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  • #215279

    In reply to: Hogwarts Legacy

    mr_spongeworthy
    Participant

    I too have been unable to get Hogwarts to launch with the available cloud profiles unfortunately. The profile that says it was created with the beta will not even download. I expect these may be beta issues (Ralf did very clearly warn us that his beta is really a beta.)

    #215215
    Retroactive
    Participant

    Windows 11
    Intel i7-9700 3ghz
    32gb DDR4
    GTX 1060 3gb

    Standard Windows defender

    So far the only games I can get to run is fallout 3 and oblivion everything else, even cyberpunk with and with out the mod you guys have on your page I get a white hourglass icon that spins and you here the music.

    I have even tried lowering the graphics to the lowest settings available (which of course make the games look like trash) and still the same thing. I can watch 3d SBS movies find in it but I was able to do that in Bigscreen VR. and I can run VR games like skyrim VR and Fallout 4 VR on high settings no issues.

    #215158
    MarcDwonn
    Participant

    Would be nice to have some info on this. I played DL2 on flatscreen last year, and at first i thought that it’s not as good as the first one. Then i replayed DL1 and clearly my memory was better of it than it was in reality.

    What i’m saying is that it’s a great game with much future potential. If it gets the same treatment from Techland as the DL1, DL2 could even surpass it in the end.

    I’ll definitely would love to replay it with vorpX sometime later this year.

    #215122

    In reply to: Red Dead Redemption 2

    celticspike
    Participant

    Not really same, reshade even in 4k looks worse than vorpx and I can never adjust 3d as good and as comfy to the eyes as vorpx has. There are games that vorpx wont work with that I tried to use reshade, but eventually went to just playing in vr with a flat screen because half resolution of reshade solution just wasnt good enough.

    dude I specifically said its not the same in my post, that Raif has since deleted, that its not the same as native Vorpx. but its the only option left now so was worth me pointing it out.
    I would however recommend you checking out Paradidse Decays latest video on Hogwarts Legacy as he explains how to configure the shader in reshade to get the best 3d effect.
    hopefully you see this before Raif deletes this one too.

    #215114
    geogan
    Participant

    I just tried running latest Cyberpunk on Pico 4 over Virtual Desktop and I also can’t get the full 3D mode working – it only displays as flat screen in VR headset. I can see the VORPX menu and did change back and forth from the Cinema mode to the VR mode.

    Also since it is not working is there some way of just running standard monitor mode Cyberpunk i.e disable VORPX completely or do I have to uninstall it somehow? Is it even possible to uninstall itself cleanly from the Cyberpunk install? I would prefer not to have to uninstall, but some disable method.

    EDIT: Actually I see there is a new Cyberengine tweak for Game version 1.61 DLSS – not sure how to install/update it though

    rasen66
    Participant

    I just installed this,set my Valve Index to Steam VR in settings and when i launch games i get an “Oculus runtime init failed,vorpx will not work correctly Swicthing vorpx to Steam VR mode”

    I dont even have an Oculus anymore….How do i stop this error? I have reinstalled Steam VR as well and still get this error

    #215107
    dlee
    Participant

    A few tips:

    Don’t like the extreme, crawly aliasing? You can force sparse-grid supersampling (SGSSAA) and it works with Vorpx. There is a performance hit but it’s less than I imagined it would be. It is extremely good at cleaning up aliasing. I would just disable the game’s ineffective anti-aliasing in the game’s menu.
    https://www.pcgamingwiki.com/wiki/Dishonored#Anti-aliasing_.28AA.29

    Eventually you will get to a NPC dialog that will not work properly in DirectVR mode. The dialog options will not appear. Disabling DirectVR for that conversation is a fix.

    Also, after a successful DirectVR scan you may still not be able to look around. Try climbing an in game object to fix that.

    #215103
    ToxicMike
    Participant

    Once a title stops earning the big bucks support usually goes away. It’s without any doubt incredibly frustrating.

    Oh of course sooner or later every title will not get supported anymore, but there is a huge difference in not supporting a single player game or making it impossible for OWNERS (who paid money for it) to play it since those fu**tards shut down its servers to save money.

    There are probably people who claim “Doesn´t matters, thoaw are old games anyway” and well i say FU** THOSE MORONS! If i paid for a game i want to be able to play it no matter when.

    For example, i just installed VELVET ASSASSIN today (looks great on vorpX´s huge theaters-screen by the way! there are games being not that old and they doesn´t look that good), so i am currently enjoying a 14 years old game from 2009 and this one also runs flawlessly well!

    If VELVET ASSASSIN would require servers, chances are high i couldn´t enjoy it today, even that i paid for it 14 years ago.

    ToxicMike
    Participant

    https://www.theverge.com/2023/2/6/23588083/meta-shutting-down-echo-vr-john-carmack

    That´s the right spirit, ya dipshits! Just cancel even more VR-Exclusive games and shut down servers, this will of course attract even more users get into VR and buy VR-Exclusive titles to begin with!

    Not enough that VR is still struggling, especially this meta-crap, they´re already starting to shut down server(s) of game(s).

    I don´t care what reason they may have to justify such a stupid move, it for sure will not help VR to become “better” in any way. So why even buying their next titles, when they are going to shut down its servers too soon probably?

    Not that i even played ECHO or any other vr-exlusive title lately, let alone multiplayer-only vr-titles, but as a “vorpx-MANIAC” who is playing every game in VR now, i guess we and VR need all the industry-based support it can get, rather than doing the exact opposite META is obviously doing now.

    phat4l
    Participant

    Hi Ralf,
    Thanks for the response, I appreciate it. The hints in the profile don’t really provide any help, unfortunately though. As indicated in my earlier thread regarding this issue, I am running at the lowest resolution, and with all graphics settings on minimum (and raytracing off), yet I am getting screen update rates in response to head movement of less than 1 fps. Even the initial tutorial screen that introduces the mod has massive judder. My CPU usage is around 30% and GPU usage around 15% so it doesn’t seem like it is a system resource issue at all.

    I assume it must be some kind of conflict, but I am at a loss on how to figure out with what. Is there anything else in the log file that could shed some light on this? The only remaining step I can think to try is to upgrade to Windows 11, but I am worried that may lead to other problems – could that be worth a go though? Is there anything else I could do to try to isolate the cause of the problem?

    #215042
    efrain86
    Participant

    Does anyone have an idea why i cant get it running? When i Start it in dx12, nothing happens and i get Stück on oculus home or steamvr (tried both). At dx11 it starts in VR and i can See it on the cinema, but i have no 3D effect, even when all the sliders are to the Max. I want to Play it in third Person in 3d on cinema Mode, because first Person triggers nausea.

    Any ideas? Im using rift S and Standard vorpx Profile.

    #215015

    Topic: Messiah

    in forum User Profiles
    RJK_
    Participant

    Messiah (D3D and Glide) – G3D/Z3D

    This is the first game that i got running in multiple modes with different renderers, very interesting ! You can run this game in D3D (G3D/Z3D) and Glide (Z3D), where in my opinion GLIDE looks the best. Haha who thought Glide would come into VR one day .-)

    The D3D Renderer works stable in SAFE MODE, but doesnt seem to have sound, you may edit the safemode .bat to get the sound back. With G3D certain objects are at HUD depth only, so i recommend Z3D or dont even bother with D3D, just run the game with the Glide Renderer (MessiahGlide3x).

    Requires DGVoodoo2 v2.6 , throw the Glide dlls and the D3D dlls into the games folder, set both Glide and D3D to max memory and “force resolution” to the max, eg. 2880×1620 etc.

    IMRORTANT: If your graphics look blurry in GLIDE mode, choose a higher ingame resolution at 32 bit and force resolution with DGVoodoo2 also. If you encounter one eye become dark, go back to main menu and restart game.

    – Optimized for Cinema Modes
    – Full VR w. Headtracking available !
    – Running GLIDE Z3D recommended
    – Profile available at the cloud

    #214998
    beemzy
    Participant

    After installing the new DLSS3 patch (actually it also has some game bug fixes so most people will want to download this eventually), my VR has stopped working and default view is pancake. If I try to activate the new Frame Gen feature then the game crashes out about 1 sec after the VorpX Mod start screen shows.

    Author of CET, awpsoleet, says an update will be forthcoming as soon as awpsoleet has time. Will this fix the VR?

    Secondly, any ideas on the Frame Gen and how to get that to work or is it not compatible with VorpX Mod?

    lexmirnov
    Participant

    Thanks to the forums I managed to get past login screen (DEL – Disable 3d render until logged in). There’s another issue on WMR HP Reverb G2 Gen.2 – if I use Geometry (“better visuals”) mode, the right eye is black, which would have been great if I roleplayed a pirate, but I’m not. Am I the only one with the issue, and is there a fix?

    Also is there a way to make game textures less blurry? I know it’s 2014 game and it was mediocre in that aspect even then, but maybe some oversampling could do the trick? OpenXR tools or so? In MSFS those utilities made wonders.

    (well, another thing is when I switched the controllers on while in-game, my char started peering into the sky and refused to move. But this might well be my own fault, since I play with mods).

    #214925

    In reply to: vorpX 23.1.0 BETA

    DanThePman
    Participant

    I appreciate that among all available vr software programs only vorpx manages to provide smooth frames without those nasty micro stutters.
    One of many aspects why Im preferring it.
    Even with 100 fps+ other softwares cant manage to provide such a smooth experience.
    However in the past I also noticed that stuttering is only prevented when injecting into a game instead of using the desktop viewer.
    It would be great to also achieve smooth motion when using the desktop viewer so it maybe will be possible to combine it with dlss 3 frame generation in the future.

    Unfortunately Im still having having problems getting it work.
    Here is what I experienced:
    I installed the latest beta version, enabled the virtual monitor and started the desktop viewer.
    I tested The Witcher 3 (DirectX 11 version) with it in full screen mode while pausing the injection “watcher”.
    The ingame settings let me choose between 2 different monitors although only 1 physical monitor was connected.
    I tested the game with both “monitors” but the game felt equally stuttery trying both options while maintaining well over 100 fps ingame.
    I tested everything using the hp reverb g2 in 90hz mode.
    I disabled V-sync in the nvidia control panel and I also disabled directvr game optimization in vorpx as well.
    No custom resolution used.
    As a side note: The image recentering only began to work 5 minutes after starting the desktop viewer.

Viewing 15 results - 271 through 285 (of 2,127 total)

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