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I don’t want it to show the game window in the middle of a “Cinema theater screen”. Because I am not running it on a VR headset, but just a plain a simple 3D monitor/tv. It just needs 2 Side by side square pictures, not curved, not in the middle, just plain square pictures and thaQt’s it.
How can I configure it properly?
Please help, as I am lost in the options here and can’t just try all of them.Hello
Did some fixes of extreme color banding bug of Dragon’s Dogma with VorpX which happens for some VR helmets cause of their technical issue (Elite Dangerous, IL-2 gamers do know what i mean). Like mine Oculus Rift CV1 makes the game awful in the nights or any dark places, night sky too. But this fix is a part of my graphics modification of the game, so performance is worse due to effects applied (but you can disable any of them or download visual presets made for this game by other users). Don’t forget to configure VorpX properly for the game, it do not work well with geometry stereo mode (invalid shadows). I tested all features of my mod and everything seems work right with VorpX, so i decided to come here to share this information, game is cool and worth attention of VR gamers.
Don’t know if links allowed here, so google “ENBSeries 0.476 for Dragon’s Dogma” to get that graphics mod from my site. In the enblocal.ini file from there add parameter to [FIX] category named ApplyDarknessDitheringVR=true or start the game and it will be created itself and in internal editor can toggle it real time. This one removes banding, but primary fix is hardcoded and always on.
Btw, if developer(s) of the VorpX read this, you may add in future versions detection of ENBVorpX var which i exported just in case to check if it’s fully compatible and not need to notify users about unknown d3d9.dll in the game folder.
Topic: Move Screen Around?
I am playing Metro 2033 with VorpX in immersive screen mode, and I am blown away. It’s so good… MOSTLY. Why do I say mostly? Because for some reason the screen itself is just too high, and I can’t find any options to change that. A high screen basically means I have to play with my head looking more up than what my default, comfortable position is. It’s immersion breaking and over time it just hurts (because not only you have to force your head to face up, you are forcing your head to face up with a brick attached to your head).
TLDR, I want to move the immersive screen down. How do I do that?
Topic: Assassin’s Creed Mirage
To play Assassin’s Creed Mirage with Vorpx, please follow these steps:
1. Install the Vorpx Beta and the Vorpx (DX10,11,12) hook helper if prompted. Before installing the Vorpx hook helper, make sure to rename any existing “dxgi.dll” file in the Game Folder of Assassin’s Creed Mirage to “d3d12.dll.”
Import my user profile Assassin’s Creed Mirage (VR-Punk) in the cloud section of the vorpx-config-tool to your local profiles section in vorpx.
Make sure, that all “game”.exe files of Assassin’s Creed Mirage are associated with my profile in the local profile section.
2. Resolution
In most cases, your GPU driver will automatically suggest a suitable resolution for Assassin’s Creed Mirage.
For the best gaming experience, I recommend the following resolution settings:
Aspect Ratio: 16:10
Resolution: 3456×2160Optionally, you can use Vorpx’s virtual monitor:
1. Right-click on the Vorpx-config-tool icon in the tray and open configure
2. Navigate to the ‘Virtual Monitor’ in the Vorpx Beta GUI.
3. Create a custom resolution, such as 3456×2160 or 3840×2400.
4. Minimize it to the tray again.
5. Right-click on the Vorpx-config-tool icon in the tray.
6. In the menu that appears, select the option to enable the virtual monitor manually.Now, open the Windows System settings and go to the display and resolution settings:
You will see a list of two or more monitors. Look for the Vorpx virtual monitor; it should offer the 16:10 resolution you created, such as 3840×2400, select the Vorpx virtual monitor and change the resolution to your custom 16:10 setting.
3. Game settings
You can find your game settings in the following location:
%USERPROFILE%\Documents\Assassin’s Creed Mirage\ACMirage.ini
After making changes, ensure the file remains write-protected; this is necessary for proper functioning (!)
In the INI file, you can adjust various settings, including language, graphics, input, and more to suit your preferences. Feel free to customize your game settings as needed
Motion Blur, Depth of Field and Film Grain have to be deactivated. I recommend to use DLSS in combination with Adaptive Quality to 60 FPS.
One of the most interesting settings is:
FOVScale=2.13000
This Super Third-Person FOV allows you to zoom very high in the Cinema Screen in your Headset while maintaining a reasonable distance from your player character
My game settings are looking like this, but feel free to customize it for your needs, Assassin’s Creed Mirage allows many different settings and still works well in vorpx.
[Language]
Client=de-DE
Text=en-US
Sound=en-US
Subtitles=en-US
[Graphics]
AdapterVendorID=4318
AdapterDeviceID=8712
MonitorDesc=
DisplayIndex=0
WindowPosX=0
WindowPosY=0
FullscreenWidth=3456
FullscreenHeight=2160
WindowedWidth=3456
WindowedHeight=2160
WindowMaximised=0
RefreshRate=0
WindowMode=1
VSyncMode=0
MaxFPS=50
IsFpsLimitEnabled=0
PixelDensity=1.00000
LastUsedFullscreenMode=1
KeepStandardAspect=0
HDREnabled=0
Freesync2Enabled=0
UpsampleType=0
UpsampleQualityMode=0
UpsampleSharpenStrength=0.60000
UpsampleUseSharpen=1
AdaptiveQuality=3
Antialiasing=2
Bloom=1
Character=2
CharacterTexture=2
Cloud=3
Clutter=3
CrowdDensity=0
Culling=0
DOF=2
Environment=4
Fog=2
Lighting=0
MotionBlur=1
Rain=3
Reflection=1
Shadow=4
SSAO=3
Terrain=1
Tessellation=3
Texture=4
TextureFiltering=2
Water=2
[LightingDevices]
Config=[{“id”:”MSI MysticLight SDK”,”enabled”:true,”config”:{“ip”:”localhost”,”port”:1462,”ambientPort”:14621,”authToken”:””}}]
Enabled=0
[Input]
InputSourcesSelectorMode=0
ActiveSourceIndex=2
[Options]
Controller Feedback=4294967295
WideAspectStretchedHUDMode=1
KeyboardHighlightingMode=dynamic
FOVScale=2.13000
AutoFOV=0
LockCursorToTheWindow=0
AlwaysShowCursor=0
LODDissolve=1
[Startup]
StickyKeys=2
ToggleKeys=2
FilterKeys=2Because you have to restart the game many times to make changes to the settings and the vorpx profile, i recommend you to skip the intro videos
Delete or rename the video files
Go to <path-to-game>\videos\.
– Rename, move or delete ANVIL_Logo.webm, Intel_Logo.webm, AC15th_Logo.webm and
UbisoftLogo.webm.Go to <path-to-game>\videos\en\, or the folder that corresponds to the currently set text language in game.
– Rename, move or delete Epilepsy.webm, PC_WarningSaving.webm, and
warning_disclaimer.webm.Topic: Grid 2019 (dx11)
There’s a profile for this game that does full G3D and FullVR and it’s really, really good. Even 6Dof works (kind of)
Only thing I needed to do was map the headtracking to to right joystick with an anti-deadzone of about 0.3
The issue is while the yaw works well enough the pitch is totally whack.
When moving head up or down the world moves with you.
There is an option to lock pitch but it doesn’t work.
If there was a way to simply tell Vorpx to simply ignore the tracking data for pitch altogether it would be perfect.
Ralf since Vorpx is obviously in control of receiving the pitch from the headset could you add an option to ignore it please?
I also tried turning the Y sensitivity on the joystick to 0, but it doesn’t do anything, in guessing because it doesn’t actually seem to be moving it’s not the in game joystick that is causing the actual problem.
E.g even looking down in the game if you push to the absolute bottom it switched the camera to look behind. and when pushing the joystick all the way up the have only moves your head like 2 degrees this is just how the game works.
it seems that in full VR Vorpx is the one causing this world movement on pitch.
Hi guys!! So, I used to play Fifa’s series with VORPX since 2019 and it was amazing!! I know for some people, sports games with no first person, could be not interesting, but for me and, I’m pretty sure there’s a few more here, it’s a groundbreaker! The 3D effect gives us immersion and more; accuracy to read the movements with more precision because of the 3D depth.
Anyways, I used to create some profiles here in a very basic way, creating from some other profile from other game in the library, picking profiles that could match and then making some adjustments in VORPX settings in game.
Since last year, FIFA 23, I tried all the profiles, and it couldn’t hook… I’m pretty sure that it could be because of their Anti-cheater (maybe?) since the graphics engine is the same.
The new EA SPORTS FC 24 is there, same engine, same Anti-Cheater, but for some reason, my hope is renewed because I’ve been reading the forum and there’s a lot of experienced profile’s creators around, making a lot of games work! So, I decided to ask for help! :)
I would love to hear from you guys, some tips. What could I try again? VORPX beta? I only play career mode, so maybe playing in offline mode by steam could deactivate the EA Anti-Cheater?
what other ways could I try to make Vorpx hook it? I read something about changing the name of the game.exe, but I didn’t understand so well… Anyway, any help would be appreciated. :)
