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  • #170822
    Mot
    Participant

    Getting much better utilization and frames now with ‘OneTweak’ mod from Nexus.

    https://www.nexusmods.com/skyrim/mods/40706/?tab=description

    Also added to Skyrim.ini to fix physics issues at 90fps when Vsync is off:

    [Havok]
    fMaxTime=0.011

    Also game has numerous mods and 2K textures and is mostly @90fps with RX 480 8GB. I’m sure there will be places it doesn’t like, but I am yet to find them.
    Now for tweaking!

    #170130
    Demosthenes
    Participant

    The replies have made me more uncertain as to what Vorpx is doing.

    I honestly don’t understand the reluctance to providing basic information.

    Previously you said you were now providing ‘support’ for Mod Organizer ini profiles and you asked for our help with that:

    Quick question for Skyrim modding pros

    You said “Today I added support for ‘Skyrim Mod Organizer’ managed ini-files to the new settings optimizer. “

    Now you say “I can also assure you that definitely no other customization tools like ModOrganizer will ever be considered by vorpX.”

    ???

    Anyway, I would like to know what Vorpx ‘support’ of MO profiles means in practice. **What does it do?**

    At the risk of repeating myself:

    1] What ini edits does Vorpx add to Skyrim’s ini files?

    If possible add a note explaining what they do, although *this is not necessary* as I can figure that out for myself.

    2] Does it edit only the ini files for that profile which is used upon starting a Vorpx game?

    Does it leave other profiles and their inis for the same game alone?

    Is the behaviour the same for every game?

    If I set the MO profile ini files to read only for testing particular changes will Vorpx crash / fail to hook or just continue and ignore it [the game will start you just won’t have those optimizations] ?

    As to the ‘support’ for MO, it would be better just to remove it and say it is not supported, than to have the changes it is making, and even what it is doing, so obscure.

    These issues are going to keep coming up again especially when Vortex, the new Nexus mod manager being developed by the programmer of MO, is released shortly.

    I want to upgrade to the new version of Vorpx without hours of troubleshooting and wasted time that could have been avoided with a little info.

    If you feel this small amount of information is too ‘dangerous’ for your general users to know, fine, then can I send you a support email which you reply to with the info?

    Thanks.

    #170059
    Ralf
    Keymaster

    That is with 200% certainty a concidence. Not only didn’t the latest version change anything in regard to D3D9, it is also out since a week. If there was a general Skyrim start crash issue, you would have read about that here.

    Please try the usual trouble shooting in case of start crashes: first and foremost disabling your AV scanner if it is not Windows Defender, then every other program running in the background. And last but not least try an unmodded Skyrim.

    BTW: vorpX works fine with ModOrganizer, SKSE or not. Please make sure to use the last ‘official’ Mod Organizer build from Skyrim Nexus (1.3.11). There are several forks and custom versions, those were not tested. In vorpX 17.3 actually functionality has been added to specifically handle Mod Organizer profiles since the tool apparently is quite popular.

    #169408
    Ralf
    Keymaster

    Yeah, in Oblivion FOV unfortunately resets itself after talking to NPCs and at similar occasions, that’s the one remaining nuisance, all other glitches should be fixed with this release. Supposedly there are FOV mods that can override the normal game FOV. Haven’t checked myself, but 112 would be the right value with default vorpX settings if you find one on Nexus mods.

    Otherwise ALT+V restores the FOV with a vorpX shortcut, with that the occasional resets should be bearable.

    #168567
    nieda113
    Participant

    HI ,
    i know its alittle late anyways…
    MO works fine out of the box there is actually no need for any implementation of vorpx. BTW one need to use the portable version to be installed. The profiles system does not work and u need to use a savegamemanger found on nexus. The ini files are found your MO2 profiles section. As well there is a default.ini in your skyrim folder. All the tools needed supposingly have to be started from within MO2. SKSE is handling the game .
    I do have a decent stable game using MO2 ….

    #168205

    In reply to: Help with Skyrim SE

    dellrifter22
    Participant

    If the more vibrant colors is what you liked about SE, you can nearly match them by adjusting the color saturation and brightness level sliders in the vorpX game menu (press Delete key while playing, arrow over to the “Image Settings” page). While you’re there, slide the sharpness up as well.

    I also use the Imaginator mod from Nexus to further adjust color lighting. Grab the Enhanced Camera mod as well, great for first person pov.

    If you want to further increase performance you can add a custom resolution to your SkyrimPrefs.ini like 1080×1200 or 1296×1440. These match your HMD screen ratios without waste. Also a good idea to add them to your custom resolutions list in Nvidia Control panel, and test if they will pass on your TV first.

    If you do this however, you may need some additional mods to adjust the hud and dialogue system like: EZ2C Dialogue Menu, Less Intrusive HUD, SkyUI away (for easier looting), etc.

    Things should look and preform pretty decent this way, it may give you enough boost to try Geometry 3D if you want.

    #168024
    steph12
    Participant

    @ finstern: here’s the post that dborosev mentioned.

    BTW: vorpX’s D3D11 Geometry 3D rendering path learned a few new tricks in the last four weeks, which finally brings decent Geometry 3D to this young man (and more):

    Witcher 3 Geometry 3D

    ohhhhh myyyyy !!!!! amazing Ralf !!

    the witcher 3 in geometry 3D ?! and i know it’s possible to tweak fov beyond the default max (with fov mod from nexus)… and there is a first person mod for the witcher 3, i’m so going to do a whole VR playthrough from start to finish, gonna enjoy every seconds of it !

    #167904
    Karlor
    Participant

    Glad you got it running! I did some modding finally and heres a few to look for.
    Patches:
    Fallout3 WinXP-7-8-10 Multicore Threading 4GB LAA
    https://www.nexusmods.com/fallout3/mods/21888/?

    Quality of life impovments:
    RH_IronSights – FOSE
    https://www.nexusmods.com/fallout3/mods/6938/?

    DK_BulletTime
    https://www.nexusmods.com/fallout3/mods/1193/?

    No Scopeless Zooming
    https://www.nexusmods.com/fallout3/mods/11269/?

    Fallout 3 – Enhanced Camera
    https://www.nexusmods.com/fallout3/mods/20183/?

    HUD Stuff:
    UIO -User Interface Organizer
    Adjustable HUD
    Immersive HUD
    Interface Mod – Revelation

    In game set your bullet time hotkey to C (right hand pad button with Vive).
    Set your permanently run button to left shift from caps, this way it matches left hand pad button and you can toggle run and walk easily.

    #167471
    Tiggerdyret
    Participant

    Since I only mentioned my top three I’d like to add TES:Oblivion to the mix. It’s probably my number 2 and IMO is much better than Skyrim and Fallout because of perfect hand models. It runs great even with 4k, Unique Landscapes mod and TES4LodGen on ultimate, which makes it look even better than Skyrim. I do admit I have a GTX 1080 TI, but I honestly think the game is bottled-necked by either the cpu or the engine itself and not the GPU. This is probably my favorite Bethesda game of all time and I’m happy to say it also runs just as good as Fallout NV and much better than Skyrim and Fallout 4 with Vorpx. If you liked SKyrim and never played Oblivion than there has never been a better time than now!

    Mods that enhance VR (all can be found on http://www.nexusmods.com/oblivion):
    – FOV Modifier (A must! For a constant FOV)
    – Oblivion Stutter Remover (Must for smooth framerate)
    – Enhanced Camera
    – Dot Crosshair
    – Darnified UI
    – Loot Menu (tweak the mod’s ini to fit inside the vorpx screen)
    – Hud and Camera Toggler (set hotkey in mod’s ini file. Google “oblivion key code” to find out the codes for different keys)

    Look through this list for Gameplay mods:
    http://demwaifus.blogspot.dk/2015/10/oblivion-modding-guide.html
    And this for graphic mods (be conservative):
    https://www.nexusmods.com/oblivion/mods/47591/?
    Be warned Oblivion is a crash fest compared to Skyrim, so don’t through to many big overhauls into the mix all at once!

    #167338
    PhoenixSpyder
    Participant

    Not sure if this will help…but it’ll probably help you in other ways.

    https://www.nexusmods.com/skyrimspecialedition/mods/4875/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmodfiles%2F%3Fid%3D4875&pUp=1

    It’s called BethINI…if the link doesn’t work.

    JayJ
    Participant

    It seems the SKSE-plugin called “Crash fixes” (link to Nexus) is doing something (memory related stuff?) that causes vorpX’s Direct VR rotation scan to fail every time. As soon as I disable the plugin or change UseOSAllocators from 1 to 0 in the plugins ini-file the scan works perfectly.

    This plugin has made my modded Skyrim a lot more stable, I just wish I could get the smooth Direct VR head movement + game stability at the same time.

    nilez
    Participant

    Hi guys I’m new to vorpx and as these two are my favorite games I tried to get them working right away. I searched the forums and it wasn’t good news a lot of people only got them to work with no or barely any mods and support for fully modded versions just wasn’t there

    but I’m stubborn so umm yeh it actually works this is what I have/did I hope it helps anyone that wants to go back to these amazing games.

    (fallout 3 with fose and fully wanderer edition mods is on bottom of post)
    MORROWIND WITH WORKING DISTANT LANDS! WITH LANDMASS MODS/GAMEPLAY MODS/GRAPHIC SHADERS/REFLECTIONS WORKING)

    modlist
    Morrowind rebirth (giant land mass/city/gameplay overhaul better then MOSG imho)
    Tamriel rebuild (giant main land added right of morrowind)
    Better Heads
    Better Armor
    Better Bodies
    XE Sky Variations (from MGEXE sky and weather mod)
    LGNPC (dialogue only version, large dialogue mod)
    Quick char (to skip intro)
    Merged Objects (merged list to make all armor/clothing mods work better)
    Morrowind Graphic Extender XE
    4gb patch
    Morrowind Code patch

    This all runs at 1600/1200 or 1440/1080 depending on your machine. FPS drop in seyda neen/balmora but are decent everywhere else
    Cinema mode close up to the screen 80-90% you can use vorpx controller or just go keyboard.

    Key to not getting the graphic glitch that makes everything grey/white. In MGEXE make sure you turn off the extenders FPS counter. This is the reason your graphics is glitching out. You can have the ingame engines fps counter (which will be bottom right) but any other fps counter will cause vorpx to glitch out into white/grey polygons.

    This is the same glitch you get after installing MOSG and I know that has an fps counter to so I’m sure that’s linked to the white/grey polygon screen glitch BUT I haven’t tested it on that cause I’m using rebirth. Rebirth changes more on the landmass then overhaul does so if rebirth is working you should be able to get overhaul working also.

    Assuming you get all the latest mod versions from nexus make sure FPS counter is disabled you can just run distant lands and use ALL SHADERS/reflections etc etc it looks amazing really and hooks without issues. Use MLOX for mod load order amd testool to merge lists if needed depending on your preferred mods.

    On MGEXEgui you can easily reproduce the graphic glitch by ticking/unticking the fps counter on the first tab.

    FALLOUT 3 with FOSE working WANDERER EDITION
    so I spend a ton of time getting all recommended mods to play on wanderer edition.

    MODS
    Fallout 3 Wanderer Edition
    Marts mutants
    weapon mod kit
    project beauty (fallout redesigned)
    EVE
    texture packs
    DarnUI interface
    blackened compatibility patch
    FOIP for weapon mod kit
    Expanded Unofficial patch
    4gb patch
    LOOT (mod load order)
    FO3Edit for making merged patch

    theres an extensive guide on wanderer and steam how to do a perfect new installation (theres to much steps) so you can just follow that. Make sure your using Fallout mod manager.

    Then after doing all that and making your merged lists and what not it plays but it wont hook unless you don’t use fose. Problem is your mods wont work without fose right?

    So make sure the game runs, try it out without vorpx.

    You can play with controller but youll miss a lot of keybinds for all the new gameplay additions so id go with keyboard mouse on this one.

    Once your game is running perfectly its time to get your VR on.

    go into your steam folder and rename your falloutlauncher to something else, like falloutlauncherbackup. Now rename your foselauncher to falloutlauncher.

    Now you can just launch the game from steam and it will use fose to launch BUT NOW IT HOOKS!!!!!

    if you need to change resolution or graphic settings you can do this in your fallout mod manager. I’m running at 1600/1200 with AA and every setting maxed, lower if needed.

    For me I prefer cinema mode over direct VR even tho direct vr works normal framerate seems fine but when you turn your head it stutters at times for me so I prefer just go cinema, its better for pipboy/interface/dialogue imho anyways.

    Theres 2 things for preference.
    There is no FOV slider in game but if you go to your documents/my games/fallout3 folder you can tweak the fallout.ini,

    under [display] find
    fPipboy1stPersonFOV=70.0
    fDefault1stPersonFOV=85.0000

    this lets you tweak first person FOV but also how close your PIP boy is to your face when you pull it up. This setting worked best for me but its all personal preference play around with it.

    On the pipboy the bottom 3 buttons click seem a bit off the mouse but clicking on the actual options in the pipboy seem fine.

    then I upped the FOVassist in vorpx by 0.5 (again personal preference) somehow felt the depth feel more right in megaton etc.

    Hope this helps anyone out there wanting to play these classics but maybe didn’t cause they couldn’t get it to work with mods!
    These 2 are definetly in my top 5 games of all times and I absolutely love replaying them in VR.

    #165765

    In reply to: A little Help?

    Ralf
    Keymaster

    For Morrowind you will need an additional tool that enables DirectX 9 rendering instead of the default Morrowind DX8 rendering (which vorpX can’t handle). It’s called “Morrowind Graphics Extender XE” or short “MGE XE” and can be downloaded here:
    http://www.nexusmods.com/morrowind/mods/41102/?

    #165700
    onetoo
    Participant

    Try the GTA V VR Hud. Hopefully you still have Open IV handy.

    #165343
    deathorb
    Participant

    Thank you.
    I have already adequately troubleshooted and reset everything. Also vorpx does hook into skse.exe which is good because otherwise enderal says skyui doesn’t work properly.
    Quite frankly I’m amazed no one else seems to have these issues!? Skyui requires skse.exe!

    I guess I wonder if that control map text file was used for getting mouse and gamepad working at all? Also how did you do it? You should post the solution on nexus, that is a much wanted feature!

    Also what is the absolute best resolution for vorpx on 2560×1440 pimax headset? Apart from enderal, is it 1280×1440? (8:9) I guess according to your guide it is?

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