mr_spongeworthy

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 243 total)
  • Author
    Posts
  • mr_spongeworthy
    Participant

    @Lewy1984 Good luck with this! I too still often play on a 3D monitor as it’s simply so much more relaxing than having to wear and HMD for games that you are really just wanting stereoscopy.

    I have very good luck now with vorpX (wish there were more absolutely perfect G3D profiles, *hint* *hint*) and SuperDepth3D is probably your best bet for titles that don’t work with vorpX or for a few other valid reasons (for example if a title is so bad you simply *have* to run other ReShade shaders; that will generally be incompatible with vorpX).

    For example, Detroit Become Human looks and runs fantastic on my 3D display using SuperDepth3D, but other titles look and run better using vorpX; especially any title with a working G3D profile (Fallout 3, FNV). It’s an unfortunate matter of trial-and-error, but in the end you can still get reasonably good results.

    Tip: If you routinely switch between different techniques or devices you can make zipped backups of your critical settings files and then label the archives properly. I move between my 3D display and HMD for Greedfall, for example, so I have “GreedFallPrefs3D.zip” and “GreedFallPrefsHMD.zip” – that way I can just extract the correct prefs and move them into place rather than wasting time manually configuring settings whenever I change my display device.

    What 4K 3D projector do you have? Does it support any 4K 3D modes? I’ve been stereoscopic gaming about 12 years also and had a 720p DLP (I used it in frame-packing-mode; so it looked very sharp even at 720p). I have 3 sets of Optima shutter glasses currently, but no 3D projector at this time. I’ve been holding-out for a new standard that supports actual 4K 3D; but most projectors seem to switch to 1080P for any form of 3D output? Even though frame-packing is a thing of the past except for Blu Rays, it would be nice to find a projector that could do, for example, SBS and Top/Bottom 3D modes at 4K rather than 1080p.

    mr_spongeworthy
    Participant

    OK, thanks. At least I know it’s not just me. I usually push at least a little *less* 3D than the default vorpX settings. In G3D the default is often a tad more than I want, and in Z3D the artifacts are nearly always too much for me to tolerate on the default depth.

    My vote goes to more advanced shaders so we can have more G3D!

    in reply to: Official Pimax 5K/8K Recommendations #210368
    mr_spongeworthy
    Participant

    @brown66: I’ve had a two different Pimax HMDs now and absolutely love my 8K-X. But between PiTool revisions, GPU drivers, and vorpX updates it’s always been a total crap-shoot what works right at any given time. Unfortunately if you desire wide FOV there are zero other options, so it’s what we are stuck with. Do check on the OpenMR forums routinely as they are a fairly good resource for troubleshooting (well, if you can freaking find what you want; they are a crappy ‘modern’ forum design and therefore really hard to use.)

    in reply to: Cyberpunk VR Update Thread #210295
    mr_spongeworthy
    Participant

    You have to make sure that the second number in the ALT+F FPS counter is your headset refresh rate. While that should be the case for any headset ideally, for Pimax headsets it’s pretty much mandatory.

    Just an FYI in case you want to dig into it RALF: Somewhere back at the beginning of this process; possibly your very first release or the second release of this mod, I was able to get the HMD sync on my Pimax 8K-X into a mode where then game’s FPS and (IIRC) the rate being sent to the HMD ran up and down in perfect sync *and* the game ran incredibly smoothly unless that rate dropped below something like 45 (Z3D, not AFR; that’s way to low for AFR). It worked really well. I think I posted the exact sync settings I used somewhere back in this thread(?) But then some updates occurred, whether vorpX or Cyberpunk I don’t remember now, and I believe the sync-language in the vorpX mod changed again slightly, and it’s never really worked as well for me again. For the week or two that worked I’m pretty sure I was running the HMD at 75hz and just letting the FPS run up and down between 45 and that cap at 75, and it was buttery smooth throughout. So you definitely had things *perfect* for Pimax (or, at least, for my setup) at that point.

    Here we go, my original post about the settings that worked for me, from Jan 3rd:

    “A quick tip for Pimax users (at least, my 8K-X, but I suspect other Pimax HMDs should behave the same way): In playing around I discovered that *by far* the smoothest and best performing HMD-sync parameters were: Custom: Sync = Fast, Frame Rate Limit = Yes -> Small Delay or OFF (but you’ll have to reset it every time if you choose OFF). HMD Multithreading = ON. Just the HMD Multithreading alone nets me 15fps. I’m running my HMD at 75hz in this case. I get very smooth overall performance that varies between approx. 50 and 75fps, but with zero stuttering or other issues.”

    in reply to: CPU upgrade #210285
    mr_spongeworthy
    Participant

    Are you *sure* you are CPU bound and not GPU bound? I upgraded (including MB etc. of course) from an old 4ghz quad core 6700k to blazingly-faster AMD 5900x with 12 cores, and only gained meaningful performance in a couple of games. I was already being GPU limited by my 2080super performance, even on the old Intel cpu. I had to wait out the great GPU famine and finally snagged a 3080Ti at msrp, and that made all the difference.

    So be sure to use FPSVR or something similar to be absolutely sure that you are actually CPU limited in the games you are playing, not GPU limited.

    mr_spongeworthy
    Participant

    I’ve played about 5 or 6 hours now with this new first person mod and it’s really good; no problems at all as far as I can tell.

    IMHO this definitely deserves your attention Ralf; it completely transforms TW3 into the game I always wish it was. Performance is fantastic, so here is hoping you’ve got time to correct the G3D profile issues too.

    mr_spongeworthy
    Participant

    The good news: This mod seems to work pretty darn well so far for me. The mod has a built-in FOV control so you can adjust that as you wish, and overall things seem excellent in my testing.

    The bad news: The camera sway is a bit much to take and the only Witcher 3 mod I’ve found so far that claims to remove it does not work for me.

    The vorpX G3D profile, unfortunately, has the all-too-common issues with shadows etc. So you’ll have to disable those if you want to use G3D (and the game looks *awful* without the shadows). You’ll probably want to use Z3D (more acceptable since it’s 1st person now). Too bad the G3D profile isn’t 100% though, because it otherwise looks great and even in G3D it’s now old enough to push very high resolutions and lots of eye-candy.

    in reply to: Cyberpunk VR Update Thread #210113
    mr_spongeworthy
    Participant

    Tried this mod, it looks great but im getting glitchy graphics, there is a ghost around objects that’s in really low resolution & pixelated. Only turning off the 3d gets rid of it. It seems worse on objects up close. Any suggestions?

    Yeah, we commonly call those artifacts, or halos, or just distortion. It unfortunately turns out that even in AFR mode you’ll get them due to Cyberpunk using TAA for antialiasing, and there is no G3D mode (would probably be useless in this title anyway, as G3D reduces performance so much). So you have 2 choices, AFR or Z3D, both of which have drawbacks. I prefer the Z3D in Cyberpunk over AFR; fewer artifacts and slightly better performance; plus no AFR ‘flickering’ which happens at lower frame-rates.

    mr_spongeworthy
    Participant

    GD3 works with standard Witcher 3 profile! Not seeing artifacts so far (haven’t played much) except the shadow in Geralds hair, but we wont see that in first person :) But things like Fov, resolution and such are not automatically done in this profile. I always struggle to get those things right.

    Wow, hope that works! I clearly remember it not working when I tried it last, but admittedly that’s been a while.

    mr_spongeworthy
    Participant

    I hope this thing really works properly. I always wanted to play Witcher 3 in first person so I could see the world properly instead of just mostly staring at Geralt’s posterior. Will do a completely clean install and see where it goes from there!

    Now all we need is a G3D profile (although, Z3D is much less disturbing to me in 1st person rather than 3rd person as at least you don’t have to continually look at Z3D artifacts around ‘you.’)

    in reply to: White Shadows – You have to try this! #210001
    mr_spongeworthy
    Participant

    I don’t usually like, but that aesthetic in that is just fantastic! I’ve added it to my wishlist and will buy it if it ever goes on sale ($19.95 seems a tad high for what is, apparently, a 2-hour game).

    Is the G3D absolutely correct, or are there issues? 100% correct G3D is currently a big selling point for me. I recently got ELEX because it had a G3D profile, only to discover that it has rendering issues and I’ll have to play the game in Z3D (if I bother).

    in reply to: How to adjust IPD in Vorpx? #209986
    mr_spongeworthy
    Participant

    8K-X user here as well. You will definitely need PP on for use with vorpX. Ralf has explained that in the case of vorpX the PP setting causes very little performance loss.

    You also may want to try adjusting the “focal offset” (I think that’s what the option is called) in the vorpX in-game menu. I’ve found that anything I play though vorpX will cause eyestrain unless I push that setting a bit higher than default. To me, it feels like vorpX places the screen too close to my eyes; like having a book slightly too close to my face. This is vorpX-specific to me; it’s never been a problem with native VR titles. But it’s been fairly easy to minimize using that setting, so no big deal.

    in reply to: Cyberpunk VR Update Thread #209983
    mr_spongeworthy
    Participant

    It disables the forced TAA in the game. Download and install the ini file version (the second link in the files section) this will also cause DLSS not to work, but the trade off may be worth it.

    It’s a major bummer than DLSS is (I think) *always* tied the use of TAA. Hopefully this will someday change. Unfortunately TAA must be super-easy to implement or something, because soooooo many current games offer only TAA; and it’s *ghastly horrible!*

    With Cyberpunk disabling TAA causes other issues at well; weird lighting glitches etc. I’ve tried it OFF, and have so-far found so many other problems that I’ve just left it on.

    in reply to: Cyberpunk VR Update Thread #209939
    mr_spongeworthy
    Participant

    @Ralf. In regards to publicity, you do occasionally get some very positive chatter across the OpenMR forums. Of course that’s probably not all that important since that’s mostly for Pimax HMDs, which represent 0.00000000000000000000000000000000001% (approx.) of the HMD market. Speaking of which, you should try to find someone who can get you an 8K-X; that old 8K(?) you have is, I’m pretty sure, the single worst thing Pimax has ever produced. It’s no wonder you don’t use it much.

    Performance of CP77 1.5x seems to be very similar to the 1.3x for me, as long as I turn off the RT function for local shadows. I’ve yet to try and conquer the gesture system as I have a relate vorpX/CP77 mod/Pimax question:

    It seems to me as if the vorpX motion-smoothing (let’s just use the doubling example for now), does not really interject extra frames for my Pimax? It’s definitely running at half the refresh, and head-turning etc. is a bit smoother, but there are zero ‘warping’ effects usually associated with actual ‘faked’ frames. In fact, I can produce the exact same effect by using PiTool to force a frame-rate of 1/2 the refresh rate, while leaving the ‘brainwarp’ smart-smoothing off. If I turn on PiTool’s smart-smoothing it’s immediately obvious I’m getting actual faked frames (things run much more smoothly, at the expense of having weird warping sometimes.) IIRC I’ve had on-again-off-again compatibility between vorpX and PiTool’s Smart Smoothing, but currently it is working properly. Anyway, this seems to hold true in both the usual vorpX, and the stand-alone CP77 mod, and I’m wondering if it’s normal behavior?

    in reply to: Cyberpunk VR Update Thread #209607
    mr_spongeworthy
    Participant

    That’s some fast work! I’ve been trying to wait this one out a bit and finish a few other games instead, while Cyberpunk actually becomes a finished product. This is all *so* tempting though, dang it! (Note, I’ve looked-up a couple YouTubes comparing the two latest patches already, and it does look at this point as if the 1.5 update has dramatically impacted frame-rates. People might want to consider making a backup of your 1.31 install just in case. Example https://youtu.be/CVHAInmcSfM?t=82 ).

Viewing 15 posts - 91 through 105 (of 243 total)

Spread the word. Share this post!