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AuthorSearch Results
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Mar 21, 2023 at 4:59pm #215606
In reply to: Vorpx Patreon/Donations Support
mr_spongeworthyParticipantA complex subject for sure. I could see several routes, and am personally happy to pay a bit more for vorpX over time. Nobody here wants to see vorpX go the way of other 3D products. As a general rule I dislike subscription software, and even though it does make those companies plenty of $, it also drives away a lot of potential future users, as well as a lot of long-time users. Take Adobe as an example; no longer a part of any workplace I’m associated with, but was at one point absolutely dominant. Users have moved to products like Pixelmator Pro, which may not offer 100% of the functionality, but offer a very compelling feature set in a product that can be purchased for a reasonable price and then maybe have a small upgrade cost on a major revision only.
I’ll try to keep my thoughts brief (hahahahaha, right…)
1) Charge a small amount per-game for the profiles users actually use. It could be built into the vorpX client (a real PITA I bet). So a customer has bought the base product for a reasonable price, and if they don’t really use it for many games they aren’t out a lot more $. You could include an ‘out of the box’ base number (100?) of supported games, and then charge for the additional profiles. The user would click the game title, see “Basic Z3D Profile for Starfield: $1.99”, or “Advanced G3D & AFR support for Starfield: $5.99” or something like that. Enter the card data (have it stored) and *bang* they’ve got the profile. You could even figure out a way to monetize profiles created by users, IF they wish to take part. If RJK builds 10 perfect G3D profiles, maybe 50% goes to Ralf and 50% to the profile creator when a users buys a customer-created profile? You get the concept. (I expect implementation of this might really suck though.) This would also be a way for Ralf to feel like he isn’t wasting his time refining profiles, since those profiles would immediately produce at least a small return. (I would be happy to pay for perfected G3D profiles for games that already have Z3D only, or a less-than-perfect G3D experience.)
2) Charge for major product upgrade cycles. So much simpler than my first suggestion, but with some downsides. For example, no matter how good your product is, some people will have problems with the new revision, and/or simply like the prior version better for whatever reason. These people will be VERY vocal about their dislike to the new version they “paid for.”
3) Charge a very small subscription fee for a certain tier of the product only. For example, maybe all Z3D profiles are included, but all more advanced profiles (G3D) are subscription based. IMHO this would have to be a fairly low price-point as people are getting overwhelmed with subscription services of all kinds.
@RJK: I’ll try some more of your profiles if you get time. I admit that I notice rendering issues that many people overlook or just don’t seem to care about. I would be *overjoyed* to find properly working G3D profiles of some titles (no shadow issues, no disabled shadows, no lighting issues, etc.) If I use some profiles that work really well I’m absolutely happy to donate. If I haven’t donated already it’s probably because I haven’t found a G3D profile that works as I wish for any title for which I needed one.
@Ralf: You are basically the last 3D solution out there for old 3D systems as well. I know you’re full-speed-ahead into the VR experience, but there is an untapped / abandoned market out there. Add a few more G3D profiles and more 3D modes for old displays and projectors, and hopefully the word will get out in those communities that used to rely on other products.
Mar 21, 2023 at 3:37pm #215602In reply to: Vorpx Patreon/Donations Support
RJK_ParticipantIf i may throw in a thought about “Donations”.
On my webpage, i have many visitors every day. I couldnt really say i am unimportant for many people using the VorpX Gamelist, the Game Engine Comparison or looking for informations for one of another of my 630 vorpx profiles. I regularily get emails with questions about the above and suggestions for new games to fix. In the past say 5 years ive got altogether maybe 5 donations from Vorpx Users, even my website has a nice “Donate” button. I spoke to other “devs” and they experience just the same. Not that i do not appreciate the 5 or 10 Euro from a user and would never complain. Its just the truth that 99,9 % of the people will never donate thinking everything in the web must be free. And i do understand that very well too, its just not possible to donate for every software one downloads from the web. Youlld probably become poor doing so.
For a professional like Ralf it wouldnt be good advise to “hope for some money” on patreon or whereever. Doing so could turn out quite embarassing too like for example only 7 users decide to support VorpX at the end this way even Vorpx has thousands of users. You never know! Just some thoughts …Mar 20, 2023 at 10:15pm #215591In reply to: Vorpx Patreon/Donations Support
RalfKeymasterThanks for the super nice ‘rant’! The forum software considered it spam first, but I could salvage it before it was gone. As an additional way of support maybe Patreon is worth thinking about, but as a sole way of distribution it just isn’t what I want to do.
Patreon is absolutely the right tool for artists, podcasters, YouTubers etc. But for selling software, and that’s what it is in the end, it’s just too close to today’s rental models because you pretty much force your customers (or followers if you like) to pay for even the smallest update or bug fix. Not my thing. Although I’m slowly starting to get old, so maybe it’s just me. ;) What looks like cynicism to me, apparently looks way nicer to others for some reason.
When I did more 3D and GFX work than programming back in the day, I happily paid Adobe, Autodesk etc. hundreds of Euros each year for updates, thousands in case of Autodesk actually, but the moment they decided it’s a good idea (which business wise it probably was) to enforce that via a subscription, I was out right away. Would feel odd to do something fairly close to that myself now…
If you want to invest some time creating profiles, shoot me a mail to support at vorpx com, I can help with that. Would be awesome.
Mar 20, 2023 at 9:57pm #215588In reply to: Vorpx Patreon/Donations Support
giant.turnipsParticipantHonestly, Ralf, I don’t think anybody can logically complain about paying an upgrade fee for a major version release. With that said, I can understand when people get angry after paying the upgrade fee, and the new version is just a bug-fix release. This is where it gets tricky, the aforementioned anger is understandable on a surface level, but in reality, they are paying for another 12 months of rolling updates.
As you’ve mentioned, Vorpx requires constant updates in order to maintain ‘lights on’ with existing games. So if they stop paying, eventually the games that once worked will stop working, this could be viewed as a bit of a shafting too!
My two penneth:
I’m a firm advocate of the pay-what-you-can philosophy, some people just can’t afford to pay money for software. Acknowledging this and giving it to them for free is a nice thing to do but will also gain you a cheerleader, not only in them but any reviewers that pop along. On the other side, some people will be doing OK at work and want to pay more than the asking price.
I would suggest this approach, pay-what-you-can with the option for one-off donations and/or recurring payments. I genuinely think this will generate more money by simply opening the software to a wider audience. I’m not sure how the profiles are made, could these be created by the community (aside from copying another profile of course). There are loads of people out there that would definitely get involved in creating new content for Vorpx if they can. I digress.
My personal experience with Vorpx has been awesome. In the short time I’ve had Vorpx I have already lined up loads of old games which have been given a new lease of life thanks to VR and/or immersive mode. Deus Ex – awesome. Dying Light 1/2 – yes! Cyberpunk – Judy! Days Gone – eternally grateful. All of these feel totally different now. Thanks to you and Vorpx’s Immersive Mode, my games catalogue has more or less doubled in size. I have some spare cash, so I want to give extra to keep this train rolling. I suggested Patreon because services such as that mitigate any technical limitations.
There are other mods out there that add stereoscopic rendering or VR to flat games, but they all require you to edit the game files or run through some obscure instructions. I think Vorpx could become the one-stop shop for VR/Immersive mods. This would require it to become more community driven though if external developers such as myself could be given the ability to add profiles for new games, we would have Week 1 support for most games.
Just a thought. The bottom line is that Vorpx is great and I, like many others, would like to support you/it.
Mar 16, 2023 at 2:26pm #215541In reply to: vorpX 23.1.0 BETA
RalfKeymasteroh, that looks great!!
Now I won’t need to get out the calculator to figure new resolutions :)
That was the idea. Why doing yourself, what a computer is made for. :) The steps between the predefined ones are fine grained enough to make adding your own unecessary in most cases, but now you can if you still want to.
None of that is related to the nVidia custom resolutions. If you get accustomed to using the virtual monitor for everything, you’ll never even have to think about adding resolutions to the GPU anymore. Also works perfectly fine with AMD GPUs
Mar 15, 2023 at 3:53am #215528In reply to: Who wouldn´t mind an even BIGGER immersive screen?
ToxicMikeParticipantThe thing is, when i am looking/focusing at the center of the screen (with maxed out size/distance settings) then i also can still “see a little too much” of the edges of the immersive screen
To be precisely and not to get the wrong idea: Those screen-edges only appear on the upper and lower end of the screen and NOT on the left and right, i can even directly look to the left and the right (with just moving my eyes) and don´t see any edge. Even if i move my head (one tiny bit) to the left and right, those edges are still not visible.
So the “problem” are actually just the upper and lower screen-edges, so an increase of 30% in size would also make those edges disappear and makes a “better” experience with certain games in my opinion, even if that “better experience” probably ain´t way too significant.
…or in other words, the fuckin thing can also stay the size as it is in its current state, those damn edges will happily not kill me or my experience at all LOL.
Mar 14, 2023 at 8:59pm #215522In reply to: Far Cry 4 is amazing in vr!
ToxicMikeParticipantUbisoft garbage.
Then you have to either look for a different hobby or do it like myself: Having dozens of games installed and switching between titles every couple of days, to have at least some variety.
The industry is generally GARBAGE and too scared to try other formulas let alone trying something rather NEW and so we have dozens of GTAs, hundreds of CODs, thousands of FAR CRYs, millions of ASSASSINS CREEDs and billions of PUBGs.
Did i already mention all the REMAKES and REMASTERS these days?
Also, people always complain about UBI, but what is actually ROCKSTAR doing so great, besides releasing “GTA Games” every couple of years while improving graphics but sadly not the games, so then you have an open world game with great graphics but repetitive and boring gameplay. And yes, GTA V did something new and interesting with its 3-character-switching on the fly, but the missions were the same as boring and repetitive as GTA IV.
The last ROCKSTAR games i really had fun with was every GTA title besides GTA IV and V. RDRII wasn´t a game, it was a lame horse riding simulator with a better story and better characters than the actual game itself. But people obviously forgot about what “playing a game” actually means.
Regarding RDRII, thanks to VORPX i can really enjoy the title and also have fun with it while i can really say “great experience”, but without VORPX, i wouldn´t even bother with it.
Times when devs made videogames because they can make a living with doing what they love doing the most, are over. Today they make videogames to make lots of money and there is no time to bother with “new” stuff let alone someone would risk something, that are indie devs who actually try risky stuff.
So INDIES are our only hope, forget those AAA franchises and companies, those titles take 180 hours to complete with 100%, but are actually fun for approx. 3 hours.
Mar 14, 2023 at 8:33pm #215521In reply to: Good Full VR Games for Beginners thread link broken
expatpanamaParticipantThanks for being so exceedingly polite. Rare these days. ;)
You don’t even have to access the internet for the list. It’s right at your fingertips in the help that comes with vorpX. If you have trouble locating that, try either the config app or the vorpX help link in your start menu.
In the config app you also find a full list of profiles stored on your PC (‘Local Profiles’) as well as all user profiles that have been uploaded to the cloud.
Hope that helps.
Hi, just bought vorpx & want to use it for the first time.
Following your post I opened “Configure vorpX” but it did not have any beginner recommendations nor exactly what I’m supposed to do to get vorpX running. Any step by step procedures would be helpful but meanwhile I’ll try mashing one button after another to see what happens…
Mar 11, 2023 at 2:13am #215471In reply to: What VR headset are you using?
MarcDwonnParticipantI’m using my new Reverb G2 rev2 to play The Witcher 3 currently. It’s an excellent HMD, highly recommended for vorpX. But very expensive for a product that will get discontinued soon – i paid 700€ here in Germany (even though it’s discounted to half of that in most other parts of the world) – and it just went to 750€ at BestWare, LOL… :)
Mar 8, 2023 at 7:11pm #215447In reply to: What is roughly the performance decrease using Z3D?
Heon_XParticipantThanks Ralf for the explanation!
I did notice some kind of frame rate limitation while messing around with settings. However, I did not have any setting that explicitly says “limits frame rate” on (FluidSync On and Headset Sync Safe).
This is what I found out:
– Headset Sync: Default (Fast) gives normal ~100 frame rate, Safe lowers it to ~80. This should be normal.
– Direct Mode Async Render: This one is weird. I usually have it set to Device (on). When I turn it off I either get warping frame rate (similar to internet lag in online games) and sometimes it caps at 60 FPS on its own and it’s really smooth. In the latter case the game feels more responsive, which should make sense since there’s less input lag with synchronous rendering (if I got it right).
– Direct Mode FluidSync: Auto lowers framerate to 60 since my PC can’t reach 120, so it works properly. I usually have it default which is Device (off) and I get ~100 FPS.
– Tracking prediction: On or off doesn’t seem to impact frame rate, but from what I’ve seen setting it to On makes some sort of frame interpolation so 60 FPS looks like a fake 120 FPS, pretty cool.Are there other settings that also limit frame rate as a secondary effect?
I also noticed that when vorpX hooks into FH4 it says “vorpx 21.3.2 | DX12” even though my vorpX version is 21.3.3. I don’t know if that could be part of the issue.
Mar 8, 2023 at 4:04pm #215445In reply to: vorpX 23.1.0 BETA
MarcDwonnParticipantThis is a scenario that i thought about as well and wondered if it would be possible. There are quite a few ways (even native in some titles) to get a SBS/OU stream and the new vorpX Desktop Viewer sounds ideal for this. Most other desktop viewers have big problems with frame pacing, so i actually had given up on that SBS thing…
Mar 7, 2023 at 6:30am #215429
MarcDwonnParticipantAh, never mind, i found it! I disabled headtracking, and then disabled “override x-box gamepad” (or some such). Now i got back my gamepad right stick, and some of the controls of The Witcher 3, exclusive to the right stick, are finally accessible.
This solves one of my biggest gripes with vorpX: that i couldn’t use my gamepad natively. But i was wrong, obviously.
I hope that someday we’ll get a full documentation, with every single setting properly explained. That would prevent much confusion. :)
Mar 7, 2023 at 6:09am #215428Topic: Witcher 3 audio, but black screen
in forum Technical Support
papakappParticipantDesktop viewer works fine. Witcher 3 does not. (only game I tried)
When I go in game, SteamVR launches, and I get the SteamVR loading screen with the grid pattern drawn on the ground. Then, when the view in the headset starts streaming the sound from the game, the screen goes black.
any help?
I am also unable to run any game that I purchased from the Steam store in VR, Although I could yesterday, before I installed Vorpx. Now when I try to launch a game from the steam store, Vorpx tries to hook into it, and prevents it from launching.
*edit* nevermind about the last part. I was able to exclude steam games from whatever Vorpx tries to hook into. (trivially) still no witcher though.
Mar 4, 2023 at 8:22pm #215406
jokester_JParticipantI’m just trying to get it to function. Right now the motion and video makes it unplayable, I know it works, I’ve seen others speak glowingly about it and I’ve seen video. But for me personally, I cannot:
1). Move my head with the right joystick or the view gets all inverted like a flight simulator. Plus I see the body stationary but I can “detach” my head from it looking around.
2). The Zoom in of the view is horrible, worst looking video of any game I have. It’s like 360×360 zoomed in, blocky and blurry.
3). You can not get back to the Cyberpunk menu once the game starts…there is no “esc” button to get back to that screen
4). And as I mentioned, it totally freezes after 15-20 min. I see the hourglass spinning and everything, need to go back to my system and force quit Cyberpunk.The info given is confusing, they mention fixing the resolution, but neglect telling you where to fix it, in the vorpX menu or the Cyberpunk menu? They say “Don’t mess with the FOV” but in the sticky post they say “you must fix the FOV”…talk about mixed messages. I get it, the stand alone is free, so there is little interest in supporting it. But I believe this forum is for the Purchased version as well…and I’m see even more issues there. What’s frustrating is it obviously can work, but they just give you the tools without any instruction, so you spend days with trial and error.
I don’t understand why there is a standalone version without any form of direction. It would make this whole process of getting it to work so much easier instead of this back and forth with unanswered questions. I’ve been posting questions for a week and getting zero response. The questions that are answered are never updated. I figured you were going down the same path so thought I’d chime in. No way in hell am I buying a product without any support though, that’s just a waste of %40.
It’s turned into an exercise of getting just to work. THAT’S the real game.
Mar 4, 2023 at 2:09am #215398In reply to: vorpX 23.1.0 BETA
mr_spongeworthyParticipant@Ralf. Thanks for your feedback. I work in K-8 EDU and admit that often leads to “thinking things through” out loud (here) instead of privately. I will try to avoid doing this so much in the future.
To be clear, even if I don’t go through my entire testing process I DO rigorously test with controlled benchmarks (in-game when possible). I *always* start at the basics when encountering a problem; Has something changed in my BIOS, have I installed anything new (even just a driver update), is my cooling still working properly? I use benchmark software (historically Cinebench and Furmark, but currently I usually just run 3D Mark to do the “extreme” GPU + CPU stress test) to double-check that performance has not degraded for some unknown reason or an instability crept in. I don’t believe anything I see just once.
I, do, however, keep coming back to Cyberpunk after long lapses in playing it, and I forget about all the Cyberpunk-specific foibles. Or maybe I’m just overly-optimistic that somehow they have finally been fixed. (hahahahaha, right…)
I have tested this particular behavior (GPU usage with the vorpX virtual monitor enabled) and although I noticed that in Cyberpunk I belatedly realized it’s a terrible title in which to do any testing. In Cyberpunk my performance will alter dramatically simply by switching from real screen to virtual, or back, or back and forth. Using the built-in benchmark I repeatably see my max fps drop by 10-20fps. Sometimes my minimum and average also simultaneously go up. I have to Quit and re-run the game and all is good again. It’s just a completely and utterly unreliable title to try and use to figure out anything (other than figuring out “this is a Cyberpunk problem”). Like many (everyone?) even in 100% vanilla Cyberpunk I see repeatable, slowly decreasing performance just from entering and exiting menus, or even when visiting certain locations which will then cause performance to drop everywhere until you reload or quit and reload. It’s just the worst.
BUT, I do also see performance differences in the only other title I currently have installed that has a built-in benchmark: Far Cry Primal. That title consistently and repeatably benchmarks FASTER on the vorpX virtual display than it does when on my physical monitor. Every time. Identical settings. Absolutely repeatable. As you’ve said, this does not seem to be vorpX related in any way. vorpX was just the first thing that came to mind because it’s been so long since I’ve run multiple screens on any game rig. I *think* what I’m seeing is typical of 3D acceleration on Windows machines with 2 or more monitors, especially if those aren’t running the same refresh. It’s been probably 12 years since I used multiple displays on a gaming rig, but it definitely used to cause a bit of unanticipated behavior.
(BTW; if you ever do implement a longer edit window I’m one of those forum users who will go back and edit my original posts with more concise info. For example, I would have edited the post where I initially noticed the differing performance with something like “EDIT: For anyone else seeing differing performance on the virtual monitor I have now tested further and this does not appear to be vorpX related but rather a game-specific issue with Cyberpunk, which was the title in use when I first noticed this behavior.”
Looking forward to the next Beta!
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AuthorSearch Results
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Search Results
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Desktop viewer works fine. Witcher 3 does not. (only game I tried)
When I go in game, SteamVR launches, and I get the SteamVR loading screen with the grid pattern drawn on the ground. Then, when the view in the headset starts streaming the sound from the game, the screen goes black.
any help?
I am also unable to run any game that I purchased from the Steam store in VR, Although I could yesterday, before I installed Vorpx. Now when I try to launch a game from the steam store, Vorpx tries to hook into it, and prevents it from launching.
*edit* nevermind about the last part. I was able to exclude steam games from whatever Vorpx tries to hook into. (trivially) still no witcher though.

