90fps. I would really like to be able to turn those notifications off if possible, but without using the “Hide Less Important Notifications” function.
Last Question: If I turn on the “G3D Shader Authoring” function will I be able to tweak fundamental settings to try and fix things like the Fallout 3 Pip Boy and Terminal screen issues? Or are the provided profiles simply as good as they can possibly get? I’m used to having to fiddle with profiles with other products and might put in some time if there is a reason to do so, but I don’t want to just bang my head against a wall if the reality is that I’m not going to be able to correct issues like those.
Thanks!
I finally had time to sit down and really tackle getting Fallout 3 to work properly with vorpX. For those who don’t know, titles based on that engine (so at least FNV and Skyrim, plus probably others I don’t know about) had all kinds of fundamental game-engine-based frame-rate and stuttering issues, even on vastly overpowered rigs. So I thought I would put my finding here in case other vorpX users want to get it running well.
For reference, my rig is a Quad-core i7 overclocked (and liquid cooled) to 4.4 ghz, 16GB ram, all SSD storage, and an RTX 2080 Super card. So pretty capable, but definitely not top-end by VR standards. This is running a Pimax 5K+ HMD, so I have to run relatively high resolutions to really make use of the Pimax.
I’m only shooting for acceptable lounge-mode performance here with – not full VR. If you want to achieve true 90fps you might have problems anyway, as the FO3 engine will experience significant issues when pushed above 60fps. So everything here will probably apply to you but you’ll likely need to to use one of the various fake-frame methods (brainwarp, async, fluid sync etc.)
I’m not going to give step-by-step instructions here, because if you need a true step-by-step for any portion you can easily find it already written-up online many times over. I’m also not going to cover what FOV settings to use etc., because those are all going to depend on your HMD and personal preferences anyway.
Here are the key things you will need to do to make FO3 run smoothly:
1) Disable Vsync in your .ini files. Don’t rely on the launcher option to do this, it doesn’t actually work. You have to set the iPresentInterval value to 0 manually in the ini files.
2) Install FOSE: https://fose.silverlock.org
3) Install the Fallout 3 Stutter Remover: https://www.nexusmods.com/fallout3/mods/8886?tab=description
4) Edit the stutter remover .ini file (sr_Fallout_Stutter_Remover.ini file in the Data\FOSE\plugins folder) and set the maximum fps to 60 (you can use other settings if you wish, that one works very well for me. If you rarely get 60fps you might want to limit your fps to a value that works better for you. Even clear down at 30fps the game isn’t too bad in Lounge mode).
4b) If you are using Windows 10 also edit the stutter remover .ini file with these necessary Win10 fixes:turn off the features in these 2 lines:
bHookCriticalSections = 1
bHookLightCriticalSections = 1
by changing the 1s to 0s:
bHookCriticalSections = 0
bHookLightCriticalSections = 05) Disable any driver level fake-frame features (brainwarp, motion smoothing, etc.)
5) Launch your game using the FOSE launcher app.
6) Disable all vorpX fake-frame features (this isn’t technically necessary, but to my eyes they just make things look uneven. If you absolutely have to get 90fps I suggest trying the Fluid Sync mode and limiting the fps to 45 in the stutter remover .ini file. That’ll give you a game engine running at a solid 45fps, doubled to 90. To my eyes that looked like the best of the fake frame methods in FO3).Using those settings I’ve got absolutely silky-smooth framerates with zero stuttering at very high resolutions (2560×1440+) and quality maxed across the board for FO3 (plus many high-rez texture mods and ini tweaked to ugrids=7), even with all of my “VR Quality” settings set to 100%.
Note that there appears to be some sort of a bug in the Fluid Sync setting – after an area transition and at other times it will still lock my FPS to 45 for a period of time. You can either toggle Fluid Sync on and off again, or just wait a while, and in a short while (usually less than a minute) Fluid Sync will disable itself again and your FPS will shoot back up to whatever your maximum value is. (P.S. Would *love* to see this Fluid Sync issue fixed!)
Hope that helps a few people!
Things I haven’t been able to fix: Incorrect focal-depth for PipBoy display and terminal screens. (If anyone knows how to fix this PLEASE LET ME KNOW!) This causes a double-vision effect for those items. (P.S. Would also *love* to see this fixed!)
Here is a “solution” of sorts:
1) Bring up the vorpX in-game menu and set a dominant eye.
2) Close your non-dominant eye when using the PipBoy or Terminals.Completing the Medal of Honor PC series, here’s Allied Assault with War Chest expansions. Typically $10 or less on gog.com.
Medal of Honor: Allied Assault (G3D)

Looks great in very clean opengl G3D. I recommend the graphics and weapons mod linked in the description of this video. It includes ironsights:
Installation of the mod is an easy drag and drop into the corresponding “main” folders. Notice however instructions to omit the ironsights file in the expansion folders, as this will break dlc weapons.
– FOV and widescreen setup:
Go to Medal of Honor Allied Assault\main\configs\unnamedsoldier.cfgUnder key bindings add:
bind q “fov 120”Under cvars section add lines:
seta r_customwidth “2560”
seta r_customheight “1440”
seta r_mode “-1”
seta ui_console “1”
seta developer “1”
(This allows you to set fov by pressing q at the start of each mission)*Flicker on the menu and loading screen is normal and wont affect gameplay
*vorpX Main Eye does not save in opengl profiles, so remember to reset this upon each game start
*Turn off crosshair in game settings
*cinema fullscreen is default for Pimax8k, Rift may prefer immersive or fullVR modesDarkest of Days (G3D)

I’ve waited years for this to get discounted, which it never does, but found a working demo on steam. It has a fun concept of traveling through time to various war conflicts, bringing with you advanced weaponry.
I’ve since purchased the game and am happy to report that it works well enough in vorpX with G3D. My only real complaint is that the weapon model fov greatly outreaches the world fov, so I can’t raise it as high as I’d like. Still very playable with these profile settings though.
– use a 16:9 resolution (2560×1440)
– set game to Fullscreen mode to avoid stuck mouse cursor
– set Physics to LOW in game, or you may get black screen bug
– turn off Ambient Occlusion in game settings to fix one eye black
– bind a console key in game’s control settings
– upon each game launch, use console command to set FOV:set player.fov 74
*Hide HUD with console command “set render.gui 0”, hold tab to view objective locations on map
*Turn off crosshair in game settings
*vorpX Main Eye does not save in opengl profiles, so remember to reset this upon each game start (enable expert settings)
*cinema fullscreen is default for Pimax8k, Rift may prefer immersive or fullVR modes
*Run vorpX in steamvr mode for Rift if crashes on startup
*Free demo on SteamProfiles can be found on the vorpX cloud.
