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Fallout 4 is working with
htcvive 1280 x 720 with 20 FPS (geometric 3D)Fallout 4 is working with
Pimax @ 1920 x 1080 (geometric 3D) with 36 FPS ???!!!! and looks wonderful (headtracker has a big drift, the picture smears with moving of the head – but it looks overall much better than vive for me)Skyrim se is working with htc vive
but is working with Pimax only 2D why ? I have no ideaAlien isolation is working with Pimax in geometric 3D also !
best regards
Although you guys suggest vorpX is a seated experience; I have a little suggestion that might make Alien Isolation ( and all games where ege peek is regularly needed) a better experience, and allow vorpX to be used as a standing experience in First Person View games, using your body’s orientation to look, and one joystick to move.
So here is how I tried to experience Alien Isolation.
– Hardware : VIVE + old Xbox controller (via xbcd)
– I have no native xbox controller support so I use joy2key to map the keyboard controls to my controller.
– Since AI is a stealth game more than a running game where necessary strafe could possibly cause sickness, I can play in the standing position and turn my body left and right depending on where I want to look and walk to. Besides it gives a much more natural feeling to the game versus sitting on a chair.
– Then I use the left thumbstick to walk in the direction I am facing.
– So far so good, the motion is natural and everything, but…As you are well aware, the Motion Tracker is an essential kit which is not in view of the player and Edge Peek must be used. The disadvantage of Edge Peek is that it resets the camera position relative to the center of your screen, not to the center of where you were looking at.
It’s a bit hard to explain but here goes:
– At the start of the game I am facing North
– There is a corridor to the East and one to the West.
– I want to see if there is an alien in either corridor.
– Facing the east corridor (by turning my body in that direction) I trigger edge peek mode which faces me back automatically to North instead of keeping focus on the East.
– Can we have a setting so we can switch this behavior off ?When using a program like xpadder or Joy2Key one can bind all these keys on the keyboard to one controller button.
So I tried to map 4 funtions to following 4 buttons to one controller button
– Motion tracker on
– Edge Peek mode on
– center positional headtracking (makes the edge peek cinema screen follow your orientation)
– center headtracking (gamepad) – on/off does not seem to solve the problem.I have also set xbox controller override to partial (x-axis only)
Am I missing something here ? please advise.
Thank you
Hello people , i’m having several issues i will apoint next , for starters i’m playing Soul Axiom game , and the only way to play it is using geometrical 3d rendering , but when i use it idk why but i see some textures like floating out of place , for example when i see a led tv (or a rectangle to say things simple) the texture or image of this tv is floating out of place , happens with many other things like lamps , holograms , etc.
Second problem with soul axiom , i see the floor and many textures waaay too dark , like way too obscure i pumped up all the ingame brightness and gamma with no results on the rift, it still looks dark and many times i can’t see where to go because im blinded by the darkness in game
And the third problem is with Alien isolation at the moment. If i remember correctly i can only play with geometrical or without it , but when i play with geometrical rendering there is this weird bug where in one eye i see shadows and in the other eye i see no shadows , so the images override each other , or something like that.
Are there any fixes for this issues?
Thanks a lot in advance guysHello people , i’m having several issues i will apoint next , for starters i’m playing Soul Axiom game , and the only way to play it is using geometrical 3d rendering , but when i use it idk why but i see some textures like floating out of place , for example when i see a led tv (or a rectangle to say things simple) the texture or image of this tv is floating out of place , happens with many other things like lamps , holograms , etc.
Second problem with soul axiom , i see the floor and many textures waaay too dark , like way too obscure i pumped up all the ingame brightness and gamma with no results on the rift, it still looks dark and many times i can’t see where to go because im blinded by the darkness in game
And the third problem is with Alien isolation at the moment. If i remember correctly i can only play with geometrical or without it , but when i play with geometrical rendering there is this weird bug where in one eye i see shadows and in the other eye i see no shadows , so the images override each other , or something like that.
Are there any fixes for this issues?
Thanks a lot in advance guysSo I was playing Alien: Isolation on my one month old CV1. Everything worked just fine after setting FOV, VorpX, nvidia DSR for 2k and 4k resolutions, playing for more than 2 weeks no issues, all flawless.
Last night Windows 10 decides to upgrade to Win 10 anniversary edition and this happens: https://youtu.be/ZUG8CiaYbSIArtifacts appear across the entire display in VorpX games as seen in the video I recorded with my phone through the right CV1 lens. Sometimes they take a while to appear, sometimes on 4k DSR resolution they are present from the intro. This never happened before the update and I don’t use overclock settings (where this kind of artifacts are specific for unstable overclocks). The only way to get rid of this issue is to switch to another resolution and after 15-20 minutes it starts again.
Same thing happens in other games like Stalker: Call of Pripyat (Misery mod) which I have finished on CV1 before Alien: Isolation with no issues. Didn’t see the issue in Half Life 2 on VorpX. Also, it doesn’t reproduce on native titles like Elite: Dangerous, Oculus Home demos etc or on 2D monitor (checked in Alien: Isolation with 1080p and 4k DSR resolution, flawless)…this happens exclusivelly in VorpX titles.
Any suggestion Ralf ? Or someone who encountered this ? Is this something that can be fixed in a future VorpX update or is there any workaround ? Cause it’s extremely annoying, especially on VR horror games and so far changing the resolution is the only temporarily fix for 20 minutes, but when it occurs again it is so immersion breaking.
I’m on i7 6700k CPU, 16GB DDR4 and nVidia GTX 1070. Please help, the majority of games I’m playing on CV1 are VorpX based, Microsoft screwed me bad this time. Anyone else experienced this since the damn update ?
So I recently purchased a copy of vorpx to use with my VIVE. My system is as follows:
Windows 10 64bit home
5820k
16GB Ram
980 ti Gigabyte G1
Gigabyte X99 Phoenix SLIWhen I try to run Alien Isolation steam gives me a warning that it will be running on both my desktop and VR HMD. The game crashes on startup (blank screen after a little bit of the startup audio).
I am currently reinstalling Alien to see if that fixes it. I was previously editing the FOV in the game engine file so maybe I screwed something up there.
Has anyone experienced this?
