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Topic: Ghostwire Tokyo
This is just begging for the vorpx touch
Hi. Apologies for the long post, but I wanted to clarify a few things and would be thankful to have the following answered:
1) Regarding game configuration/settings files:
a) I get the impression that for ‘Supported Games’, vorpX may automatically tweak things in the game config/settings file(s) to what it may determine to be optimal parameters. Is this correct?
b) If yes, does it backup/restore old settings upon exit, in case one would want to revert to playing in non-VR? Or, would the expected practice be to first manually backup and later manually restore such files, if necessary?
c) For the ‘Supported Games’, does it matter what resolution and/or aspect ratio the game is launched at? Does vorpX change these settings to what it considers appropriate in the game/engine options after the game has launched, or is this something the user would be recommended to configure to something more optimal/recommended prior to launch? (I have added the additional suggested custom resolutions in the Nvidia Control Panel.)
d) There are sometimes settings that cannot be adjusted ‘on the fly’ and require the game to be rebooted to take effect. If vorpX ‘hooks’ into a game after it has launched, I would assume that any tweaks it may make to such settings wouldn’t take effect without a reboot. For the ‘Supported Games’, is vorpX intelligent enough to figure this out and reboot the game? Is it a good idea to manually reboot a game after a first-time vorpX ‘hooking’ to address this? Or does vorpX just not touch such settings automatically, leaving those for users to manually adjust, if necessary/wanted?
2) Regarding the expected experience for the ‘Supported’ first-person games in Stereo 3D:
a) When playing in non-VR, one’s head would remain stationary, with camera rotations performed by a mouse/gamepad. Is the same to be expected via vorpX, or is there some functionality to look around with one’s head/neck as well (and how then would this work with orienting translation motion)?
b) Does/can vorpX do anything with the scale and/or positioning/height of first-person weapon models? If yes, would such adjustments be automatically done, and could they also be further tweaked by users?
3) Regarding reinstallation and activation
If I were to do a fresh install of Windows, and were to reinstall vorpX, would the activation process require a request code to be emailed again?
