RJK_

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Viewing 15 posts - 241 through 255 (of 1,183 total)
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  • in reply to: Half Life 1 #202311
    RJK_
    Participant

    HL1 and its add ons using windowed mode will do the trick for 3D. (steam version 1.1.1.1) using VorpX 20.2.0.1

    in reply to: vorpX 21.2.3 Available Now #202031
    RJK_
    Participant

    Ive made a sortable list where you can get a quick overview of which game is working with the new wepaon hide function. Anyone can update the list by clicking a red game. ( I didnt want to overload the engine checker with that.)
    awsome invention Ralf !

    in reply to: How is VorpX doing (sales-wise)? #201931
    RJK_
    Participant

    If i may give a little comment on the matter, in my opinion this discussion (at least the title of it) may give readers new to vorpX the impression of vorpX beeing not as professional or important as Nvidia or whoever else. Noone would come to the idea to ask in an Nvidia forum how Nvidia is doing “saleswise” and absolutely noone will ever be able to guess how many millions of copies of VorpX have been sold or not. Regarding 3D, VorpX beats anything else on the market. Thats a fact and we shurly all agree with that. –
    Better spread the word as Ralf said as possibly make the product look “small” by guessing into the blue without any sales informations.

    RJK_
    Participant

    For DGVoodoo2 use you will need to rename the exe as well. So first do that. If the renamed exe does work together with DGVoodoo2, then use one of the DGVoodoo2 profiles from the cloud. Note: The ones ive created vary in different ways, so try different ones.

    RJK_
    Participant

    IIRC the official DGVoodoo2 profile has been created for DGVoodoo2 v2.51. Trying out older wrappers from around 2.51 may make the game work with vorpX.

    in reply to: Injustice: Gods among us #201717
    RJK_
    Participant

    One thing that comes on my mind (not able to verify that at the moment). Start the game in exactly the same resolution your monitor is currently set to . Example: Monitor 1920×1080, choose this resolution ingame before using DGVoodoo2.

    RJK_
    Participant

    Each profile has an unique id in order not to create a new one on the cloud each time you make changes. I mainly rename a non working profile to something else keeping in mind that it may still work with an older older version of the game though. Best practice should be like: Example: Gothic 7 (old) / Gothic 7 (new). To be on the safe side, add a few lines to your profile explaining for which version of the game it can be used etc.

    in reply to: Injustice: Gods among us #201707
    RJK_
    Participant

    Possibly a game update or a messy video driver crashes the game . Nothing that i can do if it crashes on DGVoodoos side. All you can try is going backwards from version to version to see if one works for you. Wouldnt go back further then 2,54 thgough.

    in reply to: Injustice: Gods among us #201699
    RJK_
    Participant

    – Requires DGVoodoo2 v2.6

    in reply to: Injustice: Gods among us #201695
    RJK_
    Participant

    This explains how to use dgvoodoo2.

    RJK_
    Participant

    WOW !

    in reply to: Avatar (SBS) Profile Settings #201452
    RJK_
    Participant

    Ah, some editors on PCGW are probably mixed up with Native and SBS support. Not shure if i would call SBS – “Native”. I think i will leave these entries alone for now until this has been clarified. (One possible reason may be the lack of an “SBS” field in their site editor.)

    edit:

    …Note that the guide currently does not distinguish between stereoscopic glasses (e.g. native 3D TV support, side-by-side) and colored glasses (e.g. red-cyan, red-blue, green-purple) …

    Your right, after reading that your games mentioned should be placed in there.

    in reply to: Dirt Showdown #201424
    RJK_
    Participant

    VorpX has received different new hooking methods since i have released this profile. You may try alternate hoocking (vorpX config app) or make a vorpx desktop shortcut. Sometimes restarting a game can help, yes.
    I cant speack for F1 and Wreckfest. If the game is officially supported by vorpx please report errors in the support forum. IIRC Wreckfest is not officially supported and user profiles are not always provide 3D (unfortunately).

    in reply to: News on DGVoodoo 2 #201403
    RJK_
    Participant

    Have you read this properly ?

    in reply to: News on DGVoodoo 2 #201386
    RJK_
    Participant

    Again:

    – dgvoodoocpl.ese and dgvoodoo.conf into game folder
    – For a DX3-7 game, d3dimm.dll and ddraw.dll into the game folder
    – for a DX8 game d3d8.dll into game folder
    – for a DX9 game d3d8.dll into game folder
    – If a game is 64bit, take the X64 files.

    – DX9:
    – Rename d3d9.dll to v3d9.dll
    – Open a hex edior
    – Replace any entry d3d9.dll with v3d9.dll in ANY file in the game folder
    – Same as above: d 3 d 9 . d l l with v 3 d 9 . d l l (if found)
    – If nothing is found you may be out of luck
    – Make shure you get the DGvoodoo2 logo before making any changes and without VorpX. If you dont, your game will not work at all.
    – some rare games require v3d9.dll to be present in windows/system32 and windows/syswow64

    – use the vorpX DGVoodoo2 factory profile or one of my DGVOodoo2 profiles
    – Note: they are all different !
    – For DGVoodoo2 settings please refer to its manual

    You may be lucky with your game or not, there is no guarantee that you will have any stereo seperation. Many games dont work at all. DGVoodoo2 support is highly experimental. You will have stereo seperation only with a proper profile. No 3D without. Important: there are differnces beetween different versions of DGVoodoo2. Always use the version that a profile indicates. Note: above 2.6 may not work with vorpX.

    GLIDE:
    – if your game is glide use the glide dlls and the vorpX factory profile (only 2D)

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