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  • #212395

    In reply to: VorpX Desktop Viewer

    mr_spongeworthy
    Participant

    @Ghost75757 vorpX definitely has issues with Reshade, sometimes. It does seem to depend on the specific game. Sometimes it will even warn you it won’t work, but then does. If, for some reason, I prefer SuperDepth 3D / VR in a certain title I’ll usually just switch over to Virtual Desktop (avail. on Steam) instead of the vorpX Desktop Viewer. That solution didn’t used to work well because Virtual Desktop was much, much slower than vorpX. But now it’s pretty close. Overall, if the vorpX solution works, it’s usually best to just go that route as it’s easier to setup and a bit faster. I do have some titles however that definitely benefit, for whatever reason, from the SuperDepth solution. And of course, in your case, it sounds like you are running games unsupported directly by vorpX anyway. BTW, switch over to the VR version of SuperDepth; includes AMD sharpening, nice.

    #212386
    thomas3d
    Participant

    Hello ghosts!!
    Is there an official VorpX profile for Guardien of the Galaxy or just a cloud profile??…is that G3D or just Z3D??….

    Tested and checked it out a year ago… only ran with Reshade Depht 3D …superperforming and despite Z3D Depht3D conjures up almost geometric 3D even at close range…!!!

    The same goes for the anvangers!! Just tested Days Going with Z3D VorpX profile from Paradise Decay…looks pretty good with some typical Z3D depth, but when I started Reshade Depht3D my jaw really dropped!!!… Top 3D

    …almost G3D without having to set anything in Reshade on the parameters!!!…which is otherwise not usual that you immediately become friends with the 3D spatial depth…

    With Outriders, on the other hand, I had to tinker around a bit in Depht3D…it was also worlds better than the Vorx Z3D profile…especially at close range…body, arm and weapon… Of course you shouldn’t overdo it, otherwise there will be too many artifacts or ghosting around the person…

    I guess if Ralf would allow Z3D to further increase the 3D depth at close range, it would also look similar in VorX…

    With Deadloop I managed to conjure up excellent 3D close to G3D only with Reshade Depht3D… But that was hard work…had to tweak a few parameters…until the spatial depth finally became playable for me…instead of flat 2D…

    Just tested “Evil Dead the Game” yesterday… Looks fantastic in 3D!!! Was afraid to have put the 42 euros for the deluxe version in the 2D sand because of Easy Anticheat…but it worked great with Depht3D!! But I’m still in the tutorial…you have to play through before you can get into multiplayer…

    Well… despite the anti-cheat on The Isle and Predator Hunting, it also worked… there, however, with optimal G3D via VorpX… listen and be amazed…!!!

    3D greetings to all 3D and VR fanboys and girls *smile*

    Senan
    Participant

    I just finished messing with the one on the cloud that claims Geometry 3D is working but it wasn’t for me (absolutely no 3D effect). No effect with Z3D either. I also tried the Planetside 2 profile because I read that it worked for someone else, but no luck. The game hooks and everything, there just isn’t a 3D effect. Funny enough, Geometry is working in original Everquest, despite the game being way older.

    I think EQ2 uses some proprietary SOE engine or something so I’m not sure what other profiles to try. Any suggestions would be greatly appreciated! Thanks in advance.

    #211292

    In reply to: Pico Neo 3 Link

    jjensson
    Participant

    I’d like to know as well. I’m currently thinking about replacing my Quest 2 with the Neo 3 Link, because the reviews are excellent, and it seems to be the perfect HMD for PCVR. The DisplayPort connection and the superior display clarity is what sells it to me.

    Weird that it’s not working with VorpX. It’s SteamVR compatible, so VorpX should theoretically see a SteamVR HMD. Did you try the other options, like OpenXR? IDK, just speculating here…

    hamfast
    Participant

    I spent a few hours (both in and out of the headset) trying to get it to work, and all I succeeded in doing was making myself sick.

    This is my first time attempting to use vorpX, so I don’t know whether I’m being really stupid and using vorpX completely incorrectly, or if I’m just struggling to get the settings right for this specific game.

    My hardware:
    RTX 2080 TI graphics card
    HTC Vive Pro headset
    Vive controllers
    Index controllers

    The first thing I did was turn on my headset, start SteamVR, and then start vorpX and set the profile to Unreal 3, and then finally start up Naissancee. (A youtube tutorial informed me this was the correct order to do things- please let me know if that’s wrong!)

    At first I was trying to use the Index controllers, but I couldn’t get edgepeek or the in-game settings menu to work with them. So eventually I gave up and switched to mouse and keyboard. I would prefer to eventually be able to play the game standing up using controllers, but I’ll certainly settle for mouse and keyboard if that’s the only option that can work for Naissancee.

    Once I was able to get past the main menu, I encountered several problems. The first problem was that everything was extremely grainy and pixelated. This is how I would expect things to look if my resolution was too low, but the game wouldn’t allow me to change the resolution from 800×600. Every time I set the resolution to something else and clicked ‘apply,’ nothing would visually change, and when I went back to the settings menu, the resolution was back to 800×600!

    The second problem was that looking around with the headset was not smooth at all. It wouldn’t pick up on very subtle head movements, and slow head movements would jitter and stutter.

    The third problem was that there was something very wrong with the field of view, and possibly the depth as well, for lack of a better word. (By depth, I mean distances directly in front of me appearing too long or too short- sort of like a fish-eye effect, I guess.)

    Since Naissancee doesn’t seem to have DirectVR support, I expected I would have to spend a lot of time adjusting the FOV before it would look right. However, I assumed it would be pretty intuitive whether it was currently too high or too low. But once I got into the game, I found I couldn’t actually tell what was wrong with it- it just looked really wrong somehow, and it was making me nauseous. My first thought was to try raising/lowering the FOV manually and seeing which one made it better, but I couldn’t find any way of changing the FOV, whether in the Naissancee settings or in the vorpX in-game settings.

    Since it was so unintuitive to me whether the FOV was too high or too low, it occurs to me that perhaps I misdiagnosed the problem, and it actually had nothing to do with FOV. Maybe this was another side effect of the resolution being set wrong, or maybe it was caused by some other issue that never occurred to me. My assumption is that it’s the FOV, but if anyone with more vorpX experience has a more likely answer, please let me know.

    It also seemed like the mouse/head turn sensitivity was too high, but I tried to solve the other issues first, and I wound up making myself too sick to continue before I could get to the sensitivity issues. I normally have pretty good VR legs, but the messed up perspective and jittery head movement proved to be too much for me.

    I don’t want to admit defeat after only one attempt, so any help would be very much appreciated.
    Sorry if there’s some really obvious solution that I’m missing. I did attempt to read all the official instructions and watch a few youtube tutorials before getting started, but I still found myself stumped.

    #211172

    In reply to: Vorpx, VR and low fps

    ToxicMike
    Participant

    I am not that much of a 3D-Fan and mostly bought vorpX to play on huge theater screens (free software doing the same causes too many troubles with several games) rather than having 3D effects, even if those effects can be really nice and add alot to the experience.

    So far i am gettin more into that 3D thing over the time and seem to use this feature more often now. Just today i started RESIDENT EVIL 2 (the remake of course) again, but this time in 3D and wow….LOL…when i first saw it all with geometry i almost fell off my chair. SADLY my rig can´t handle it so it´s stuttering pretty bad, lowering graphic configurations made it a little better but i still wasn´t “great”.

    But when i switched to Z3D it suddenly ran completely smooth and i was also able to use my standard graphic configuration rather than lowering most of it down to the minimum.

    So my first realization: Yes! Geometry seems to suck alot of power, so it seems i should get a better rig asap!

    markbradley1982
    Participant

    Although I think we all can agree that stereoscopic mode is the best with G3D being the gold standard, but Z3D actually being quite decent too (I am playing Final Fantasy 7 Remake this way and played Cyberpunk like this too).

    But what about games that won’t run in stereoscopic mode? I still find these games more immersive in a headset as the headset completely isolates me from the outside world. It’s my preferred way to play during sunny days where there is glare on my 4k 70 inch TV that is connected to my PC.

    Furthermore VorpX adds a little extra even for non stereoscopic games since you can still track your head movement to mouselook. This can help enhance monocular depth cues.

    And speaking of monocular depth cues; since flat gaming is just a 3D image projected on a 2D plane, does anyone get an illusion of a 3D effect through just monocular depth cues when playing a game? I swear sometimes even flat games can look “almost” stereoscopic because I can start imagining the depth levels as if it were truly stereoscopic.

    Anyone get this? It’s not as good of an effect as even Z3D obviously nor is it actually stereoscopic, but I’m certain it’s there and it’s caused by monocular depth cues such as parallax, lighting, shadows, etc.

    It’s like hearing a song from your memory vs actually hear it in real life. A pale imitation of the real thing, but appreciated if you have no better option at the moment. Thoughts?

    #210963

    In reply to: AMD FSR 2.0

    Ralf
    Keymaster

    FSR 2.0 has to be implemented by game developers directly, it’s a lot more complex to add to a game than FSR 1.0. It’s better because unlike the first version it’s not “just” a post effect (+ a mipmapping hack) that utilizes image data. Instead it relies on 3d motion vector and occlusion data that isn’t available unless it gets created by the game engine. Trying to use the technique without this data is pretty much pointless, it’s the most important ingredient.

    #210956
    TightAssPants
    Participant

    I don’t think it has anything to do with Vorpx. I’ve been using a Samsung Odyssey+ for over 3 years and very recently had an alignment issue everywhere including the WMR home. I suspect the problem is from Microsoft itself. They’re always dropping the ball or perhaps it’s done on purpose. I have never felt crosseyed before these last couple of months. I’m pretty sure it’s one of these stupid Windows updates that ruined it. Don’t ruin your eyes because you felt you spent too much money for a paper weight. Run the vrcmd.exe in steamvr, I’m pretty sure all the WMR headsets will read a misalignment. Good thing I still use my trusty Oculus CV1. I guess it’s time to just toss it in the trash. Good luck with trying to get Microsoft to lift a finger.

    #210586

    Topic: Yuzu

    daveholland86
    Participant

    Has anyone got yuzu to work? I am just looking for Z3D non immersive mode. That is how I like to play most of my games like this because I am still using a controller.

    #210566
    Lewy1984
    Participant

    Well the topic was last discussed in September 2021 so it has gone quiet.

    I’ve been playing in 3D since 2009 and still do today. There are so many alternatives like Tridef3D, Reshade3D or 3DTV Play. For me this technology is not obsolete because today I can still play everything in 3D even the latest games.

    I have a projector with a 120 inch screen. A game in 3D on this big screen is a dream. It’s sad when someone says this technology is outdated. I think you just don’t know how great this technology is.

    #210528
    smokebreak86
    Participant

    12700k not overclocked.
    Rtx 3080 not overclocked.
    32gb of ram and everything is brand new. No dying video card. No overclocking and no dying ram. My pc works a 100 percent fine doing everything. Except when running this program. It plays the game just fine without the program.
    This program definitely does not work flawlessly. The settings are broken. I have the oculus quest 2. But I have to have it on steam valve settings for the vorpx to even boot up with the correct video showing through my oculus quest 2 (also my oculus quest 2 is brand new). Then I have to have windows MR controller setting for my Xbox controller to work so it doesn’t constantly try to use the mouse for head tracking making the screen pop in and out of zoom. This program has faults. Great for the people it works for but it’s not flawless and it does cause my pc to freeze. I wish this was not the case because I love this program and it’s cool. But it does not work right. Anyone else finding themselves here being told it’s their brand new pc that’s the problem it’s fortunately not the case. I love what your doing mate but there is still some work to be done with this program. If you have any tips other than telling me it’s my hardware I would love to hear it.

    #210438

    In reply to: elden ring

    Orphokos
    Participant

    The reason it wont hook is because even offline, Elden Ring has some ant debug features that DS3 didn’t have. They can be removed with a dll, but currently it is not public, at least to my knowledge.

    Edit: just got word it might be publicly released soon, so sit tight

    mr_spongeworthy
    Participant

    The good news: This mod seems to work pretty darn well so far for me. The mod has a built-in FOV control so you can adjust that as you wish, and overall things seem excellent in my testing.

    The bad news: The camera sway is a bit much to take and the only Witcher 3 mod I’ve found so far that claims to remove it does not work for me.

    The vorpX G3D profile, unfortunately, has the all-too-common issues with shadows etc. So you’ll have to disable those if you want to use G3D (and the game looks *awful* without the shadows). You’ll probably want to use Z3D (more acceptable since it’s 1st person now). Too bad the G3D profile isn’t 100% though, because it otherwise looks great and even in G3D it’s now old enough to push very high resolutions and lots of eye-candy.

    #210175
    VRified Games
    Participant

    Hi Ralf (you absolute legend)

    Have you thought about locomotion?

    Back in the day I used glovepie with tridef3d

    I had a walk in place script

    I had two wiimotes in my pockets to register movement

    And a wiimote Velcroed to my chest,

    The chest determined forward back and side to side by leaning tour torso

    And would only move when you took steps

    I could also sprint with a movement treshold

    And jump and duck….though this movement caused issue…..anyway off topic slightly

    My idea for the gesture system

    Arm swing for locomotion and lean with headset to determine direction

    For instance, you swing your arms just like walking to move, while this action is active, read the positional data of the headset a sharp pull back or tilt left/right to change directions

    Only active when armswing is detected

    I’m sure a sprint treshold could be doable depending on how fast/hard you swing the arms

    Just an idea :-)

Viewing 15 results - 181 through 195 (of 1,018 total)

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