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AuthorSearch Results
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Feb 6, 2022 at 6:08am #209378
In reply to: Ghost Recon Wildlands + First Person mod
dellrifter22ParticipantGhost Recon Wildlands + FPS mod (G3D) cloud profile updated 2/5/2022
-clouds, stars, water reflections, and light sources are now correct in stereo (nice!)
-increased 3D strength for more accurate depth and scale
-decreased image zoom a bit for improved image clarity and FOV (better with vehicles)
-TAA motion blur effect now assigned to vorpX Shadow Treatment for toggle options:Auto = motion blur on static objects/furniture, but clear guns and moving vehicles/NPCs
Turn Off = motion blur on guns and moving vehicles/NPCs, but clear static objectsOr if the slight TAA blur bothers you altogether, you can try the other AA methods in Game Options to see which you prefer.
I have been quite pleased with how the authoring tool (and a bit of patience) has been able to bring this profile together with near flawless G3D. It is very rare that a dx11 game has correct stereo shadows and lighting effects. Now all that remains to fix are decals for wall art and bullet holes (if those are even possible, I’ve always struggled with decals..Ralf?)
Anyway, worth trying out with the mod if you own Wildlands. I prefer the stealthy approach, but as you can see here, it can now play like a Far Cry game if you want:
p.s. oh, I get a crash sometimes when trying to access my loadout menu directly, but I’ve found if I indirectly access it by opening the skills menu first (press J), I can navigate to loadout from there okay.
Dec 18, 2021 at 2:44am #208051In reply to: vorpX 21.3.5 Available Now
wolfhParticipant@Ralf
what will be the content of the vorpX 21.4 release ? And when can we expect the release ? Far Cry 6 and Assassins Creed Valhalla Z3D profiles and a Cyberpunk 2077 AFR 3D Mod would be a great Christmas gift !
+10000 Assasins Creed Valhalla
Dec 9, 2021 at 1:03am #207805In reply to: WMR Headsets Require SteamVR Runtime?
CrunchyGlassParticipantWant to add that “OpenXR session init failed” popup will still occur on some apps that used to work (Far Cry 5 / mpc-hc) since roughly the last quarter of November 2021. OpenXR is used by mixed reality portal and SteamVR also confirms OpenXR is being used.
The only way to run those apps is to set VorpX to use SteamVR.
Using samsung odyssey wmr headset,
Dec 8, 2021 at 3:52pm #207792In reply to: vorpX 21.3.5 Available Now
Lawrence1962Participant@Ralf
what will be the content of the vorpX 21.4 release ? And when can we expect the release ? Far Cry 6 and Assassins Creed Valhalla Z3D profiles and a Cyberpunk 2077 AFR 3D Mod would be a great Christmas gift !
Dec 5, 2021 at 3:30pm #207722In reply to: Wolfenstein TNO + Gamepad issues (head tracking)
vintagerParticipantThank you for the info, Ralf! Any ideas re my original question, i.e., what I could try to get both inputs back? It used to work, stopped working between two game starts yesterday. Like I said, I tried restarting everything, deleting and reloading the game profile from the cloud, etc.
> Natively gamepad input usually handles walk/run in an analog way,
> i.e. there is no hard switch between walking and running
I don’t think that’s true at all. Most modern 1st-person games (Cyberpunk 2077, the Far Cry series, Rage, Wolfenstein TNO + TNC, etc.) have standardized gamepad controls: RT for shooting, RSTICK for looking, LSTICK for walking, A for jumping, B for crouching, X for using / picking up stuff / reloading. Beyond that, there may be differences, but these seem to be set in stone. Sprinting / running is *always* done via pressing and moving the LSTICK, i.e., there *is* a hard switch.Check out the following links:
Cyberpunk 2077: Complete Controls Guide for PS4, PS5, Xbox One, Xbox Series X
https://guides.gamepressure.com/farcry4/guide.asp?ID=28962
https://guides.gamepressure.com/farcry3/guide.asp?ID=17583> With the override walk/run (obviously) works like keyboard walk/run with two distinct velocities.
It’s not about having a gradual buildup in speed (Wolfenstein has none, and neither does Cyberpunk), it’s about how you switch between the two velocities. The native mapping makes me press the LSTICK for that; Vorpx’s override messes it up and starts analyzing how far I’ve moved the LSTICK. It doesn’t seem to allow me to get the switch back. I have to be very careful when touching the LSTICK lest the guy start sprinting like crazy.Oct 25, 2021 at 8:45pm #206955In reply to: vorpX 21.3.5 Available Now
dellrifter22ParticipantOK, thanks for the explanation.
I hope you won’t forget about it entirely though. I think dx12 Z3D is the current and foreseeable future we face, and any breakthroughs to expand these tools would be beneficial to our community efforts.
A.K.A. I wish I could get games like FarCry 6 and the recent Call of Dutys working :)
If only they were dx11 … fuuuuu :)
Oct 23, 2021 at 5:36pm #206887In reply to: vorpX 21.3.5 Available Now
RalfKeymaster21/10/23
vorpX 21.3.1 has been releasedEvery now and then it’s time for a bit of spring cleaning, occasionally even in late October. ;) That’s what this maintenance release is about: lots of annoyances and uncritical bugs fixed, also some minor improvements. Some things you may have noticed, others you probably haven’t. Reasonably complete changelog below:
Improved/Fixed
- Improved: Smarter profile merging during database updates.
- Improved: Minor config app layout modernization.
- Improved: Hooking conflict warning shown as overlay if hooking isn’t prevented.
- Improved: Revised DXGI hooking.
- Fixed: DirectVR scanner start via keyboard shortcut could fail (e.g. Borderlands 3).
- Fixed: Some settings in the vorpX menu didn’t update properly occasionally.
- Fixed: Resident Evil 2 FOV mod UI (and probably other mod UIs) weren’t visible.
- Fixed: User shader definitions for official profiles were removed during update.
- Fixed: Pixelated cinema/immersive screen with ‘Generic VR Headset’ device.
- Fixed: Installing hook helpers could fail occasionally if requiring admin rights.
- Fixed: DX12 settings weren’t handled correctly during database updates.
- Fixed: DX11: switching to/from highest Clarity could occasionally crash some games.
- Fixed: DX9: some vorpX UI elements drawn out of place under some circumstances.
- Fixed: vorpControl didn’t exit cleanly when switching from admin to non-admin.
- Fixed: Waiting for dialog confirmations wasn’t reliable under some circumstances.
- Various other small fixes/improvements and some internal refactoring.
Profile Changes/Fixes
- Quake 4: fix for blurry textures on modern GPUs added to DirectVR auto settings.
- Metro Exodus: a bunch of additional shadow shaders defined.
- Borderlands 3: More reliable hooking, DirectVR tracking added, defaults fixed.
- Fallout 4: hang on launch when run fullscreen in Generic 3D/headset mode.
- Elder Scrolls Online: HUD shader definition fixed for latest game version.
- Halo MCC: CE: DirectVR Weapon Hide added, G3D fixed for latest game version.
- Far Cry 3: Blood Dragon: DX11 .exe detection fixed for latest game version.
Lawrence1962ParticipantI guess vorpX 21.4.0 will be released in December with various official profiles. That Ralf don’t give us a heads up here, is a hint that we can’t hope for an earlier release of a Far Cry 6 profile than December. Vorpx usually doesn’t support every game from day one.
In that cases, i always use the Vorpx Desktop Viewer or Reshade’s Depth3D Companion App from day one until we will get a vorpX profile.
(Please use in the Companion App the Full-SBS option in the SuperDepth3D_VR+ settinngs = Super3D_Mode=1)
dellrifter22ParticipantI see there are already some mods on Nexus to increase/customize both weapon viewmodel fov and driving in vehicles fov. These were the 2 main issues preventing an ideal FullVR mode experience in FC4&5.
If we can get some Z3D, this might be a good Far Cry to pick up. And no anti-cheat yet as far as I can tell.
Aug 28, 2021 at 9:28am #205888Topic: Hardware Questions
in forum General vorpX Discussion
Lawrence1962ParticipantMy Setup:
Reverb G2
RTX 3080
Ryzen 7 2700x
16GB Ram
Evo 970I want to buy a new CPU and new Ram. This PC is for Vorpx only and will not be used for other things.
I want to play Singleplayer Open World Games like Far Cry 6 and Dying Light 2 in 4K and preferably in Ultra settings.
Are a Ryzen 9 5900x and 32GB Ram too waste for vorpx only ?
Or are a Ryzen 7 5800x and 16GB Ram a good setup with a RTX 3080 and a Reverb G2 ?
Jun 1, 2021 at 6:21am #204442In reply to: vorpX 21.2.3 Available Now
cbrobiParticipant@Ralf, in the official profiles for Far Cry 3 (z3d) and Watch Dogs (z3d), the 3d depht option is set way too far, even on the lowest(nearest) value, which is 0.5. This makes medium and far distance objects extra small and weirdly looking, and there is no 3d in the middle to close distance from the character(in full vr and immersive screen too). I’m saying that because in the other far cry profiles(for example far cry 4 and 5) and watch dogs 2, this setting is perfectly fine and balanced. Maybe nobody cares about z3d in these games, but g3d runs extra stuttery on my pc. Pls Is there a way you can edit that option in these profiles to make so that the 3d depht can get closer ( like it does in the other profiles, also in all other game profiles I tried so far)? thanks
Apr 9, 2021 at 4:20pm #201755In reply to: A little more info about custom resolutions
lipplogParticipantHi, seems to depend on the game , maybe due to their render engine they restrict it ingame who knows ? whats about far cry 4 does it work there ?
I just tried Far Cry 4, and yes it works. Was able to play in 2560×1440.
Apr 9, 2021 at 10:39am #201749Topic: A little more info about custom resolutions
in forum Technical Support
lipplogParticipantHi guys,
I was hoping to clarify a few things about custom resolutions. Despite inputting all the recommended ones from the vorpx configuration panel, some games still refuse to show them as an option.
For example, in the Far Cry 5, post by @dellrifter22 here…
…the recommended resolution is 16:9 (2560×1440). But after adding the res to my Nvidia settings, the game still won’t go higher than 1920×1090.
What could be the reasons for this?
Mar 27, 2021 at 1:46am #201444In reply to: Avatar (SBS) Profile Settings
senoctarParticipantThere is a list on PCGamingWiki with Native 3D support https://www.pcgamingwiki.com/w/index.php?title=Glossary:Native_3D. Of course it’s not comprehensive, you might notice Avatar and Far Cry 2 are not there.
Of the 37 games, 16 have vorpX profiles (based on the data that you are probably filling in on the wiki). At least Shadow of the Tomb Raider is SBS in the official vorpX profile.
I used SOTR profile to hook into other DX11 games supporting SBS. Now it should be possible for older DX9 based on the Avatar profile.Jan 17, 2021 at 5:03pm #199721In reply to: oculus headset not found
iznogood112Participantusing the link cable i got it working after changing the refresh rate to 0.
see https://www.vorpx.com/forums/topic/far-cry-4-black-screen/page/2/ thanks to the post by Vintager -
AuthorSearch Results
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Search Results
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Topic: Hardware Questions
My Setup:
Reverb G2
RTX 3080
Ryzen 7 2700x
16GB Ram
Evo 970I want to buy a new CPU and new Ram. This PC is for Vorpx only and will not be used for other things.
I want to play Singleplayer Open World Games like Far Cry 6 and Dying Light 2 in 4K and preferably in Ultra settings.
Are a Ryzen 9 5900x and 32GB Ram too waste for vorpx only ?
Or are a Ryzen 7 5800x and 16GB Ram a good setup with a RTX 3080 and a Reverb G2 ?
Hi guys,
I was hoping to clarify a few things about custom resolutions. Despite inputting all the recommended ones from the vorpx configuration panel, some games still refuse to show them as an option.
For example, in the Far Cry 5, post by @dellrifter22 here…
…the recommended resolution is 16:9 (2560×1440). But after adding the res to my Nvidia settings, the game still won’t go higher than 1920×1090.
What could be the reasons for this?
