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  • #218094
    beemzy
    Participant

    Also what headset are you using?

    I am trying to get it to work on an oculus quest 2
    -boot steam vr
    -launch game in vr

    If you could give any details of the process that would be awesome!

    I use Q2 as well and connect via Airlink. Below are just my settings which may or may not work for your setup. Using Oculus Debug Tool I set Encode Res Width to 3664, Encode Dynamic Bitrate to Enabled, Dynamic Bitrate Max (& Encode Bitrate) to 480, and Offset to 256. My PC is connected directly to a wireless router which is not connected to internet and is used exclusively for VR. Q2 is set to 80 Mhz (I find it gives me better FPS in areas where CPU/GPU use is intense; you might find you are good with 90 MHz). I use Afterburner to OC the 4090. I have CP2077 GOG version so my process is to connect Q2 to the dedicated wifi router, activate Airlink, and double-click on game executable to launch

    Further I go to Nexus Mods for further mods. I have updated to latest CET and use 4k textures by XilaMonstrr and the HD Reworked Project Ultra Quality by Halk Hogan. Aforementioned should get you going.

    I also have HUDitor, Vanilla Plus Visual Enhancement, Simple FPS Monitor and No More Quest Markers On Screen (latter mod is a temp fix for a slight glitch VorpX currently has with the on screen markers). These shouldnt help/hinder performance and are more ‘quality-of-life’ choices

    #217977
    beemzy
    Participant

    You might still encounter that one shader glitch you reported earlier. Haven’t looked into that yet, but it’s not forgotten.

    I can confirm the glitch is still there. Thanks!

    BTW in case this might help with identifying the issue, the mod ‘No More Quest Markers On Screen’ by Manual Enhancer from Nexus Mods goes some way to helping to hide the markers during play although they flash in/out when in close range of loot (eg a dead NPC with loot etc).

    #217962
    romandesign
    Participant

    Any chance “Streamline Native” mod will work with VorpX? https://www.nexusmods.com/starfield/mods/2751
    It would be great to have DLSS Frame Generation working in VR. Or is there any other way?

    #217947
    Ralph
    Participant

    Set the ingame resolution scale between 50% -85%! If you leave it at 100% you will deactivate DLSS and activate DLAA that will make a better image quality but will have a not a performance boost like DLSS !

    This one is for DLSS 2.5.1, only:

    Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)

    https://www.nexusmods.com/starfield/mods/196%5B/quote%5D

    (You can even try DLSS 3.5 without frame generation with a paid mod from https://www.patreon.com/PureDark , but that has a very bad reputation, thus just do not talk about it that you install that mod !)

    #217900
    romandesign
    Participant

    the user profile is great BUT i cannot use the controller at all. would an official profile fix that or can i bury my hopes of starfield in vr?

    As long as you have proper controller type set in VorpX, both Alpha and my profile work for me in terms of controller gamepad emulation. My profile has gestures mapped as well – aiming, throwing grenades etc. I like to set controllers as only buttons visible (no controller models) – it’s less distracting that way. I’m on WMR though, so not sure about other VR platforms.

    If you want to use both VR controllers and gamepad (or joystick via emulator) there is a mod that allows SIMULTANEOUS operation of both, instead of the takeover mode that can be set in the game menu: https://www.nexusmods.com/starfield/mods/1603 I haven’t tried it yet, but there are a lot of happy people in the comments there. I suspect it will be awkward as head tracking would clash with gamepad control in flight. But maybe it would alleviate some issues I was writing about earlier. Anyway, best to test it with an official profile when it’s out, but the option is there.

    Is it normal to have artifacts in this game?

    I noticed wobbles with native FSR support, and I do have wobbles with DLSS (FSR Bridge) mod. But normally they are only present in menus and they get better in virtual screen mode that you should be using in menus anyway. In game everything is fine normally, but sometimes I see corrupted video in the top third of the image, and changing the scaling slider in-game seems to help with that. I have no problems with around 84% setting. More or less can give scrambled top of the screen that can randomly appear and disappear. Last few days it’s fairly stable.

    #217760
    Ralph
    Participant

    This is a very important list ! If you can extend it in a thread of a upcoming official vorpx profile it will be a very important contribution. If we have some kind of compatibility list, many problems that are not related to vorpx can be solved or discussed for example on the nexus mods forum and not here in the vorpx board.

    Ralf should have his hands free for new official profiles for CP77 Mod, Assassins Creed Mirage, Lords of Fallen and last but not least Alan Wake 2 !

    #217552
    Ralph
    Participant

    The native Z3D mode in Vorpx is working well in this second profile; you don’t need any other external 3D driver !

    Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)

    You will have a corrected User Interface and HUD, and all other improvements of the first profile after editing these settings of Starfield:

    1. Deactivate in the graphic settings of Starfield: Dynamic Resolution, Motion Blur, Depth of Field and Film Grain

    2. Resolution:

    To set a square resolution with an aspect ratio of 1:1 in the GUI of the Vorpx Beta using the vorpx-config-tool in the tray, follow these steps:

    1. Right-click on the Vorpx-config-tool icon in the tray and open configure
    2. Navigate to the ‘Virtual Monitor’ in the Vorpx Beta GUI.
    3. Create a custom resolution, such as 2404×2400 or 2164×2160.
    4. Minimize it to the tray again.
    5. Right-click on the Vorpx-config-tool icon in the tray.
    6. In the menu that appears, select the option to enable the virtual monitor manually.

    Now, open the Windows System settings and go to the display and resolution settings:

    You will see a list of two or more monitors. Look for the Vorpx virtual monitor; it should offer the square resolution you created, such as 2404×2400, select the Vorpx virtual monitor and change the resolution to the square setting.

    In the Starfield in-game graphics settings, ensure the resolution is set ‘undefined’ (720p or any other value). Use a window with a white border and buttons for all other aspects. Vorpx will correctly display the output without the window border after connecting the game to your headset display. However, you may need to switch between displays in the Starfield in-game graphic settings to select the Vorpx virtual monitor.”

    Change or Add to the StarfieldPrefs.ini, locate the the config file at

    %USERPROFILE%\Documents\My Games\Starfield

    Make sure to use a windowed mode in Starfield, not fullscreen or borderless,
    in the StarfieldPrefs.ini file, modify or add the following settings:

    [Display]
    bBorderless=0
    bFullScreen=0
    iSizeH=2160
    iSizeW=2164

    After making changes, ensure the file remains write-protected; this is necessary for proper functioning (!)

    3. Field of View (FoV), HUD, and Interface

    Create a file named StarfieldCustom.ini in the same directory

    %USERPROFILE%\Documents\My Games\Starfield

    In the StarfieldCustom.ini file, add the following settings:

    [Display]
    fWideAspectLimit=1.0

    [Interface]
    fSafeZoneXWide=440

    [Camera]
    fFPWorldFOV=130
    fTPWorldFOV=90

    After making changes, keep the StarfieldCustom.ini file write-protected to ensure it functions correctly (!)

    4. Optional: Install the DLSS mod (Asi Loader)

    To enhance graphics using DLSS, you need to download the DLSS 2.5.1 version for Nvidia RTX cards. Ensure that you do not install DLSS 3.5, Framegeneration, or the Reshade version of the mod.

    You can find the mod and detailed installation instructions on the Nexus Mods website at the provided link:

    Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)

    https://www.nexusmods.com/starfield/mods/196

    Recommended Resolutions: When using DLSS2 or FSR2, it’s recommended to use resolutions ranging from 1620×1620 up to 2880×2880 for the best experience.

    Bugs: If you encounter issues with headtracking, you can try switching between different playstyles like Cinema, Immersive, or FullVR. Additionally, activating or deactivating Edgepeak might help restore working headtracking.

    #217470
    Ralph
    Participant

    Native Z3D of vorpx is working well in this second profile, you don’t need any other external 3D-Driver !

    Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)

    You will have a corrected User Interface and HUD, and all other improvements of the first profile after editing these settings of Starfield:

    1. Resolution

    Set a Square Resolution with Aspect Ratio of 1:1, in the Vorpx Beta enable Virtual Monitor and add a custom Resolution of for exammple 2404×2400 or 2164×2160 etc.

    Change or add to the StarfieldPrefs.ini
    %USERPROFILE%\Documents\My Games\Starfield
    keep it writeprotected after changes

    [Display]
    bBorderless=0
    bFull Screen=0
    iSize H=2400
    iSize W=2404

    (Use a Window and not Fullscreen or Borderless)

    2. Remove Aspect Ratio Letterboxes

    Use the 010 Editor to change the Hex Values from

    8E E3 18 40 (search for)

    to

    00 00 80 3f (replace all)

    (https://www.sweetscape.com/download/010editor/)

    3. Field of View (FoV), HUD and Interface

    Create a StarfieldCustom.ini
    %USERPROFILE%\Documents\My Games\Starfield
    keep it writeprotected after changes

    [Display]
    fWideAspectLimit=1.0
    [Interface]
    fSafeZoneXWide=440
    [Camera]
    fFPWorldFOV=(130)
    fTPWorldFOV=(90)

    4. Optional: Install the DLSS mod (Asi Loader)

    If you have a Nvidia RTX Card please install,

    Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)

    https://www.nexusmods.com/starfield/mods/196

    With activated DLSS2 or FSR2 i recommend Resolutiions from 1620×1620 up to 2880×2880

    5. Deactivate in the graphic settings of Starfield, Dynamic Resolution, Motion Blur, Depth of Field and Film Grain

    Bugs:

    1. If you lost Headtracking, please switch between the Playstyles Cinema, Immersive, FullVR, (de)-activate Edgepeak to get back to working Headtracking

    #217402
    Ralph
    Participant

    This User Profile does not have a own working 3D effect,
    but the option in the vorpx menu to activate a Side by Side View,
    thus you can install a different 3D-Driver.

    Feel free to ask for support for your 3D-Driver in their own Forum or Discord etc.,this is a vorpx forum and i will not support different 3D-Driver here in the forum.

    Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)

    1. Resolution

    Set a Square Resolution with Aspect Ratio of 1:1,
    in the Vorpx Beta enable Virtual Monitor
    and add a custom Resolution of for exammple
    2404×2400 or 2164×2160 etc.

    Change or add to the StarfieldPrefs.ini
    %USERPROFILE%\Documents\My Games\Starfield
    keep it writeprotected after changes

    [Display]
    bBorderless=0
    bFull Screen=0
    iSize H=2400
    iSize W=2404

    (Use a Window and not Fullscreen or Borderless)

    2. Remove Aspect Ratio Letterboxes

    Use the 010 Editor to change the Hex Values from

    8E E3 18 40 (search for)

    to

    00 00 80 3f (replace all)

    (https://www.sweetscape.com/download/010editor/)

    3. Field of View (FoV)

    Create a StarfieldCustom.ini
    %USERPROFILE%\Documents\My Games\Starfield
    keep it writeprotected after changes

    [Camera]
    fFPWorldFOV=(150)
    fTPWorldFOV=(90)

    4. Optional: Install the DLSS mod (Asi Loader)

    If you have a Nvidia RTX Card please install,

    Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)

    https://www.nexusmods.com/starfield/mods/196

    With activated DLSS2 or FSR2 i recommend Resolutiions from 1620×1620 up to 2880×2880

    5. Deactivate in the graphic settings of Starfield, Motion Blur, Depth of Field and Film Grain

    Bugs:

    1. If you lost Headtracking, please switch between the Playstyles Cinema, Immersive, FullVR, (de)-activate Edgepeak to get back to working Headtracking

    #217370
    Ralph
    Participant

    Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)

    https://www.nexusmods.com/starfield/mods/196

    #217364
    Ralph
    Participant

    Starfield Upscaler – Replacing FSR2 with DLSS or XeSS at Starfield – Nexus Mods

    https://www.nexusmods.com/starfield/mods/111

    #217130

    In reply to: Baldurs Gate 3

    Ralph
    Participant
    #216824

    In reply to: vorpX 23.1.0 BETA

    enricocerica
    Participant

    @Ralf,
    I used some gesture mods with Skyrim VR (https://www.nexusmods.com/skyrimspecialedition/mods/23416) and found them very efficients as they also allow to combine gesture with controller buttons, for instance moving a controller left, right, up or down while triggering or pushing any A,B,X or Y button. Such combinations may easily increase the amount of gesture actions very simply without interfering with other actions.

    robinwatts
    Participant

    Hi all,

    I’ve wanted to play Cyberpunk 2077 in VR since it came out, but had been put off by the need for using a mouse and keyboard (or controller) with Luke Ross’s mod. So when I found the Vorpx mod I was very excited.

    I bought the game, I downloaded the mod, and (because it only seemed fair to support the developer) I finally got around to buying/installing VorpX too.

    Sadly, the game had updated to 1.63, so the mod didn’t fully work – everything appears in VR but on a giant “cinema screen”.

    I see from 2 other posts on this forum a note that we should be able to solve this by installing the latest ‘Cyber Engine Tweaks’ mod from Nexus. (Supposedly there should have been a “large window on the screen” telling me this, but for me at least, I could only see the top line or two of the message while all the rest was off the bottom of the screen. If others are seeing the same as me, it’s unsurprising that they got confused).

    But… I installed it, and it’s still not working for me.

    I’m using a Valve Index through SteamVR. I start SteamVR, pull up the desktop view, and run Cyberpunk from Steam. Close the desktop view, and Cyberpunk starts up.

    I get into the ‘home room’ with the tutorial for motion controls and can try them all out.

    I can click out of this to get to the loading screen. At this point, I need to hit space. Bit of a pain as my VR rig is downstairs and the PC it connects to is upstairs, but a bit of cardio later, and I’m into the game.

    Then I’m talking to the guy at the bar. Everything is being displayed on the giant cinema screen rather than in proper VR. Is this expected? I still have to use keyboard controls to choose conversation options.

    The VR mod *is* running cos I can squeeze the left-hand controller, then the right one, and get the VR setup menu up.

    I can’t seem to move around though.

    Am I doing something dumb here? Are my expectations wrong?

    I’m happy to be told that I’m a fool and I haven’t read the instructions, as long as someone can point me to the instructions that I haven’t read!

    Thanks in advance for any help people can give.

    TheBalt
    Participant

    Hey everyone,

    So an Elden Ring First Person mod got posted on Nexusmods.

    The mod author put -alot- of thought into this one. There is no lock on, but there is some light autoaim. There are crosshairs for casters, and, well, just in your face melee combat for warriors.

    The mod is easy to install.

    I need to call out the elephant on the Room; why not use LukeRoss’ mod? Because – LukeRoss’ mod is barely playable. I tried it multiple times and its just an awful experience. In that mod, character orientation is not taken into account, so while youre trying to “side step” and then swing, your character is still facing in the wrong direction when you “Attack”

    This new mod, it basically gives Elden Ring FPS controls. Side strafing works as intended, aiming spells and projectiles does. Due to the lack of Information “on screen” for being first person; the modder even put in a “threat indicator” where in your crosshairs, there will be a Circle that will point towards incoming attacks, so if youre getting hit from the sides, youll have that info in first person.

    Overall, its the most well done First Person Mod for the Souls Series. Sekiro and Dark Souls 3 have good ones; but not nearly as well thought through as this one.

    The only annoying factor is the menus react to your look direction, so when messing with menus, you may want to zoom out.

    I will also add, I suggest mapping your Crouch/Sneak to your -Right Thumbstick-; you dont need Right Thumbstick anymore since there is no lock on. Now, set your Vorpx Settings for Zoom In/Zoom out to Thumbstick, so you can use the left stick to zoom out and navigate menus. If you are not seeing the Crosshairs in game, press Q on your keyboard, that should fix it.

    If there are any Sekiro fans around here, theres also a mod to give you Sekiro Deflect posture damage on enemies and basically play the game like Sekiro. First Person Mod is the first link, Sekiro Style Deflect is the Second Link and Sekiro “Posture Bars” are the third link.

    If you have any questions, let me know.

    https://www.nexusmods.com/eldenring/mods/3266?tab=files

    https://www.nexusmods.com/eldenring/mods/3471

    https://www.nexusmods.com/eldenring/mods/3405

    For the Posture Bar Mod, you need to fix one thing

    When you install it, you need to go into the game’s PostureBarModConfig.ini file and change this line to this:

    HideBarsOnMenu = true

    change to

    HideBarsOnMenu = false

    ____________________________________________________________________________________________

    Overall Modding Guidance for Steam Games in General:

    Now, in conclusion – IF YOU DO THIS AND ENJOY IT – BACKUP THE ENTIRE GAME ON YOUR HARD DRIVE. Mods for Souls games break with every game update.

    Go to your Steam Folder, Copy your -entire- Elden Ring folder and paste it somewhere safe in your hard drives. When the game gets an update, you can usually counteract it by letting it update, then when you want to return to the game with these mods, youll delete everything in the Elden Ring SteamApps folder, then Paste your old game. Have Steam set to “Offline mode”; so it wont see the changes made, then boot up.

    Saved games will get broken with updates too. I recommend, if you mod anything, to always put it in “Only Update This Game When I Launch It”. You can easily do this by Right Clicking a game in Steam – Properties – Updates – Drop Box Select “Only Update This Game When I Launch It”. Done, game wont update automatically.

    So, if you log into Steam one day and see “Update Queued” for a game youve modded; -STOP-, do not launch it. Put Steam into OFFLINE Mode. Now go to this site, they have a profile for every game, but we are just using Elden Ring’s as an example; https://www.pcgamingwiki.com/wiki/Elden_Ring

    There you can find where your saved files are, where configuration files are. Go in and back up your saves locally, somewhere else on your hard drive, along with your configuration files.

    If the game updates and breaks your mods; just put it back into Offline Mode, delete the game from the SteamApp folder, then use your old copy from before the patch, paste that into the SteamApp folder, then stay in offline mode to continue using the mods you want.

    Basically, if you mod any game, this is a process you want to be doing. Always keep a spare of the game’s folders put away in your hard drive, so if updates break mods, you just roll back like that and move forward, just keeping Steam set to offline mode to not attempt to update again.

    Dont delete the game from Steam, Steam is the DRM, you need Steam to have the game “installed” for it to launch. You just go in and replace folders manually.

    If you have any questions on the mods, Ill try to help.

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