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Topic: Resident Evil Znormal help
I just purchased vorpx and have been tweaking settings for a play through of Resident Evil 7. From what I’ve read it seems that playing in geometry3d causes parts of the game to be invisible so I figured I would play in znormal instead since this is my first playthrough.
1 – My problem is that when in znormal tilting my head causes some very strange movement as if the screen is tilting in the opposite direction as my head tilt. So my first question is is there any fix for that?
2 – If there isn’t a fix for that then my follow up question is is there any way to “tilt” the screen a fixed amount? The reason for this is that I have a medical condition which causes my head to always be tilted slightly right(even though it feels straight and natural to me). This constant head tilt coupled with the strange screen tilt of Znormal means that the game constantly looks like it is on a tilt.
Like so: https://drive.google.com/file/d/1OcRnvii1671iQqF0MtO3fqiqjv2eGtiO/view?usp=sharingSo i figured if there is a way to tilt the screen a fixed amount I could tilt it to compensate for my wack head tilt thus making it look level for me. Thanks if anyone can offer some advice!
ps this isnt an issue in geometry3d (or real life for that matter) cause I guess my brain makes sense of it or something since its actually 3d, dunno
So myself, dimensionaldu, Anatolij, turktim7 and matteo39 all asked for help in a thread about the game “Kingpin.” This is an older game, and if it just didn’t work on vorpx, I could understand letting our pleas go unanswered, since Ralf obviously has his hands full just trying to help with games that do work.
But the thing is–Kingpin DID work with vorpx. It worked perfectly fine until a vorpx update stopped it from working. So we know it CAN work. Which is why the five of us were all requesting Ralf’s help to get it working again. Now, if we got a response that said something like: “Sorry guys, I can’t get that game working now because of X,” that would be something we could understand. We’d be disappointed, but we could understand.
But we haven’t gotten any response at all. If I were less of an optimist, I might think that our requests have just been ignored.
But again I know there are a lot of requests for Ralf to respond to, so it’s perfectly possible that he just didn’t see our original one. It is with the hope that this is in fact what happened, that I have created this new thread to draw attention to the issue.
For those of you who have never played Kingpin, IMO it is one of the best FPS to use the Quake II engine and in many ways remains unrivaled after all these years. It has some of the most visceral melee combat I’ve ever experienced in a game, and the shootouts are equally enthralling and quite gory. It actually has an entire online community still dedicated to playing it, and there’s a good reason for that. It’s just fun.
So Ralf, if you read this, I’m sorry to bother you again, but I really hope you can find the time to respond and let us know if there is any chance we’ll be able to play this great game using vorpx again.
Steam page for the game: https://store.steampowered.com/app/38430/Kingpin__Life_of_Crime/
Our original thread: https://store.steampowered.com/app/38430/Kingpin__Life_of_Crime/
First I am very impressed by the performance. Resoloution is rather low (800×600) but the game still LOOKS GREAT and performs very smoothly in G3D. I couldn’t believe my eyes since many games seem to scale very poorly with (my) hardware in vorpx. Unfortunately it’s unplayable due to the fact that textures (?) cause flashy glitches which take away most of your field of vision. If I start the game without vorpx everything works just fine so it’s caused by vorpx.
If there is a way to fix this it would be very appreciated. I love to play all bethesda games in 3rd Person view hence the VR adaption is a big no-go for me.
