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GrumdarkParticipantThank you both for comment.
@Tiggerdyret
I agree.
Regarding the recommendation of these mods, I think I use them almost all, except the second and third, which I have to add them yet.
Loot Menu is very useful by the way, this is a great help with headset and Vorpx.
Very good observation, thank you.@Ralf
Fantastic, good job here, this improves and facilitates several things.
I think then, that there is only one important thing left to solve, the position of the dialogue box, since the lines of dialogue are located by default, starting very on the right side and can be a problem with the use of headset.
Meanwhile, I could use (edge peek).If we manage to fix this in some way, the game will remain comfortably playable.
GrumdarkParticipantI’m not completely sure about the -ini files, but it’s a very good idea to prevent any kind of incompatibility and provide maximum compatibility with any of the programs or tools very useful for modding:
Nexus Mod Manager, Wrye Bash, Tes5edit, Boss, Loot, Oblivion Mod Manager, memory fixes, Enb (at least version injectors) e.t.c.It’s hard to remember at this time, but I’m interested in going back to mod
Skyrim/Oblivion/Fallout 3/Nv in the next update.
GrumdarkParticipantDoes it contain any 3D mode?
This is the second “MMO”most desired for me, to get 3d with Vorpx, along with TESO,WOW,and Guild wars 2.
GrumdarkParticipantThanks for this news, I’ve always wanted 3D geometry for this title, and also there are currently two or three interface/quest addons, quite clean interesting.
will it be necessary to activate dx9 to work with geometry or is it compatible with dx11 too?
GrumdarkParticipantI am curious and want to buy a new Pimax 5k or 8k headset, as a headset to experiment with higher resolutions and field of vision, but I would like to know Ralf’s views on these things, especially regarding their use with Vorpx.
Do you think it could work or be feasible to work with some regular games with Vorpx?
It seems that Pimax will also be able to work with SteamVR, but I am concerned about some other things, such as not knowing how far it might be possible to make video games work at fov values higher than usual today like DK2/ CV1/ HTC.
I would love to have a unit to experiment with Fallout 3, Fallout New Vegas, Oblivion, Skyrim e.t.c. with some mods, but I still have no guarantee to think that this may be possible, for now …
GrumdarkParticipantDefinitely would like to see that as an option.
Any of these possible options are welcome,even both mentioned in this thread.if some evaluate that they do not like, these are not required to use optional features, but many of us, this seems like tremendous improvements, options and opportunities to do new things.
Personally, I want ALL the possible options related to the control modes, and of course, also with all possible modes of image rendering.
(separate control of height and width for letterbox type modes) for example.
All options are useful and welcome for many of us.
GrumdarkParticipantI remember that some time ago, I was experimenting with a couple of mods, which allowed me to replace current HUD, and put one with bars very similar to Skyrim, among others, also allowed to touch up the transparency of them, and option to enable/disable among other things.
However, I am extremely interested in trying anything “automatic” that I can get through Ralf to oblivion with Vorpx.
GrumdarkParticipantHopefully find the form or some method to actually get this.
With the arrival of new future announced VR versions for Fallout 4 and Skyrim, VR support by using Alien isolation mod, Doom3 mod and bfg edition, silent update for native Dying Light support with Cv1, and the currently developing mod For Half Life 2 VR …
The current situation makes Elder Scrolls Online now, among a few others, one of the new best candidates to play in VR using Vorpx.The inclusion of 3D Geometry for games based on Unreal Engine 4 and Frostbite engine, would also be an improvement that Vorpx and users, shout out in this times.
Aug 9, 2017 at 2:16pm in reply to: Ralf are you working on new profiles for the recent new games ? #166223
GrumdarkParticipantIn the case of using an Oculus Cv1 and earlier DK2, the native support for Dying Light, has been silently updated, and can now be used very well, in sitting configuration mode for a single camera and control pad.
For Alien Isolation, a user has released a very easy installation mod, which also works with native support with Oculus Cv1 and DK2.
For some classic Star Wars games, (Jedi Academy and Jedi Outcast) have updated 2 mod as well, working to give native support to Oculus.
I do not know if there is any way to use these media with HTC Vive for now.
GrumdarkParticipantCould there be any way to fix/paste the model for the arms/weapons along with our positioning in space for some first person games?
To avoid, that when we take steps walking in our room, these remain static in the default position.I guess getting this, it must be really difficult, and I do not know if it would also lead to other problems.
It’s just an idea that probably many have thought of before, although I’m curious.
GrumdarkParticipantI agree.
Indeed, report the same problem some time ago for Mass effect.
Also another little graphical problem added in the sky, during Eden Prime, and during the screen of beginning in the game.
I do not know for the moment, if this second, with packages of textures or effects, added in the game, could be solved or not, but the vanilla version suffers this problem with Vorpx in my pc today.During dialogs, I think the problem is, because Vorpx can not differentiate, when it is in a dialog and when not. I also “solve it provisionally”
Pressing Alt-X, but it’s a bit annoying.Ideally, try an update for Vorpx with some formula to differentiate them, or deactivate automatically when detected.
Inventory items, in some RPG games, also suffer similar problems, so we always need to resort to pressing Alt-X or move to Z-buffer mode in order to interact comfortably in them.Probably, there is no standard formula to detect this in all games, but if there is a possibility at least for some, or the most important games, it is worth a try.
GrumdarkParticipantI agree in some specific parts of the previous messages.
I personally, I like Vorpx enough, because it has given me opportunity to play some of my favorite games, and I will always be totally 100% grateful in that aspect and others.But on the other hand, I can not avoid having a bitter feeling, having totally tied hands, exclusive 3d profiling decisions,and in-depth testing of the creator.
(Except for small test copying basic profiles by users)For example, within two days, launching Elder Scrolls Online Morrowind expansion, is a simple example, but I will never be able to know if we will have a geometry profile and z-normal + gui scale now, soon or never.
Probably the creator or developer, think, is not a timely decision right now, or maybe if it’s a good idea, but I’ll never be able to do anything about it to get it, unless you’re lucky in the order.
I can not even know if it is being considered at some point or if it is being tested, and this really saddens me a lot.
This uncertainty.I imagine the same thing happens to other people.
And I understand that some things are not as fast, easy, or always technically possible e.t.c.
However, I would also like to address this issue a bit, I think Vorpx should update more frequently for the inclusion of some oficial new game profiles,and minor fixes.Especially at this time.some dx11 works,are quite requested.
This is not a criticism, I just share, some of the sensations on the other side, as a client, as a player, and in general someone who likes to use this program for the only purpose of obtaining an improvement in this aspect.
GrumdarkParticipantExactly.
Although we may be able to reach an agreement with one of these propositions, and end up getting an improved result,as far as possible.
The comment above, by Benobi user, I find very interesting.Probably a good idea, do some testing with Oculus Cv1 and Elder Scrolls Online and Alien Isolation for this possible functionality.
In any case,it is appreciated that you consider some option, although no promises are possible.
GrumdarkParticipantThank you nieda113.
I will start experimenting in the next days. -
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