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  • #16925
    bcozier
    Participant

    Good idea, should be relatively easy to make the menu scale dependent on the set ImageZoom to a certain degre.

    The other option would be to reset the Zoom to default while the vorpX menu is open. One of these will be in the next update.

    Probably opt for the former, since right now the image shrinks in realtime as I adjust the zoom smaller.

    I have to say right now I think vorpx is the killer app for DK2. With games like COD:MW3 BioshockInf and Skyrim (which I don’t own yet and haven’t tried) it makes the sparsely available tech demos look lame with the possible exception of Elite Dangerous. Hopefully you will get a good list of games working with Geometry 3D. I tried Sega and Sonic all star racing with nvidia 3D vision using the red/cyan glasses and it was a real treat but too much ghosting/crosstalk/coloration issues. Just what is involved in custom “vorpxing” a game like that? Takes a lot of time, in same cases is it even not possible, or is at always possible on a custom support level?

    #16875
    Thilus
    Participant

    Am really looking forward to this one, but every time I try to run it with VorpX turned on, it just instantly crashes, don’t even get a game screen =(
    Tried different GFX options and DX 9 and 11, no effect.

    Thilus
    Participant

    Ace Combat seems like a great game for the Rift, and VorpX seems to do quite well with the visuals, but I’m trying to find a way to make the headtracking work.
    ACAH has pretty good support for gamepads, and I have no problem making the analog view panning work with a gamepad as normal, so I got excited when I found the ‘Headtracking as Gamepad’ option inside VorpX. However, I can’t seem to actually make it do anything. I don’t know if this is a problem with the specific game or if I’m doing something wrong, or what. It could be that the game simply doesn’t recognize the gamepad emulation, but I wanted to know if anyone else with more experience has tried this or is interested, because ACAH would be a wicked game for the rift, even with no 3D.
    I enable ‘headtracking as gamepad’, but no amount of screwing around with the axes or device number or whatnot will get any response.
    When I enable this option, is VorpX creating a virtual joystick? If so, how do I get a game to see it?
    Is it hijacking the input from an existing joystick? I’d like to find out more, because I imagine many games get their headtracking from this method.
    Any responses are appreciated, and I’ll update if I learn anything.
    Thanks to Ralf for this sweet driver, I’m having great fun with it despite these issues ^_^

    #16837

    In reply to: Skyrim

    TiLT
    Participant

    Anyone tried out the Skyrim Beautification Project ENB yet? I used an injector to get it up and running after verifying that it looked good on a regular monitor, but the results were mind-boggling in the Rift. Things like trees and fish would pop through every other item in the world, being drawn differently for each eye just to make it worse. The 3D became flatter and uneven. It was pretty much unplayable.

    Was this just a freak incident on my side, or is this something others experience too? All the other essential mods from that project work fine with the Rift, it’s just the ENB that messes things up.

    #16826
    BoredGamer
    Participant

    Anyone have this working on the DK2 on VorpX 0.7.1? I can’t even get it to hook.

    Heikki360
    Participant

    Thanks for the answer Ralf!

    No, i don’t do anything special, it’s running in true fullscreen mode. This happens even with only DK2 as a display, not only in extended mode, which makes no sense at all. Same thing when i select my regular TV as the only screen, the game runs in VorpX mode but the “multi cursor” error doesn’t disspapear.

    D2R does not work for me in Skyrim, i get the following error when launching the game in that mode:

    Other games like Alan Wake or Mirror’s Edge work just fine. By the way, i’m using Windows 8.1, R9 280X

    I hope this feedback helps!

    #16479
    SvenH
    Participant

    I tried different things further but I am still not able to get it to work.

    I have tried this morning with AC as well and similar issues. I am not able to get VorpX running.

    These is a summary of the issues and will update once solved.
    1. Vorpx config window not working. Seeing only a transparent window Frame
    2. Cockpit view for F1 201x and even AC disjointed, meaning I can see the Cockpit in each view but if both eyes are opening, the Pictures are not matching
    3. headtracking not working
    4. Position tracking not working

    Regards
    Sven

    #16385
    Ralf
    Keymaster

    Skyrim is a very taxing game, and rendering everything twice doesn’t exactly help. Outside it is very hard to get 60fps in Geometry 3D even with a high end machine. Not much vorpX can do about that. Try to lower the graphics settings in Skyrim until you get an acceptable result, also please try a install without any mods in case of problems.

    For shadows you might have to set bDeferredShadows=0 in the Graphics section of your skyrimprefs.ini. vorpX tries to enable shadows without this fix, but maybe that fails on your PC for some reason.

    Geometry 3D is on per default im Skyrim. Not sure why pressing delete doesn’t do anything for you unfortunately. Normally [DEL] opens the ingame menu, which allows you to change the game configuration. There is an entry called “3D-Reconstruction” which should read “Geometry 3D”. In that menu you can also make the 3D effect stronger if you wish to. Although it should look pretty natural with the default setting.

    #16364
    SnowDapples
    Participant

    Yea, tried a different folder on the save drive, then a folder directly on C and even tried installing on a different drive, all give the same problem.
    Also tried rebooting, still same problem.

    I can do the report thing after I get VorpX to run ;D

    #16345
    sharkeh
    Participant

    I had a problem with the convergence and had to manually adjust the IPD in the in-game menu. The normal value I use was way off, I had to lower it from 65 to 62 or 63. Even then the closer I get to things the more off the convergence is. Also, is there a way to change the scale of your hands/weapons? they look massive and it seems weird.

    Keep up the good work Ralf, it’s getting there.

    Anagmarius
    Participant

    hello everyone, happy Saturday! thanks Ralf for getting a version of vorpx out to us so fast for DK2.

    Im having issues trying to close the vorpx windows that pop up when I start up Skyrim, specifically the second window that talks about calibrating head position tracking using [SHIFT][SPACE]. the first window that pops up about the fov 120 tip I can click the ok button, or press enter and that one goes away.

    I cant get the second window to disappear at all, ive tried every button on my keyboard, including shift+space, and every other conceivable combination I could think of, even rolling my face across the keyboard didn’t work (that’s my go to default for fixing things).

    Skyrim runs fine other than that, just a window in front of my face that floats around everywhere I go, I think I shall name it Fred.

    Thanks in advance for any suggestions everyone, have a great day!

    #16312
    Ralf
    Keymaster

    @ becozier: As said in the original post, not even all games were tested with the current build to get it to you as fast possible. So I can’t provide you a list currently unfortunately. Documentation will be updated over the next weeks. Thanks again for your patience.

    Head tracking works with all games that had head tracking with DK1. Just the POSITIONAL tracking is Skyrim only.

    @ Victor: Please check the documentation that comes with vorpX. It has a dedicated page with information in regard to the best DK2 configuration.

    #16286
    Ralf
    Keymaster

    Given that vorpX is able to hook into an unsupported game, it will usually run without Stereo 3D but the most important VR functionality (head tracking etc.) working.

    To get S3D in unsupported games you can try to rename the game .exe to a known game using the same engine (hl2.exe for example in case of CS), but that may or may not work at all. Even if it works in general, the result will be less than stellar in most cases. Almost all newer titles require game specific effect fixes.

    #16249
    Snjper
    Participant

    As of me posting this.. vorpX DOES NOT officially support the DK2.. this is just a way to make it work.. This also works for other games that support TrackIR..

    I’m quoting my AC post…

    http://www.assettocorsa.net/forum/index.php?threads/oculus-rift-thread.1368/page-47#post-230258

    How I go this working…
    To be clear this does require that you purchase vorpX and I don’t want to come off like im selling it… There is a similar free app but I couldn’t it working..
    vorpX does not officially support the DK2 yet which means its somewhat buggy….
    So buy it at your own risk… It works for me but may not work for you…

    Some problems…
    Apps do not work – they did at first.. i think — Oddly my app works minus the menus… (works very well on the rift too)
    AI does not work… I tested 1 AI – 50 AI… the game crashes trying to load the first AI car..
    99.8% sure these are vorpX issues..

    My setup…
    DK2 = Extended Desktop with the rift being the primary monitor
    Launch AC — Set RES to 1920×1080 74/75hz
    Launch vorpX – (It has crashed a few times.. just keep launching it..)
    open the vorpX control panel form the system tray and change some settings
    Display/Monitor drop down is set to system default
    Oculus Profile is set to Do not use a profile (use the ingame app to set your IPD and vignette) (remember your IPD for later..)
    everything else leave unchecked.

    TrackIR I changed the tracking to (one : one) and as always I disabled the XYZ axis because AC still has issues with those getting stuck..
    Freetrack might work..

    When you launch the game you will receive an error about tracking… even though its off.. just hit enter..
    Once in the game hit DEL and start changing the vorpX settings… IPD calibration tool is on the second page/tab.. this is the best way to calibrate your eyes..

    If you need to edit something and you haven’t figured out how to look at the desktop cross-eyed.. just hit the power button on top of your DK2.. This will throw everything back on your main screen.. When you’re done turn the DK2 back on you’re ready to go…

    Seems kinda easy reading over this but it was a pain in the butt at first… Let just say I can see very well cross-eyed now…

    Lastly can also make a video if needed..

    https://www.youtube.com/watch?v=WVtEiZhLK8o

    https://www.youtube.com/watch?v=R-IwvWvEoyo

    #16222
    what595654
    Participant

    I think part of the problem was 1. the recent news update, plus 2. your past history of updating.

    1. The recent “preview” screamed as if a new version of vorpX had Skyrim working with positional tracking. I know I bought it just for that reason, and I know now others have as well. Even though it stated in the article that it technically wasn’t out. The impression gave, that it was just around the corner.

    2. From reading other comments on this forum, it seemed like you have done this before. You released the product, got a bunch of sales, and then didn’t update for a very long time. Although in this case, you didn’t release anything, and I bet you got a bump in sales with that article.

    Teasing Skyrim as working with positional tracking, and then saying well I have no timeline on when it will be released, makes it appear as if you are not even close to having it ready, or your starting from scratch, which is opposite of what the recent article and video imply.

    If this was free software, or much cheaper, I think most people could stomach the long release times. And I know I’ll probably get flamed for sounding impatient. But, at what point in software development, where you are taking peoples money beforehand, do you say, this isn’t right. And I am not basing this off of the DK2 update only because you are right in saying it hasn’t been that long. I am referring to vorpX since the beginning.

    I think the advice given was fair. It would be better to provide smaller, more frequent updates, instead of giant releases. Having a Skyrim only update would suffice for many, since apparently you have most of it worked out according to the video. Even if things were messed up, it should still be playable, and we could look forward to updates when it is all fixed up.

    I too have no way of really using your software after I bought it. No rotational or positional tracking for DK2 in any game I’ve tried.

    I have no issue waiting for software, but the price of admission, and the amount of time you take to update seems dubious. I feel cheated giving $40 for something that doesn’t work much at all. I know that is my personal opinion, but I also know I am not the only person with that opinion.

    I do want to say that I appreciate your customer service. It’s been really good.

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