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  • #218556
    splurk
    Participant

    Hi all,

    As I see some questions about this profile, let me share my experience.

    Here is my review of the Starfield Alpha v0.2 rev.b profile.

    First it is available only on Vorpx Beta 23.1.0. Do not try to get it on official Vorpx official release.

    I have a Ryzen 7 5800X3D, 32GB DDR and a RTX 3080 10GB. I’m playing with a PICO 4. When talking FPS, remember that game FPS is divided by in headset. In other meaning, you need to be able to get 60FPS min to have 30FPS in the headset. My max FPS in 90FPS (due to 90Hz headset).

    The game hooks without any problem. However stereoscopic 3D works (Z-depth) with some limitations:
    – For any reason, I have stereoscopic 3D working on 16/9 or 16/10 screen width. I have not been able to get it with a custom resolution 2160×2160, though the game is fully playable without 3D. This is sad because having too much pixels have probably an impact on my performances (see below).
    – If my resolutions is less than 1700 pixel height, then I start to have a lot of artifacts if Z-depth is enable. So my best performance tradeoff is 2720×1700 with stereoscopic 3D, and a dynamic resolution of 85% without artifacts. In such conditions, I can maintain 50-60FPS when walking in New-Atlentis, and 90FPS when exploring planets (a little bit less in forest or fauna planets). Of course I am using the FSR bridge mod mentioned in this topic. However sometimes the performances starts to drop drastically without any reason, especially when switching between menus and going back and forth to the game. I have manage to resolve that by going to main menu a few seconds and return to the game. Sometimes I have to close the game and restart it as the performance drop seems to be stuck.
    – With 2720×1700 resolution, the game tends to crash at startup in a random way. I have to try 2 or 3 times before getting to the game menu. This is a side effect of Vorpx as it never happens without it.

    Now I add a note regarding the last patch from 21 November:
    – DLSS is officially supported. However I have found that performances are worst with Vorpx compared to FSR + bridge, litteraly worst. When using Vorpx and official DLSS, I can’t get more than 20FPS, even with “Ultra performance settings”. So for the moment I will keep using the FSR + Bridge, even if I will do some extra tests that needs to be confirmed.

    #218554
    Ralf
    Keymaster

    vorpX is actually supposed to rename the SteamVR desktop theater .exe automatically since SteamVR exists. It even checks every few seconds while running to not miss any potential changes at any time. When exiting vorpX the .exe name gets restored. One of the many little quality of life things vorpX does usually unnoticed.

    If that doesn’t work for you, try to launch SteamVR before vorpX. That way vorpX can be sure where to find the desktop theater, without SteamVR running it has to guess. Usually that guess works well too, but it might not be 100% reliable under all imaginable circumstances.

    #218549
    Ralf
    Keymaster

    With extended displays that should work, but I’m not entirely sure how practical it would be.

    You have to be aware that you might face all the potential annoyances that you might encounter when regularly adding/removing any other (actual) extension display. E.g. apps that remember their window positions without doing sanity checks might end up being displayed at positions outside of your actual monitor – even after disabling the virtual one!

    Better just use the virtual monitor as intended. It’s supposed to improve things and make them easier at the same time. The simplifying part gets lost when using it as extension display.

    M134Minigun
    Participant

    Hello everyone!

    I’ve been hitting my head on the wall on this, looks like BF2042 is not in the compatible list, nor anyone had even dared to run it since I looked on the forums and not a single post about it, has anyone been successful on making it work with 2042? it has been more than a year and I was surprised that there is not a single cloud profile for 2042 :(

    Any help to get this to work would be really appreciated >.<, I already made the hotas work with this game, I just need to make Vorp to work with it so that I can use the freelook button and look around while flying >.<

    Thanks in advance.

    #218466
    Ralf
    Keymaster

    Games only render the field of view that you actually see, they don’t provide the means to render a 360° spherical projection. The perspective projection used in games also only works up to 180°, and even that – quite literally – is already a stretch.

    If you would render a game with the maximum per view 180° FOV instead of the correct headset FOV the image would be heavily warped/zoomed out in your headset while playing. Also you would have to convert the recorded video to a (semi-)spherical projection in post, which – to make matters worse – wouldn’t even work well from a single image rendered at 180°.

    What you would actually have to do is either reimplementing a game’s renderer so that it does spherical projection directly or rendering multiple perspective views with a smaller FOV at the same time and then stitching those together and convert them to spherical projection. Both things are entirely out of vorpX’s realm. Also both would be quite slow.

    naomha
    Participant

    I’ve been working on this for close to 5 hours now. I tried to get Vorpx to work with RE7 in Steam and it just hangs, takes forever. Ends up bringing up the box that asks if you want a hook helper, do nothing, quit program, etc.

    Let me make one thing extremely clear. Bringing up Task Manager I have ZERO background apps running. ONLY mandatory systems. I even shut down my ICU software and my GHub software just to be safe.

    I’ve tried hook helpers, running in admin mode, etc. Nothing works. I’ve uninstalled, rebooted and tried everything I know to do and Vorpx just won’t hook. That was about 2 hours of my time.

    Then I tried to go on over to the Epic Store and try my hand at Metro Exodus. Again, over an hour of NOT hooking.

    I have the Quest (Meta) program running (mandatory for Quest 3) and besides Steam or Epic nothing else. No Local or Cloud profiles work. I don’t get it. I’m not dumb. I’ve been building and maintaining personal computers for 30 years. Vorpx just will NOT work on my system.

    System build is: Asus ROG STRIX Z590-E Gaming mobo
    Intel Core i9-10900K
    32GB G.Skill Ripjaw DDR4
    Geforce RTX 3080
    Win10
    Logitech G910 Lightsync RGB gaming keyboard
    Logitech G502 mouse
    Logitech Z5500 550W 5.1 surround
    Thermaltake View 91 Super Tower
    Corsair H150i Elite Cooler
    Corsair 950W Silent Runner PSU

    Any help would be appreciated as of right now I’m feeling I just dropped $40 USD on something that won’t work. I’m getting ready to try my hand at Metro 2033 to see if that will work but I’m not holding my breath at this point. Thank you.

    #218356
    Schroedingercat
    Participant

    Ah! thank you, excellent advice that I didn’t even think to check. I will see if that was the cause of the problem after I get my headset back lol. Appreciate all your blood sweat and tears on making my dream come true here!

    #218229

    In reply to: vorpX 23.1.0 BETA

    Marozaki
    Participant

    I played GTA5 in the beta version.
    Gestures were perfect for driving and shooting, but they had the following problems.

    ・Even when I get out of the car, the viewpoint cannot be moved from the top of the car.
    ・Because the HUD size is 0.40, the GPS and route layers are displayed out of sync.
    ・Edge peek becomes impossible and a bug occurs where you take out your phone.

    I have high expectations for the future of vorpX.

    #218124
    Mazzle
    Participant

    I can’t even get as far as you do. My bg3 crashes before I get a hooking message, but runs fine if I tell vorpx to not watch.

    Do you run mods, specifically the native mods (like WASD or camera tweaks) or the mods that require script extender? It seems like those tools also use hooking/dll injection to do their thing. I tried disabling them, but it still crashed for me. But I did it manually — I just moved NativeMods, dwrite.dll, the modified bink and SDL.dll out of the bin directory — so perhaps I missed something.

    Have you tried the beta of vorpx that has a lot of experimental new stuff in it? I’m thinking of giving that a try.

    #218118
    Mazzle
    Participant

    To avoid polluting the main thread, let me add my question to this one since I’m also failing to launch.

    When I have vorpx enabled, Bg3 is crashing pretty early in the load process. I don’t even get to the point where it says anything about hooking. It just dies with no error message and no windows. If I tell vorpx to stop watching, it loads fine.

    It’s definitely set up to use dx11. (I put the setting in Steam’s launch setting and enabled it in the BG3ModManager, which is how I usually launch Bg3.)

    I did notice one weird thing. On one of my attempts to get it to work, I stopped vorpx from watching, launched the game, waited until the point when it would crash if I had vorpx enabled, and then told vorpx to start watching again. I did see a window pop up that said it was attempting to hook to bg3_dx11.exe, but it didn’t seem to succeed.

    I do use a good number of mods. I tried disabling all of my native mods (wasd, native camera tweaks, and game speed) and ScriptExtender, but that didn’t seem to help.

    It’s been a while since I’ve used vorpx. It did update and download a new profile library when I first started trying today. Any ideas what else I could try?

    TheLastStarfighter
    Participant

    Let’s see if we can get Syndicate 1993 to work, if it worked for 3dsen, we can make it work too no? All joking aside, why are games so crap nowadays, and 30/35 year old games are still fantastic? You’d think strategy, 4x, space exploration would have evolved. Nope. Mindless shooters and garbage pumped out non-stop. I would even settle for the same games remade with the Unreal engine

    Ultima Exodus – 1983
    2400 AD – 1988
    Battletech C64 – 1988
    Psychic War – 1989
    Phantasy Star 2 – 1989
    Buck Rogers – 1990
    Star Flight Sega Genesis – 1991 (Original 1986)
    Star Control 2 – 1992
    Wing Commander: Privateer 1993
    Master Of Orion – 1993
    Xcom – 1994

    These games have LOADS more interactivity in their (sandbox) game worlds than most new games, they never age out. They had great stories and fun play mechanics and were usually made by ONE guy in his mom’s basement. You look at the giant triple-A games today, they’re mostly garbage, terrible stories, and boring lore. WTF happened? I’m so sick of seeing a game that looks fantastic, and after a couple of hours, I’m bored to tears. Skyrim is a perfect example, bland characters, convoluted story, boring fetch quests, if it wasn’t for the game world this game would put you to sleep. It’s like people got dumber as computers got more advanced.

    I knew when I went to the computer store in the 80’s, I would be coming back with a QUALITY title… now I buy a game on Steam and return it almost the same day. Half the games suck, the other half are just O K.

    A perfect example is STARTOPIA (2001), this game is a masterpiece. So when developers tried to copy the formula and released the steaming pile of crap that is Space Base Startopia, 20 years later, I was floored. How can you take something incredible and turn it into garbage… all you had to do was do the exact same thing with new graphics?!?!? You didn’t even have to come up with new ideas. This should have been a no-brainer.

    The fact that we’ve found aliens, and even THEIR current ship designs are bland and boring is very telling. If not for VorpX and VR, the future would suck!

    #218031
    willkiel66
    Participant

    Fallout 4 VR with Gingas VR mod and Wabbajack was extremely easy to install. It took time to set up but looked fantastic. You just follow the guide and video to the letter and it works. I played it a couple of year ago. You need the regular Fallout 4 and the DLCs to get it to work. I think there has been a few recent upgrades to the mods and added into wabbajack so it should be even better.
    I find standing much more immersive, though I loved games like bioshock series and metro series using Vorpx and an Xbox controller sitting downs so I can imagine using Fallout 4 and Vorpx will be pretty neat as well, especially with graphics mods.

    #217978
    drowhunter
    Participant

    There’s a profile for this game that does full G3D and FullVR and it’s really, really good. Even 6Dof works (kind of)

    Only thing I needed to do was map the headtracking to to right joystick with an anti-deadzone of about 0.3

    The issue is while the yaw works well enough the pitch is totally whack.

    When moving head up or down the world moves with you.

    There is an option to lock pitch but it doesn’t work.

    If there was a way to simply tell Vorpx to simply ignore the tracking data for pitch altogether it would be perfect.

    Ralf since Vorpx is obviously in control of receiving the pitch from the headset could you add an option to ignore it please?

    I also tried turning the Y sensitivity on the joystick to 0, but it doesn’t do anything, in guessing because it doesn’t actually seem to be moving it’s not the in game joystick that is causing the actual problem.

    E.g even looking down in the game if you push to the absolute bottom it switched the camera to look behind. and when pushing the joystick all the way up the have only moves your head like 2 degrees this is just how the game works.

    it seems that in full VR Vorpx is the one causing this world movement on pitch.

    #217968
    Ralf
    Keymaster

    You may have to press a trigger/button to activate motion controllers ingame, nothing else.

    Don’t touch anything in the vorpX menu aside from the resolution and potentially the framerate cap. If you have a fast PC you may to want to set it to ‘small delay’ instead of the default 66%. That will allow the game to run at the full refresh rate of your headset if you don’t overdo with the graphics details.

    Everything else you really need to know gets displayed in the headset when you launch the game. No need for an external readme. Check the huge instructions panel on the right and the info panels that are displayed when you go through the tutorial.

    The general features are listed in the aformentioned instructions panel. As far as less obvious features are concerned the most important one is probably VR optimized vehicle and weapon (aiming down sights) cameras, i.e. the mod adjusts the default camera positions etc. based on gameplay context. Aiming down sights even comes with actual motion controller aiming.

    StonedMagician
    Participant

    To start off, I am currently unable to play VR games that lack a teleport function. If I try, I get motion sick pretty quickly.

    My question is: what (official) VorpX games would be best suited for me? First person ones are out of the question, but would things like Resident Evil 4 or Tomb Raider (third person games) be good for me? I’m looking for answers from people who HAVE EXPERIENCED MOTION SICKNESS in VR before. And before I buy this product, I want to know whether I even should.

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