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  • #204061
    Sephael
    Participant

    Anybody found a way to use Geometry like the originals games ?
    Because even with 100 fov mod, it’s really flat in Znormal at max strench and focal, it does just a tiny bit.
    Geometry is SO good in ME 1,2 and 3 :(

    ToxicMike
    Participant

    Somehow I get the feeleing no matter what the actual limits are for any setting are, there is always someone who wants more just because apparently more is always better. :)

    With English not being my first language and me being too fast at times along with not always using the best words coming to mind, i probably made myself unclear before.

    Is that screen-size improvement with the last update also the final limit now or are there probably being more limits we could reach?

    I reckon every improvement in terms of screen size could also cause more stuttering problems etc., this again probably being the actual reason for not having one general/overall screen size limit from start along with risking users turning up the screen scale “too big” and ending up storming the troubleshooting-section here.

    On the other hand vorpX´s ingame-configuration options really don´t leave anything to be desired, so i was asking myself why there couldn´t be one absolute maximum screen-scale option, giving it that warning-message when a certain point is exceeded, just like other configuration-sliders have it as well, then you could have one overall screen size limit and no need to improve limits with updates as well as no users asking for such improvements.

    Please keep in mind i am just asking how this would probably be workin, so if the current screen scale limit is the final one, then it is totally fine with me.

    Regarding the current screen scale limit of being “large enough”: At the end it is in the viewer´s eye and all about adapting/getting used to things, especially the experience in terms of playing games or watching movies, that is why people buying bigger and bigger monitors/tv sets every year, not to forget that thankfuly this is also why VR-Sickness goes away pretty fast (despite some people still thinking it would stay forever)…

    ….so since i just found out i am actually not the only one with a theatre-screen-fetish rather than being too much into fullVR-experiences…

    I find standard games (2D or 3D) on an impossibly huge theatre screen more enticing than VR itself. This is actually the main reason I ordered a Reverb G2.

    Please consider adding more display options for us theatre aficionados. As the quality of HMD’s improves our numbers will only increase.

    (quoted from an older thread from BEFORE last update with the improvements)

    …there are probably even more users thinking about the same thing now or in the future.

    #204020
    Kophski
    Participant

    I just purchased vorpx and have been tweaking settings for a play through of Resident Evil 7. From what I’ve read it seems that playing in geometry3d causes parts of the game to be invisible so I figured I would play in znormal instead since this is my first playthrough.

    1 – My problem is that when in znormal tilting my head causes some very strange movement as if the screen is tilting in the opposite direction as my head tilt. So my first question is is there any fix for that?

    2 – If there isn’t a fix for that then my follow up question is is there any way to “tilt” the screen a fixed amount? The reason for this is that I have a medical condition which causes my head to always be tilted slightly right(even though it feels straight and natural to me). This constant head tilt coupled with the strange screen tilt of Znormal means that the game constantly looks like it is on a tilt.
    Like so: https://drive.google.com/file/d/1OcRnvii1671iQqF0MtO3fqiqjv2eGtiO/view?usp=sharing

    So i figured if there is a way to tilt the screen a fixed amount I could tilt it to compensate for my wack head tilt thus making it look level for me. Thanks if anyone can offer some advice!

    ps this isnt an issue in geometry3d (or real life for that matter) cause I guess my brain makes sense of it or something since its actually 3d, dunno

    #203963
    mrshantiman
    Participant

    Hi Ralf, thanks for replying! Feedback on my texture pop in an out on single objects: Setting HUD and its width to 1.0 did not change anything. Nor did changing any of the game graphics settings. It is strange because the affected objects tend to be really close, just one rock, a layer of gras in one spot or a certain tree, plus why would a texture layer pop out again even after it already got rendered and I just move my view?

    However! It is not a big deal. 99 % of the scenery is fine, game runs and looks great, scale of the world and the weapons (!) is on point. No crashes. It just happens outdoors and is just a bit distracting and taking you out of the immersion sometimes.

    Offtopic remarks:
    – Fov mod does not seem to work in cutscenes so they are very much in my face and not showing everything that is going on.
    – Playing with a xbox 360 gamepad I had to remap the buttons in vorpx (was easy). They were not by default mimicking the configuration displayed in the game settings, some functions were missing.
    – Being in the map I cannot scroll it. Neither gamepad, mouse or controller work. Actually some help on this one would be very much appreciated.

    Thanks again for making this fantastic experience possible so soon! I just started the dollhouse.

    haints
    Participant

    So myself, dimensionaldu, Anatolij, turktim7 and matteo39 all asked for help in a thread about the game “Kingpin.” This is an older game, and if it just didn’t work on vorpx, I could understand letting our pleas go unanswered, since Ralf obviously has his hands full just trying to help with games that do work.

    But the thing is–Kingpin DID work with vorpx. It worked perfectly fine until a vorpx update stopped it from working. So we know it CAN work. Which is why the five of us were all requesting Ralf’s help to get it working again. Now, if we got a response that said something like: “Sorry guys, I can’t get that game working now because of X,” that would be something we could understand. We’d be disappointed, but we could understand.

    But we haven’t gotten any response at all. If I were less of an optimist, I might think that our requests have just been ignored.

    But again I know there are a lot of requests for Ralf to respond to, so it’s perfectly possible that he just didn’t see our original one. It is with the hope that this is in fact what happened, that I have created this new thread to draw attention to the issue.

    For those of you who have never played Kingpin, IMO it is one of the best FPS to use the Quake II engine and in many ways remains unrivaled after all these years. It has some of the most visceral melee combat I’ve ever experienced in a game, and the shootouts are equally enthralling and quite gory. It actually has an entire online community still dedicated to playing it, and there’s a good reason for that. It’s just fun.

    So Ralf, if you read this, I’m sorry to bother you again, but I really hope you can find the time to respond and let us know if there is any chance we’ll be able to play this great game using vorpx again.

    Steam page for the game: https://store.steampowered.com/app/38430/Kingpin__Life_of_Crime/

    Our original thread: https://store.steampowered.com/app/38430/Kingpin__Life_of_Crime/

    #203827
    adrian J
    Participant

    Thanks dellrifter

    The g3d fov options work a treat & I can get fov spot with slight adjustment but then many new problems are caused by g3d

    So I’m sticking to the “z” 3d option

    I’ve found a bit of a work round I simply move my head a few feet forward & press alt-space to reset view then move my head back

    Apart from the fov thing I’m getting lively sharp visuals & solid 90fps so far , 10900k & 3080

    I only play looking through the eyes view as I like maximum realism

    I’ve not downloaded any performance helper or changed anything on coding files , just been conservative in the Arma3 graphic options

    Do you play using VR controllers ?

    I love the Arma series & brill I can finally use again

    #203760
    frenchiebong
    Participant

    Hey,

    I’m using Nvidia RTX 2060. I tried the method in the VorpX instruction to create a 2560 x 1440p resolution (My monitor is a 25 inch 1080p) For some reason, the textures in the game will have a silouette (especially the guns) It also run unstable and will mess up my previous displayed resolution settings in game (i have to adjust it everytime i quit and play the game) I also notice it throws my game performance down, but this could be the fact my rtx 2060 is a lower end card in 2021. I’m still glad i can play this on 1080p with around 50-60 ish fps on Z3D.

    I’ll try again with the resolution but I don’t know why it kinda messed up with the texture in the game and causes crashes sometimes. But at 1080p, my monitor can run on 144hz (eventhough i only get around 50-60fps) I really wish i can run on higher resolution, at least 1920 x 1440. When the resolution is set at 1440p (1920 and 2560) the game 3D looks like it’s flickering and gives me nausea.

    #203759
    TheBalt
    Participant

    The best experiences I had in VR were actually in vorpx.

    LOL yes that also applies to me, first time i made use of vorpX´s full-vr feature along with trying other modes as well, was GENERATION ZERO, another game never meant to be played in VR, so funny how i actually enjoy non-vr titles in vorpX more than actual VR-exclusives.

    But i gotta still try HL:Alyx coz when that was being released, i already lost my interest in VR, now that i am actually back at it again (thanks to vorpX) i may try it soon….the only problem i got is…

    …there are actually thousands of games i wanna play and try in all kinds of modes within vorpX!

    NEED to point out – Walking Dead Saints and Sinners is nearly Alyx tier. Its an incredibly made ‘run’ based game that really has alot going on with its mechanics and weapons. Each run into town before the zombies overtake the place is stressful and exciting in just the right way. Youll be working on a primary quest and then getting secondary quests as you explore the game’s areas.

    Honestly… I had more fun with Saints and Sinners than Alyx. Alyx just really let me down with the lack of physics based puzzles + the pretty boring weapons for the majority of the playthru. I really hoped theyd use the gravity gloves to have us do insane physics puzzles like gravity gloving a rope down to you, then use the rope to climb or have you use a pulley to prop a door open then shove a barrel under it to get thru, etc.

    So much wasted potential in alyx.. its incredible, but they had all the systems there to frankly make something I think would have been superior. Heres hoping Valve expands on Alyx, cause I would love a sequel with some more mechanics regularly showing up. they were all into physics puzzles in Half life 2 and the episodes – now that our HANDS are in the game… they barely had any physics puzzles at all…. ehh, sigh.

    Is what it is lol. But a great framework to build on further

    #203758
    TheBalt
    Participant

    I think when I’m inside the menu in game and I move the cursor out, it’ll be back out to Windows on my other monitor. (Not 100% positive, but i’ll test it out and let you know)
    One in game issue, when I use the Scope Aim with the sniper rifle, the game will act very weird. It’ll kick me out of the aim sequence and then kinda mess up the aiming movement. Just wondering if other people are experiencing it? I tried using flat mode and it doesn’t act this way.

    I dont have the game yet but that -may- all be caused by having two monitors running. I hope the scope thing isnt just inherent to the game tho, thatd be a bummer. Thanks for bringing it up to get feedback; but when you unplug your second monitor, can you post here whether the scoping problem went away?

    Thanks for your time, hope you enjoy the game. I saw you having trouble with vorpx the other day – it really is an amazing tool, just a little complex at first but eventually youll understand what 95% of the options do and what you need to set up to make a game work for you.

    But as someone mentioned, even if you gotta turn the graphics down, get to 2560x1440p. If youre on an AMD card you need to go into the AMD settings (right click desktop) and then click the ‘gear’ icon on the upper right. Once youve clicked that, click Display.

    Next part, in the list of options for ‘display’ – do this in this exact order cause ive had it bug out when I didnt.

    Enable GPU Scaling.
    After that, enable “Virtual super resolution”

    Then turn you desktop to 2560x1440p just in case theres conflicts with the game, put it on borderless windowed, or just try them all and see what runs best. But playing 1080p in a headset vs. 2560×1440 is night and day, even if you need to tone down some graphics, its worth it

    good luck

    #203730
    PhoenixSpyder
    Participant

    I just re-installed VorpX after about a 3 year absence and am trying to get the Epic version of Metro Exodus Enhanced running with VorpX, but nothing is working on the HMD display. I believe it’s because there is no DX11 option in the Enhanced version.

    If there is any way of getting Metro Exodus Enhanced running with VorpX, other then Ralf enabling D3D12 in the profile, any help would be appreciated. Thanks.

    #203541
    TheBalt
    Participant

    Yes I just saw the posts about the cyberpunk profile. I’ve got it to hook a few times by messing with the hook method. When I do get it to launch its got really low FPS even on lowest settings. I’m sure it’s something silly I’m overlooking. I’m still relatively new to using VorpX so my apologies if I seem like a bit of a potato. Any help is greatly appreciated as I was really looking forward to trying this one with VorpX

    I dont have the game yet so cant offer any insight specifically – but have you made sure Vysnc is turned off in both your graphics card; nvidia and AMD will often by ‘default’ have Vysnc or some propriety form of it on; and make sure Vsync is obviously off in the game.

    What card are you using? Are you getting crashes because of a potential lack of RAM/Memory? Does it give any error box or just program freezes or crashes? Have you played any other relatively new ‘high’ level graphics games on Vorpx or you been primarily playing old games? If youre using Geometry 3d – thats a system hog. If the game has serviceable non Geo 3d options, id have to recommend them unless youve got a new card that came out in like the last 8 months or so, anything else is likely going to struggle pretty hard on this if its Geo3d.

    HalloMolli
    Participant

    First I am very impressed by the performance. Resoloution is rather low (800×600) but the game still LOOKS GREAT and performs very smoothly in G3D. I couldn’t believe my eyes since many games seem to scale very poorly with (my) hardware in vorpx. Unfortunately it’s unplayable due to the fact that textures (?) cause flashy glitches which take away most of your field of vision. If I start the game without vorpx everything works just fine so it’s caused by vorpx.

    If there is a way to fix this it would be very appreciated. I love to play all bethesda games in 3rd Person view hence the VR adaption is a big no-go for me.

    #202330
    TheBalt
    Participant

    Dark Souls 3 and Sekiro with Cheatengine first person mod.

    Just warning, if you wanna do this with Dark souls 3 – you basically need to play a 2 handed rolling character; cant really play it with magic and stuff cause lock on goes crazy. Sekiro youre using a katana the entire time so not really any different

    also, Call of Cthulu 2018… last 30 minutes of that game is exactly what Ive wanted from a Lovecraft based game and in VR was rad.

    #202310
    adzter
    Participant

    Thanks Ralf!

    No 3Dvision. I’m on an AMD card (until the 3080/ti becomes available

    Just an FYI after a LOT of toying around…

    I could consistently get the game to boot and let me switch 3D modes so long as I forced it to boot the 32 bit version in Origin.
    The only downside here is that the game won’t let you change any graphics options in 32 bit mode (which is strange).
    So, I’d have to get my settings where I wanted them in 64 bit without Vorpx, and then go back to 32 bit with Vorpx.
    Another win was, I didn’t even realize BF4 worked in Z3D, because I always had SMAA turned on.
    Suddenly I have Z3D with it off now. It’s cleaner looking with 4xSMAA obviously, but with G3D giving me texture artifacts no matter what I do, I’ll take some aliased Z3D for now!

    #202178
    erised
    Participant

    Thanks for the prompt response Ralf – this makes perfect sense. The bottleneck here being the encoding, data transfer and decoding process. The spacewarp being more pronounced the longer this process takes the quest and hence why it would be worse in more graphically intense games.

    Alas this makes me quite disappointed. Most of my VR gaming is through Vorpx and coming from a CV1 the Quest 2 is a downgrade in overall experience for graphically intense games although a step up for less graphically intense games. The Q2 really is a jack of all trades headset and although it can do everything, it definitely is a step back in some ways and full vr vorpx is one of those step backs it seems :(.

    I would consider another VR headset but the biggest things holding me back are

    1) Controller and headset scripting. Using autooculus touch and python scripting it is very easy for me (a coding rookie) to script motion based actions into vorpx games. So for example in Metro Exodus, squeezing my grip button plus raising my right controller to 20 degrees brings up my characters gun and letting go of the grip button drops the gun to the low position. Also headset tracking for real life crouching and jumping translating to Vorpx jumping/crouching.

    Ralf have you considered adding such actions to Vorpx? I’ve seen head crouching but I couldn’t get it to work. These actions go a long way to making Vorpx games more engaging and immersive, now that I have experienced them I cannot go back.

    2) VR Cables. Proprietary cables are infuriating. I had to replace my CV1 because the cable was toast and it cost 150-200 dollars for a used one. One of the big draws of the quest is that if my pulley system kinks and wrecks my USB 3.0 cable then I just need to spend 15 bucks on a new one. Plus I can have one cable routed full time through my pulley system and one routed to my chair for flight sims.

    Here’s hoping the Q2 pro or Q3 comes with a displayport so the Quest line can truly live up to all of its potential.

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