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Topic: Starfield Alpha v0.2 rev.b
The native Z3D mode in Vorpx is working well in this second profile; you don’t need any other external 3D driver !
Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)
You will have a corrected User Interface and HUD, and all other improvements of the first profile after editing these settings of Starfield:
1. Deactivate in the graphic settings of Starfield: Dynamic Resolution, Motion Blur, Depth of Field and Film Grain
2. Resolution:
To set a square resolution with an aspect ratio of 1:1 in the GUI of the Vorpx Beta using the vorpx-config-tool in the tray, follow these steps:
1. Right-click on the Vorpx-config-tool icon in the tray and open configure
2. Navigate to the ‘Virtual Monitor’ in the Vorpx Beta GUI.
3. Create a custom resolution, such as 2404×2400 or 2164×2160.
4. Minimize it to the tray again.
5. Right-click on the Vorpx-config-tool icon in the tray.
6. In the menu that appears, select the option to enable the virtual monitor manually.Now, open the Windows System settings and go to the display and resolution settings:
You will see a list of two or more monitors. Look for the Vorpx virtual monitor; it should offer the square resolution you created, such as 2404×2400, select the Vorpx virtual monitor and change the resolution to the square setting.
In the Starfield in-game graphics settings, ensure the resolution is set ‘undefined’ (720p or any other value). Use a window with a white border and buttons for all other aspects. Vorpx will correctly display the output without the window border after connecting the game to your headset display. However, you may need to switch between displays in the Starfield in-game graphic settings to select the Vorpx virtual monitor.”
Change or Add to the StarfieldPrefs.ini, locate the the config file at
%USERPROFILE%\Documents\My Games\Starfield
Make sure to use a windowed mode in Starfield, not fullscreen or borderless,
in the StarfieldPrefs.ini file, modify or add the following settings:[Display]
bBorderless=0
bFullScreen=0
iSizeH=2160
iSizeW=2164After making changes, ensure the file remains write-protected; this is necessary for proper functioning (!)
3. Field of View (FoV), HUD, and Interface
Create a file named StarfieldCustom.ini in the same directory
%USERPROFILE%\Documents\My Games\Starfield
In the StarfieldCustom.ini file, add the following settings:
[Display]
fWideAspectLimit=1.0[Interface]
fSafeZoneXWide=440[Camera]
fFPWorldFOV=130
fTPWorldFOV=90After making changes, keep the StarfieldCustom.ini file write-protected to ensure it functions correctly (!)
4. Optional: Install the DLSS mod (Asi Loader)
To enhance graphics using DLSS, you need to download the DLSS 2.5.1 version for Nvidia RTX cards. Ensure that you do not install DLSS 3.5, Framegeneration, or the Reshade version of the mod.
You can find the mod and detailed installation instructions on the Nexus Mods website at the provided link:
Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)
https://www.nexusmods.com/starfield/mods/196
Recommended Resolutions: When using DLSS2 or FSR2, it’s recommended to use resolutions ranging from 1620×1620 up to 2880×2880 for the best experience.
Bugs: If you encounter issues with headtracking, you can try switching between different playstyles like Cinema, Immersive, or FullVR. Additionally, activating or deactivating Edgepeak might help restore working headtracking.
Topic: Starfield Alpha v0.2
Native Z3D of vorpx is working well in this second profile, you don’t need any other external 3D-Driver !
Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)
You will have a corrected User Interface and HUD, and all other improvements of the first profile after editing these settings of Starfield:
1. Resolution
Set a Square Resolution with Aspect Ratio of 1:1, in the Vorpx Beta enable Virtual Monitor and add a custom Resolution of for exammple 2404×2400 or 2164×2160 etc.
Change or add to the StarfieldPrefs.ini
%USERPROFILE%\Documents\My Games\Starfield
keep it writeprotected after changes[Display]
bBorderless=0
bFull Screen=0
iSize H=2400
iSize W=2404(Use a Window and not Fullscreen or Borderless)
2. Remove Aspect Ratio Letterboxes
Use the 010 Editor to change the Hex Values from
8E E3 18 40 (search for)
to
00 00 80 3f (replace all)
(https://www.sweetscape.com/download/010editor/)
3. Field of View (FoV), HUD and Interface
Create a StarfieldCustom.ini
%USERPROFILE%\Documents\My Games\Starfield
keep it writeprotected after changes[Display]
fWideAspectLimit=1.0
[Interface]
fSafeZoneXWide=440
[Camera]
fFPWorldFOV=(130)
fTPWorldFOV=(90)4. Optional: Install the DLSS mod (Asi Loader)
If you have a Nvidia RTX Card please install,
Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)
https://www.nexusmods.com/starfield/mods/196
With activated DLSS2 or FSR2 i recommend Resolutiions from 1620×1620 up to 2880×2880
5. Deactivate in the graphic settings of Starfield, Dynamic Resolution, Motion Blur, Depth of Field and Film Grain
Bugs:
1. If you lost Headtracking, please switch between the Playstyles Cinema, Immersive, FullVR, (de)-activate Edgepeak to get back to working Headtracking
Topic: Starfield Alpha v0.1
This User Profile does not have a own working 3D effect,
but the option in the vorpx menu to activate a Side by Side View,
thus you can install a different 3D-Driver.Feel free to ask for support for your 3D-Driver in their own Forum or Discord etc.,this is a vorpx forum and i will not support different 3D-Driver here in the forum.
Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)
1. Resolution
Set a Square Resolution with Aspect Ratio of 1:1,
in the Vorpx Beta enable Virtual Monitor
and add a custom Resolution of for exammple
2404×2400 or 2164×2160 etc.Change or add to the StarfieldPrefs.ini
%USERPROFILE%\Documents\My Games\Starfield
keep it writeprotected after changes[Display]
bBorderless=0
bFull Screen=0
iSize H=2400
iSize W=2404(Use a Window and not Fullscreen or Borderless)
2. Remove Aspect Ratio Letterboxes
Use the 010 Editor to change the Hex Values from
8E E3 18 40 (search for)
to
00 00 80 3f (replace all)
(https://www.sweetscape.com/download/010editor/)
3. Field of View (FoV)
Create a StarfieldCustom.ini
%USERPROFILE%\Documents\My Games\Starfield
keep it writeprotected after changes[Camera]
fFPWorldFOV=(150)
fTPWorldFOV=(90)4. Optional: Install the DLSS mod (Asi Loader)
If you have a Nvidia RTX Card please install,
Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)
https://www.nexusmods.com/starfield/mods/196
With activated DLSS2 or FSR2 i recommend Resolutiions from 1620×1620 up to 2880×2880
5. Deactivate in the graphic settings of Starfield, Motion Blur, Depth of Field and Film Grain
Bugs:
1. If you lost Headtracking, please switch between the Playstyles Cinema, Immersive, FullVR, (de)-activate Edgepeak to get back to working Headtracking
Hi all,
I’ve wanted to play Cyberpunk 2077 in VR since it came out, but had been put off by the need for using a mouse and keyboard (or controller) with Luke Ross’s mod. So when I found the Vorpx mod I was very excited.
I bought the game, I downloaded the mod, and (because it only seemed fair to support the developer) I finally got around to buying/installing VorpX too.
Sadly, the game had updated to 1.63, so the mod didn’t fully work – everything appears in VR but on a giant “cinema screen”.
I see from 2 other posts on this forum a note that we should be able to solve this by installing the latest ‘Cyber Engine Tweaks’ mod from Nexus. (Supposedly there should have been a “large window on the screen” telling me this, but for me at least, I could only see the top line or two of the message while all the rest was off the bottom of the screen. If others are seeing the same as me, it’s unsurprising that they got confused).
But… I installed it, and it’s still not working for me.
I’m using a Valve Index through SteamVR. I start SteamVR, pull up the desktop view, and run Cyberpunk from Steam. Close the desktop view, and Cyberpunk starts up.
I get into the ‘home room’ with the tutorial for motion controls and can try them all out.
I can click out of this to get to the loading screen. At this point, I need to hit space. Bit of a pain as my VR rig is downstairs and the PC it connects to is upstairs, but a bit of cardio later, and I’m into the game.
Then I’m talking to the guy at the bar. Everything is being displayed on the giant cinema screen rather than in proper VR. Is this expected? I still have to use keyboard controls to choose conversation options.
The VR mod *is* running cos I can squeeze the left-hand controller, then the right one, and get the VR setup menu up.
I can’t seem to move around though.
Am I doing something dumb here? Are my expectations wrong?
I’m happy to be told that I’m a fool and I haven’t read the instructions, as long as someone can point me to the instructions that I haven’t read!
Thanks in advance for any help people can give.
Hey everyone,
So an Elden Ring First Person mod got posted on Nexusmods.
The mod author put -alot- of thought into this one. There is no lock on, but there is some light autoaim. There are crosshairs for casters, and, well, just in your face melee combat for warriors.
The mod is easy to install.
I need to call out the elephant on the Room; why not use LukeRoss’ mod? Because – LukeRoss’ mod is barely playable. I tried it multiple times and its just an awful experience. In that mod, character orientation is not taken into account, so while youre trying to “side step” and then swing, your character is still facing in the wrong direction when you “Attack”
This new mod, it basically gives Elden Ring FPS controls. Side strafing works as intended, aiming spells and projectiles does. Due to the lack of Information “on screen” for being first person; the modder even put in a “threat indicator” where in your crosshairs, there will be a Circle that will point towards incoming attacks, so if youre getting hit from the sides, youll have that info in first person.
Overall, its the most well done First Person Mod for the Souls Series. Sekiro and Dark Souls 3 have good ones; but not nearly as well thought through as this one.
The only annoying factor is the menus react to your look direction, so when messing with menus, you may want to zoom out.
I will also add, I suggest mapping your Crouch/Sneak to your -Right Thumbstick-; you dont need Right Thumbstick anymore since there is no lock on. Now, set your Vorpx Settings for Zoom In/Zoom out to Thumbstick, so you can use the left stick to zoom out and navigate menus. If you are not seeing the Crosshairs in game, press Q on your keyboard, that should fix it.
If there are any Sekiro fans around here, theres also a mod to give you Sekiro Deflect posture damage on enemies and basically play the game like Sekiro. First Person Mod is the first link, Sekiro Style Deflect is the Second Link and Sekiro “Posture Bars” are the third link.
If you have any questions, let me know.
https://www.nexusmods.com/eldenring/mods/3266?tab=files
https://www.nexusmods.com/eldenring/mods/3471
https://www.nexusmods.com/eldenring/mods/3405
For the Posture Bar Mod, you need to fix one thing
When you install it, you need to go into the game’s PostureBarModConfig.ini file and change this line to this:
HideBarsOnMenu = true
change to
HideBarsOnMenu = false
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Overall Modding Guidance for Steam Games in General:
Now, in conclusion – IF YOU DO THIS AND ENJOY IT – BACKUP THE ENTIRE GAME ON YOUR HARD DRIVE. Mods for Souls games break with every game update.
Go to your Steam Folder, Copy your -entire- Elden Ring folder and paste it somewhere safe in your hard drives. When the game gets an update, you can usually counteract it by letting it update, then when you want to return to the game with these mods, youll delete everything in the Elden Ring SteamApps folder, then Paste your old game. Have Steam set to “Offline mode”; so it wont see the changes made, then boot up.
Saved games will get broken with updates too. I recommend, if you mod anything, to always put it in “Only Update This Game When I Launch It”. You can easily do this by Right Clicking a game in Steam – Properties – Updates – Drop Box Select “Only Update This Game When I Launch It”. Done, game wont update automatically.
So, if you log into Steam one day and see “Update Queued” for a game youve modded; -STOP-, do not launch it. Put Steam into OFFLINE Mode. Now go to this site, they have a profile for every game, but we are just using Elden Ring’s as an example; https://www.pcgamingwiki.com/wiki/Elden_Ring
There you can find where your saved files are, where configuration files are. Go in and back up your saves locally, somewhere else on your hard drive, along with your configuration files.
If the game updates and breaks your mods; just put it back into Offline Mode, delete the game from the SteamApp folder, then use your old copy from before the patch, paste that into the SteamApp folder, then stay in offline mode to continue using the mods you want.
Basically, if you mod any game, this is a process you want to be doing. Always keep a spare of the game’s folders put away in your hard drive, so if updates break mods, you just roll back like that and move forward, just keeping Steam set to offline mode to not attempt to update again.
Dont delete the game from Steam, Steam is the DRM, you need Steam to have the game “installed” for it to launch. You just go in and replace folders manually.
If you have any questions on the mods, Ill try to help.
