The standalone mod is the better way to play Cyberpunk currently since it has more features compared to the regular vorpX profile.
The regular Cyberpunk profile isn’t zoomed in either though if you leave everything at default. In that case vorpX adjusts some settings in the game’s config file to set up the FOV. Try a factory reset in config app and then make sure to restart the game when vorpX suggests to do that for adjusting the FOV.
There isn‘t much reason to do that though, just use the standalone mod. Its features will be added to the next regular vorpX, but currently the standalone mod is the better way to play this game.
As far as Chivalry is concerned use the „Image Zoom“ option in the vorpX menu to account for the ‚missing‘ FOV if there is no other way. That *always* works, no matter what.
In general: vorpX pretty much hooks into any game available, it (obviously) can‘t however automatically set up everything for every game available, hence the various methods described in the guides, ranging from automatic handling for about 200 games to the Image Zoom method in case nothing else is possible. The ‚1-2-3 Game Setup Guide’ in the help describes how to do that in three simple steps.
Hi all, new here. Just installed cyeberpunkVR stand alone. Game and instruction page load with two screens one right and one left. I can open the settings overlay and make changes, but the 2 screen presentation persists, even
background environment images. I’m on a Index on steam. I previously ran cyberpunk with the Luke Ross mod and it worked (JUST) ok. Is it possible for some left over files from that install to be in conflict with Vorpx. Should I try the full Vorpx app?
PS. I did a uninstall/reinstall of cyberpunk before trying Vorpx.
Thanks for such a remarkable tool.
Will this release include the new achievements of the Cyberpunk VR Mod, for example the fluid sync 66% and 75% settings ?
And will this release have improvements in the support of the Reverb G2, which are introduced in the Cyberpunk VR Mod ?
And will this release have new profiles ?
Or even a new big VR Mod, which will show the Motion Controller Gestures par excellence ?
Been a while since I’ve played CP2077 but hopping back in to finish the Map in the upper right is way off the screen as well as the grenades etc in bottom left. I’m using a 4:3 resolution which I believe I should be.
Before when I adjusted HUD horizontal I was able to actually have the map move more to the center of the screen. Unfortunately now it doesn’t
On top of that when I hit click and save it resets all the settings to the default VorpX settings. Searching the forums I see some mentions of HUD issues but no actual fix.m
Any insight would be great. TIA
Thought i’d make a list as iv’e been trying out some more games with VorpX:
1: Red Dead Redemption 2
2: Cyberpunk 2077
3: Prey (2017) & Mooncrash
4: Space Hulk Deathwing Enhanced Edition
5: Shadow Warrior 2
Games that i have not played yet but i have tested them with VorpX & they work good once i set the game & VorpX settings to my liking so will probably be added to my list once i have played more:
Deus Ex: Mankind Divided
The Outer Worlds
Resident Evil 7
Chernobylite
You have to make sure that the second number in the ALT+F FPS counter is your headset refresh rate. While that should be the case for any headset ideally, for Pimax headsets it’s pretty much mandatory.
Just an FYI in case you want to dig into it RALF: Somewhere back at the beginning of this process; possibly your very first release or the second release of this mod, I was able to get the HMD sync on my Pimax 8K-X into a mode where then game’s FPS and (IIRC) the rate being sent to the HMD ran up and down in perfect sync *and* the game ran incredibly smoothly unless that rate dropped below something like 45 (Z3D, not AFR; that’s way to low for AFR). It worked really well. I think I posted the exact sync settings I used somewhere back in this thread(?) But then some updates occurred, whether vorpX or Cyberpunk I don’t remember now, and I believe the sync-language in the vorpX mod changed again slightly, and it’s never really worked as well for me again. For the week or two that worked I’m pretty sure I was running the HMD at 75hz and just letting the FPS run up and down between 45 and that cap at 75, and it was buttery smooth throughout. So you definitely had things *perfect* for Pimax (or, at least, for my setup) at that point.
Here we go, my original post about the settings that worked for me, from Jan 3rd:
“A quick tip for Pimax users (at least, my 8K-X, but I suspect other Pimax HMDs should behave the same way): In playing around I discovered that *by far* the smoothest and best performing HMD-sync parameters were: Custom: Sync = Fast, Frame Rate Limit = Yes -> Small Delay or OFF (but you’ll have to reset it every time if you choose OFF). HMD Multithreading = ON. Just the HMD Multithreading alone nets me 15fps. I’m running my HMD at 75hz in this case. I get very smooth overall performance that varies between approx. 50 and 75fps, but with zero stuttering or other issues.”
maybe some settings issue. Try to delete your user config file for the game. you can find it in:
C:\Users\[Username]\AppData\Local\CD Projekt Red\Cyberpunk 2077
The AppData folder may be hidden. Enable ‚Show hidden files‘ in Windows Explorer if you can‘t see it.
Apart from that I‘m out of ideas I‘m afraid.
Worth mentioning that in contrast to some VR mods (including the vorpX Cyberpunk mod) regular vorpX G3D like in Far Cry Primal and most other vorpX G3D games correctly renders both eyes at the same time instead of one eye per frame.
Forcing 3D to flat games by only rendering one eye per frame is *A LOT* easier than doing it right, an order of magnitude (more likely two) is no exaggeration. However, no native VR game would ever do that, since it can be fairly jarring with fast motion. Some of these issues can be tricked away, but a lot of weird issues remain. ‚Normal‘ vorpX G3D does that right.
@ Avery:
You probably have a 1080p monitor? Check the thread linked below, it explains how to add resolutions to your PC that are higher than your monitor can display (at least for nVidia GPUs):
Custom Resolutions for the Direct VR Settings Optimizer
Hi, I’ve gone to the update thread but I’m not sure I fully understand a few things.
a. I own VorpX, do I need to run it at all after installing the mod? Or is it completely standalone?
b. Does the installer tweak video settings? Is there a backup of my settings like there is with the regular vorpx? If not, what settings should I targer.
c. Do I need to uninstall the mod to play Cyberpunk in 2d again?
Thanks for the clarification. If I missed a page that explains all of this, apologies and please point me to it.
@ hasnaat_k
That sounds as if something is severely off. You shouldn’t really have to tinker with the settings in the menu aside from changing the resolution for performance/quality tweaking. Leave all other settings alone. Head tracking should work out of the box.
If you happen to have other mods installed, remove them. Mods that affect the game camera in any way may break head tracking with the VR mod.
Best uninstall the VR mod, then (if necessary) remove all other mods and afterwards reinstall the VR mod.
The version number shown in the game window should be alpha 6b
@ drowhunter:
I’m not much of a fan of the floating HUD approach myself TBH, always find that severely annoying if some native VR game does that. But I’ll tinker a bit with a rubberband approach where the HUD follows your head with some inertia. No promises, but that sounds as if it could be kind of nice and would elegantly solve any issues with glancing into corners.
That aside: I have played so many hours of Cyberpunk myself that I wonder what exactly you can’t see by glancing into the corners. Sure, stuff in the edges is somewhat blurry, but no matter what headset I use, getting information I quickly need like the health status or where I am on the minimap is no problem at all by glncing into corners. And for the (very) few times where a closer look is required, there is indeed EdgePeek.
That said, the rubberband approach still sounds worth a shot. Best of both worlds.
Bit of a weird one:
The standalone mod (latest version for 1.5 hotfix) works beautifully and smoothly when I install it, except for the fact that Vorpx still needs to adjust resolution / FOV / whatever else it changes (according to the message on screen). So I restart… and the game locks up at the first CDPR logo after the first title, with the Vorpx “beach and sky” backdrop still visible, before it can go fullscreen. I then need to kill it with the Task Manager.
After that, the only way to make the game playable again is to uninstall the mod. I thought maybe Vorpx was making a change to the configuration that causes the game to immediately lock up, but once the mod is uninstalled, the game starts fine with all the changes (resolution, FOV) applied.
Playing on RTX 3080, Threadripper 1950X, Oculus Quest 1 via Air Link (but the same happens with or without any headset connected). Clean install, no mods whatsoever, no overlays, disabled real-time protection.
OK, thanks. That’s valuable information. What I need now are a few things that might help me to reproduce the problem:
1. Your Cyberpunk config file:
C:\Users\[Username]\AppData\Local\CD Projekt Red\Cyberpunk 2077\Usersettings.json
2. The vorpX log file directly after you encountered a crash
C:\Users\[Username]\AppData\Local\temp\vorpx.log
if you can’t see the AppData folder, enable “Show hidden files” in Windows Explorer.
3. A savegame with this issue (one is enough) and the user.gls file from:
C:\Users\[Username]\Saved Games\CD Projekt Red\Cyberpunk 2077
4. The entire cyber_engine_tweaks folder (has to be the entire folder!) from
[CP2077]\bin\x64\plugins
Please pack these into a ZIP file and send it to support(at)vorpx(dot)com as an e-mail attachment. With some luck that will help me to reproduce the problem.
Duh. That’s a lot of questions.
vorpX can change settings for about 200 games, and yes, it creates backups which you can restore. They are also restored all at once when you uninstall vorpX or do a factory reset.
The resolution a game runs with is one of the things covered by auto settings. You basically choose a preset and then vorpX figures out an according resolution and aspect ratio, which may vary based on various factors, e.g. whether you play a game in cinema or FullVr mode.
Why does that require a game restart sometimes? vorpX usually changes the config files of games, but games only apply these changes when they read these config files, which happens on launch. Since some of these config changes (typically FOV and resolution) depend on factors vorpX can only know 100% for sure while a game is running, it’s safer to apply them from ‘inside’ the game instead of taking potentially wrong guesses.
If no restart is required (e.g. when the FOV is adjusted in realtime by the DirectVR memory scanner instead of with an .ini change), then, yes, vorpX is intelligent enough to know that.
Head rotation is usually bound to body rotation. There are exceptions though (e.g. GTA V, RDR 2, Cyberpunk, Arma III). These exceptions are fairly rare though.
Weapons: There is a feature that allows you to do that, but it’s only available for a fairly small number of games currently.
Re-authorization is required when you make significant changes to your PC, that’s not an issue though.
Ralf, thanks so much for your testing, I really appreciate your concern and effort! At my end, I did a clean re-install (detailed below), and confirmed I still crash. I totally understand that you can’t fix a bug you can’t reproduce, and mine crashes so often under this specific circumstance that there must be a problem at my end or everyone would be complaining. I’ll keep messing around and try to find the pattern.
I uninstalled the game and deleted every related folder (under /users//Appdata/, etc) to remove any trace of old mods. Then I reinstalled the game, and re-downloaded just the latest versions of CET and CyberpunkVR. With CET installed (intro movies disabled) I loaded up a save and ran around for 10 minutes, swapping my outfit several times with no crash. Then I added CyberpunkVR and ran it for the first time with default settings and it seemed good with no crashes in 10 minutes. Then I tweaked a few settings and restarted the game, opened the same save, swapped my outfit once and crashed immediately upon exiting the menu. Then I uninstalled CyberpunkVR and tried again (no other changes), and no crashes in 10 more minutes.
Observations that I’ll probe into: it seems related specifically to changing outfits. I can usually open and exit the game menu or map over and over without crashing, but when I go into Inventory and swap one piece of clothing, it usually crashes (but not always). And I feel like it’s related to graphics settings somehow, since the very first time I install the mod and leave all the default settings, I never crash, but as soon as I change the settings to my liking and restart, then I crash right away. Finally, I read online someone complaining that their framerate always drops for a while after exiting the inventory; they guessed “a memory leak?” — might be related to my problem. And I’ll try starting a new character in case it’s related to my existing saves somehow.
Hi Ralf,
First, huge thanks for the new CP2077 stuff. I’ve been using Vorpx for a while in Immersive Screen mode and super excited about your new release.
On a 3080 with a Ryzen 9 5900X 12-Core. Using Reverb G2 with OpenXR.
Installed it, ramped my game settings down to default Medium. When I start the game, during the loading screen, the FPS drops to 1 and the game stutters and crashes.
Things I tried:
Made sure I didn’t have SteamVR running
Dropped down to Z-Render
Dropped down to default Low
Switched from Full VR to Immersive Screen
No matter how low I drive this thing, it deeps stalling, dropping FPS to nothing, and crashing. Any ideas?
Thanks in advance