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RJK_Participant
Thank you for the Info.
From time to time I might add one or the other game specific dgVoodoo profile with added benefits like Direct VR myself for games that were highly popular back then,
I definatley will add some profiles to the cloud too.
RJK_ParticipantDoes the 18.1.5 already contain the dgvoodoo hook, and if so, how would i use it ? Do i need to make a separate profile for each game with adding the exe to it or would VorpX recognize dgvoodoo automaticly through the inbuilt local profile ?
RJK_ParticipantYou may try the profile for System Shock 2 (with DX9 mod) its been reported for G3D. If that doesnt work, Ralf said the next update will cover DX7/8 games using DGVoodoo.
Dont know though if this will be G3D or Z-buffered only.
RJK_ParticipantThanks for the info. No havent tried WD2 yet.
RJK_ParticipantDid the Watch dogs 1 profile not provide Geometry Mode ?
RJK_ParticipantI think the devs of those “VR” games do not realize that vorpX exists and first of all how good it is. Otherwise they would probably not waste so much money in programming a game which afterwards performs even worse then the original with vorpX.
The same with Hellgate London for example. The original with using VorpX performs so damn good that i will never need to buy the VR version when it comes out.
Nice to read that vorpX performs so good on Skyrim.
RJK_ParticipantUnreal 2 engine has directx 8, this doesnt work at the moment yet.
Apr 5, 2018 at 9:31am in reply to: How to get Riddick: Escape Butcher's Bay Developer's Cut to work with Win 10 #172251RJK_ParticipantIf this is an OpenGL game you should be able to make a G3d profile for it using a game prfofile from around the same age with openGL.
RJK_ParticipantCant wait too see that !
Theres a huge number of games using DX8 like the Unreal 2 Engine for example. Many others claim to run on DX9 but they dont. This will widen the range of games that can be played enomeously !
Thanks Ralf that you took some time for this.
Apr 3, 2018 at 9:27pm in reply to: Is it possible to make the cinema mode screen as big as an ACTUAL cinema screen? #172208RJK_ParticipantOh i understand. For a cinema theater size feeling you would probably need a different environment with a larger room. For my taste putting the cinema screen into the “space” setting looks even larger, like a football field size screen in space. May be you try that one.
Apr 3, 2018 at 4:40pm in reply to: Is it possible to make the cinema mode screen as big as an ACTUAL cinema screen? #172204RJK_ParticipantI think i complained about that -1.00 too before, not shure what the reason was though, i think it had soemthing to do with the border you still can see in that mode. But On the other hand no matter how close you pull the image you will alway see a border when turning your head. How close do you want to get ?
RJK_ParticipantWOW Ralf, for me these are REAL good news !
I ve been developing some software for the past 20? years, oh my goodness, and i know how difficult and time consuming some things can get. I did not expect this and – nice belated easter egg. Dont worry i will not expect anything but I will definately get into it when availiable.
RJK_ParticipantProviding a DGVoodoo hook at least in mono could help in some cases like yesterday i played dungeon keeper 1 through dosbox. For this game there is an update d3d101 for DX/and/or 3DFX which can not be used with Dosbox because its a windows exetutable. I remember playing that update with great image quality through a voodoo card.
Apr 3, 2018 at 11:07am in reply to: Is it possible to make the cinema mode screen as big as an ACTUAL cinema screen? #172194RJK_ParticipantDont we already have a freely adjustable cinema screen ?
RJK_ParticipantDungeon Keeper 1 with VorpX hahahaha ! Better then Skirim and GTA5 togeter :-)
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