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This is a purely optional step to take full advantage of vorpX’s Direct VR settings optimizer. vorpX will still work fine if you can’t add custom resolutions on your PC.
What are custom resolutions?
Custom resolutions allow games to run at resolutions that are normally not available on your PC. Adding them allows vorpX to choose resolutions that are better for VR than your ‘normal’ monitor resolution(s).
Hint: If a game profile supports DirectVR auto resolution, you can choose your preferred quality on the DirectVR page of the vorpX ingame menu. vorpX will then figure out the best resolution depending on various factors.
Resolutions to add
Some of the resolutions below may already be available on your PC. You don’t have to add resolutions that are already there.
Hint: If adding a resolution fails on a monitor with support for high refresh rates, try a lower refresh rate (e.g. 60Hz).
4:3 Narrow Wide 1440×1080
1600×1200
1708×1280
1920×1440
2240×1680
2560×1920
2880×2160
3200×24001024×1080
1080×1200
1200×1280
1368×1440
1600×1680
1824×1920
2048×2160
2280×24001728×1080
1920×1200
2048×1280
2304×1440
2688×1680
3072×1920
3456×2160
3840×2400Add custom resolutions for nVidia GPUs
- Right-click an empty spot on your desktop and choose ‘NVIDIA Control Panel‘.
- Go to ‘Manage 3D Settings‘ and make sure all ‘DSR Factors‘ are unchecked.
- Switch to ‘Change resolution‘ and click the ‘Customize‘ button.
- Make sure that ‘Enable resolutions not exposed by the display‘ is checked.
- Click the ‘Create Custom Resolution‘ button.
- Enter the width and height of your custom resolution in the according fields.
- Click the ‘Test‘ button.
- If the test succeeds, confirm the next dialog with ‘Yes‘.
- Repeat steps 5-8 with all resolutions listed above.
Add custom resolutions for AMD GPUs
On AMD GPUs resolutions higher than your monitor allows will not work. If for example you have a 1920×1080 monitor, only add 1440×1080 and 1024×1080.
To get at least some 16:9 resolutions higher than your monitor allows enable Virtual Super Resolution under Settings/Display in the Radeon Software.
- Right-click on your desktop and choose ‘AMD Radeon Software‘.
- Click the cog icon in the top right corner to open the settings section.
- Switch to the ‘Display‘ tab.
- Click ‘Create New‘ next to ‘Custom Resolution‘ (right half of the window).
- Enter the width and height of your custom resolution in the according fields.
- Change ‘Timing Standard‘ to ‘CVT‘ or one of the other automatic modes.
- Click the red ‘Create‘ button.
- Repeat steps 4-7 with all resolutions listed above that are lower than or equal to your monitor resolution in both directions.
Topic: Help with Skyrim SE
If I’ve posted this in the wrong section, please forgive me, and please move it to the correct forum.
Hello. I am a VR newbie and I have just picked up an Oculus Rift Bundle and have been setting it up this evening. I had been holding off on getting a VR headset as I was waiting for some lengthy triple-A games to arrive in VR. With the release of Skyrim VR for the PSVR I was thinking, “Okay, have we arrived?” So I picked up a PSVR and a copy of Skyrim VR. I played it for a bit, thought it was pretty good, or actually very good, but I was missing my mods for Skyrim.
So, I went on youtube to see if Skyrim VR would be coming to the Vive/Rift anytime soon, and if it would support mods. And what did I see but YouTube videos of people playing Skyrim through VorpX, WITH MODS, RIGHT NOW! And they were saying it was amazing and was working really well. That lit a fire under me and I purchased an Oculus Rift Bundle and a copy of VorpX.
My PC has the following specs:
Windows 10 Pro
Intel i7-6900k @ 3.20 GHz
32 GB of RAM
Asus Rampage V Edition 10 motherboard
Nvidia Titan Xp 12 GigI got the Rift up and running fine, and was blown away by the Touch Tutorial with the little robot. That was really, really, really amazing to me. Having played both Resident Evil 7 and Skyrim VR on the PSVR, I thought they just could not compete with what I just saw on the Rift with that Touch Tutorial.
So, I excitedly installed the VorpX software. I already had Skyrim SE installed as I think it looks better than original Skyrim, and I run a lot of mods… the Special Edition I find to be more stable with mods.
I started up my Oculus software, then I started up VorpX using the “Start vorpX” icon on my desktop (three vorpX icons were added upon install: Start vorpX, vorpX Desktop Viewer, and Configure vorpX). Once vorpX was started, I right-clicked the vorpX icon down in my system tray and went to Configure… I then went to Game Settings Optimizer in the left side panel and then went down to Skyrim SE, selected it and chose Optimize Settings and then I clicked Apply & Close.
I then launched the game (unsure of what all settings I should make from the Skyrim options panel and to the Skyrim ini files) at a resolution of 1920×1080. I DID turn off V-Sync both through the Skyrim ini’s and made sure it was off in my Nvidia control panel settings for the Skyrim executable.
Upon game start, I had trouble seeing the main screen options as they were far, far down in the bottom right corner of my view, and I just could not see them no matter how I turned my head. So I took the headset off and on my TV screen (this is my living room computer and is normally hooked up to a 4k television set through a 4k audio/video receiver) I was just able to make out the options, so I loaded a save game. Once the save was loaded, my view-point was staring straight up into the sky… So I pressed the Delete key and brought up the vorpX in-game menu, then navigated over to the Direct VR Scan and clicked it (making sure to not move any of my controls). That finished. Things were not looking too good, so I went into the vorpX menu again and changed the 3D Reconstruction from Z Adaptive to Z Normal and that looked at least a little better.
BUT, when I turned my head, the screen/head-tracking would turn in the OPPOSITE direction. So, I didn’t know what to do to correct that, so I just shut everything down and did a restart on everything… This time the screen/head-tracking was turning to match which way I was looking, BUT, the depth just didn’t feel anywhere close to as good as it did in the Rift’s Touch Tutorial. Also everything beyond like 10 feet in the game world was pretty blurry, and when I got close to characters they all had a weird ghosting or doubling of their image.
So, I’m sure it comes down to me not running things properly and having all things set up properly. What is the proper way to run Skyrim SE? What ini settings should I make? V-sync on or off? Shadows on trees, the land… on or off? Ambient Occlusion, yes or no? Ansiotropic Filtering? Antialiasing? What about settings for the Nvidia control panel? Maximum pre-rendered frames? Texture filtering? Triple buffering? Vertical sync?
What should I be changing on the vorpX in-game menu for Skyrim? Also, in the main vorpX config I see Local and Cloud Profiles… Should I be using them with Skyrim? In the Cloud Profiles tab, I see that you can sign in but when I tried with my credentials that I use for these forums the program keeps telling me log-in failed.
I’m at a loss and I’m not sure what to do or where to start. I’m fairly technical but totally new to VR, the Occulus and to vorpX. Any help that anyone can provide, well, I’d certainly appreciate it. :)
Also, the PSVR has a quick way to re-center or re-set your VR view if it gets off-kilter, do we have anything similar with vorpX or the Rift?
Ive been trying to get CoD Blops 3 to work for a few days now and it wont work. I tried everything in the basic troubleshooting section. It starts then it crashes and says cod blops 3 failed to start. Without vorpx it runs great after I disable my antivirus for 10 minutes. Has anyone else got this to work? Im running win 8.1 if that matters. Edit I tried disabling steam overlay and it didnt work it still crashes
Hello When ever I try to update to the latest version 0.9 the updater
reaches 100/100 the display this error message.
I have tried updating with vorpx and using the web setup and got the same result
can you help me please:)See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.ComponentModel.Win32Exception: Access is denied
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
at System.Diagnostics.Process.Kill()
at vorpUpdater.Form1.Completed(Object sender, AsyncCompletedEventArgs e)
at System.Net.WebClient.OnDownloadFileCompleted(AsyncCompletedEventArgs e)
at System.Net.WebClient.DownloadFileOperationCompleted(Object arg)************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8000 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
—————————————-
vorpUpdater
Assembly Version: 0.6.3.0
Win32 Version: 0.6.3.0
CodeBase: file:///C:/Users/IMSPIK~1/AppData/Local/Temp/Rar$EXa0.977/vorpX_WebSetup.exe
—————————————-
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
—————————————-
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
—————————————-
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
—————————————-
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
—————————————-
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
—————————————-************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration>
<system.windows.forms jitDebugging=”true” />
</configuration>When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.









