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Viewing 15 results - 136 through 150 (of 177 total)
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  • #127884
    Karlor
    Participant

    New great mod that just came out:
    Un-Paused Menus

    Makes favorites menu, inventory, containers, lockpicking, pickpocketing and any other menu pop up happen in REAL TIME!
    A new must have! You can even pick what gets un paused and what doesn’t.

    #127695
    alegse
    Participant

    I know a mod that helps:

    Lower 1st Person Weapons

    http://www.nexusmods.com/skyrim/mods/26764/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D26764%26user%3D1%26gid%3D110&pUp=1

    This mod lowers the weapons out of the way (more natural down by your side instead of up in your face)

    This does not fix the size, but helps reduce the amount they block your view.

    AerowynX
    Participant

    Try this mod. It’ll edit your bones automatically.

    http://www.nexusmods.com/skyrim/mods/26764/?

    tried this did nothing.. i have tried every camera mod.. i tried the racemenu thing and nothing seems to fix this.. if anyone actually found a fix please let me know

    lipplog
    Participant

    Try this mod. It’ll edit your bones automatically.

    http://www.nexusmods.com/skyrim/mods/26764/?

    #125557
    chisel316
    Participant

    Here are a few more great mods for better VR support:

    Immersive First Person – This is the best first person mod I’ve used in VR. No more dealing with big hands. Let me know if you find something better.

    http://www.nexusmods.com/skyrim/mods/49036/?

    SkyUI – Another essential mod when running Skyrim in VR. This mod gives the original Skyrim UI a complete makeover and by editing the skyrim.ini file, you can center the item menu for less eye strain. Check out the link to the Oculus forum below for discussion about editing the skyrim.ini file. It works great!

    http://www.nexusmods.com/skyrim/mods/3863/?

    https://forums.oculus.com/community/discussion/8028/skyrim-the-complete-vr-configuration-guide/p5

    Peace \/
    chisel316

    #125541
    prinyo
    Participant

    On this point, Enhanced Camera seems fine with Direct VR – for me at any rate. Not a complete answer, but it may be a help 🙂

    Hmm, I missed this one, thanks! Will try it tomorrow.

    #125534
    chisel316
    Participant

    In my quest for making Skyrim as close to a native VR game as possible, I came across these two indispensable mods:

    Less Intrusive HUD II – This mod allows you to position and scale every element of the HUD. I used it to move the compass to the bottom where it’s easier for me to see. Using this mod together with the VorpX HUD parameters allows for full customization to the point that you no longer need to use EdgePeek.

    http://www.nexusmods.com/skyrim/mods/35154/?

    EZ2C Dialogue Menu – This mod allows full customization of the dialog menu. I used it to position the menu in the middle of the screen so it’s easier to see. You can set the fonts and colors and position to your liking. Another fantastic mod for use with VR!

    http://www.nexusmods.com/skyrim/mods/18466/?

    Hope these mods help make your Skyrim VR experience better. Please share any other mods that you’re using to improve your overall VR experience in Skyrim.

    Peace \/
    chisel316

    #124156
    jshef0
    Participant

    A few things to note around Skyrim.

    Does it run with higher FPS whilst not on VR? if not see below.

    You have Windows 10 – maximum Vram Skyrim can use is 4Gb. That’s your video ram plus a proportion of system ram. Skyrim SE does not have this limitation btw but the game still seems to have low fps in alot of places.
    If you run modded – try to avoid large hi res texture packs. stick to 2048 max in my opinion for VR. .

    Make sure your Skyrim is stable and running well before you try to put VR on. VR really requires 60FPS or more but Skyrim doesn’t like running above 60FPS if you run script heavy mods usually you need to cap Framerate at 60. You will need to minimise your settings to make Skyrim work well on VR. Also look at the resolution as lowering this helps.

    Look at your Skyrim Prefs and skyrim.ini to make sure you have tweaked it a bit. I would suggest turning off some effects like (shadows on grass, decrease water reflection resolution etc) this should give you more fps. However its a suck it and see thing where you can tweak until you feel its good for you.

    Somethings that can help
    – ENBoost
    – Lightweight ENB – Use injector version. and if you run Mod Organiser etc run the injector from that (add an executable) I get 20+ FPS from vanilla using a lightweight ENB
    – Crash Fixes (google it) if you run alot of scripts or strings it can help with CTD’s and freezes as well
    – Safety Load (some say this doesn’t work but i find it does help)

    A good ini editor is :: http://www.nexusmods.com/skyrim/mods/69787/? (sorry if i am not meant to add links on the forums).

    Hope some of this helps.

    #123371

    In reply to: Skyrim Special Edition

    Redcap036
    Participant

    o got skyrimse running under vorpx. But i had to disable all mods and cant start the game with nexus modmanger. Tomorrow i will check how to get vorpx work with a modded skyimse..

    I don’t know how vorpX works, but i do know you don’t need NMM to run the game with your mods that you loaded thru it, unlike skyrim which uses SKSE and therefore had to run skyrim thru NMM and skse, skyrim SE doesn’t use SKSE so you only need to use Nmm to download and install mods but not to run skyrim, you can start skyrim via the normal game start and it will work fine with all the mods you put on using nmm.

    *This only applies if your not using another 3rd party mod o .exe i didn’t account for.

    #123278

    In reply to: Witcher 3 support?

    nieda113
    Participant

    Hi, i can confirm Witcher3 hooks on vorpx with Nexus modmanger..It tooks me time to find out the glitches prior to successfully lauch the game though.
    Best is to start witout any mod installed.
    1. Disable all dpi scaling
    2. COG user need to stop voprx watcher.
    3. Start the game by hitting the witcher3 .exe in Nexus modmanger.
    4. The cog screen will pop up and a second screen too ,this is the point where you restart your vopx watcher (resume)( If u hit the restart button too early the game wont lauch, if u hit the restart button too late the game will lauch on ur screen not in ur CV1)

    The game will launch in CV1
    I do still have problem with “waitng too long for witcher 3 to start”, if i change tracking options. I solve this problem by just starting a differnt game and then doing the procedure as described above.

    #122902

    In reply to: Witcher 3

    nieda113
    Participant

    so latest findings and good news Witcher3 is hooking and nexus modmanger is working, too.
    I have to do the following procedure.
    1.disable all dpi scaling .
    2.inside vorpx diplay settings. only async rnederer ist enabled, if enabling fluid sync. the game wont hook
    3. Start oculus home
    4. start vorpx
    4a.pause watcher
    5. start witcher 3.exe
    5a after you hit start on the games exe you need to resume the vorpx watcher.
    game starts
    Here is one more thing.If i played a different game and change the display settings in the display menue and than try to play witcher3 the game wont hook anymore.
    To fix this i have to start a game that hooks with vorp. Enter the display settings in vorpx and the according values .Save and exit vorpx.
    Then if i start witcher 3 it will hook again….
    what a drag though!!!
    hope tomorrwo the game will run and prove

    #122858

    In reply to: Oblivion

    Tiggerdyret
    Participant

    Vorpx has it’s own field of view. But it is often better to use mods for these things as vorpx can create issues in some games. Try this mod http://www.nexusmods.com/oblivion/mods/20377/?. another mod called OBSE for it to work. http://obse.silverlock.org/
    Readt the manual carefully to isntall correctly.

    #122662

    In reply to: Witcher 3

    nieda113
    Participant

    update. Witcher 3 is running.
    How :
    1. Start vorpx
    2. stop watcher
    3.start the game ( nexus modmanger is working)
    4. after a second or two you need to resume the watcher ( vorpx control menue)
    5. The game hooks
    6 if the message takes too long to load appears , just click the witcher 3 symbol on your tasklist at the bottom of your computer
    .
    Thats all.
    But now i do have a different problem. by disabling the cinema mode the picture in the rift ist turned upside down.. whats that ?
    THX for reply

    #122558
    Tiggerdyret
    Participant
    #122452
    Grumdark
    Participant

    Hello Fredthehound
    First, thanks for all the info collected in this thread.
    I just did my first test with enb injector with success for the first time with Vorpx.
    I am using windows 10/I7 overclocked about 4,200ghz,gtx 1080/8gb ram,
    (Waiting for a new pc with i7 6700k, 16ram e.t.c. … by the end of this month).
    but I have some doubts about this.

    Find a steam thread from late 2014, where a user specifies that the maximum value allowed for enblocal.ini is 10,210 even after exceeding this value.
    [MEMORY]
    VideoMemorySizeMb =
    This user has commented, that admits no greater value.
    Are there any changes in this, at some point during these two years?now admits a higher value?

    Apart from the memory arrangements.
    Got to try some preset-enb of the nexus website with success,without draining too many fps?

    I am still very hesitant,if using enb injector only for memory arrays,
    and on which texture packets to try,without affecting the performance too much.

    For the moment,I’m still with the Skyrim dx9 version.

Viewing 15 results - 136 through 150 (of 177 total)

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