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  • #198847

    In reply to: Cyberpunk 2077

    kurry
    Participant

    I’ve heard people on youtube talking about a shimmer around characters when playing with vorpx. Would this mod work to help remove the shimmer?
    Alternative Character Lighting
    https://www.nexusmods.com/cyberpunk2077/mods/237
    I’m getting my new video card on Tuesday, so I haven’t had a chance to test it.

    #198830
    Ralf
    Keymaster

    Do you have MGE-XE (Morrowind Graphics Extender) installed? That is necessary for Morrowind since the base game works with D3D8, which isn’t supported by vorpX. MGE-XE, among many other things, translates D3D8 to D3D9.

    #198641

    In reply to: Cyberpunk 2077

    sgearr
    Participant

    Mod’s to help with crashes and increase FPS and FOV.

    1. May increase FPS and Fix some bugs
    https://www.reddit.com/r/cyberpunkgame/comments/kccabx/hey_cd_projekt_red_i_think_you_shipped_th”
    and
    https://www.nexusmods.com/cyberpunk2077/mods/107

    2.Will increase FPS. (Turn off/on extra setting)
    https://www.nexusmods.com/cyberpunk2077/mods/183

    3.FOV slider (30-150) Only works up to 117 in vorpx for me.
    https://www.nexusmods.com/cyberpunk2077/mods/20

    @Ralf
    I hope it is ok for me to put these mod’s on here but these help me to get the game running very nice in voprx.

    #198500

    In reply to: Cyberpunk 2077

    Angel
    Participant

    Hi, I’m new. I’ve bought Vorpx for play Cyberpunk 2077. I’ve the HP Reverb G1 and I’ve some questions:

    1. In the menus, if I move the head, the menus also moves so for read some text in the limits, I’ve to move the eyes without move the head.

    2. In game, I see a lot the limits of the screen, so I wonder if I can make the image bigger.

    3. The HP resolution is 2160×2160, but in the game settings I can only select up to 1920×1080. Can I improve the resolution?

    4. In Nexus mod it’s available a mod that can change the FOV above 100. It will work with Vorpx?

    5. The HUD is in the borders, and I can’t see the borders moving the head. It is possible to reduce the HUD?

    Thank you very much in advance.

    #197355
    Ogrescar
    Participant

    Yes, I use mod manager 2, and it does weird things, the biggest of which is encapsulating the runtime environment into a virtual file system, which is probably why vorpx doesn’t see it being launched, unless you use the alternate hook. The other manager I’m familiar with is Vortex, which is Nexus’s manager, and it does similar things but uses symbolic links in the skyrim folder rather than a virtual file system.

    It’s of little inconvenience to use the alternate hook compared to the cost of manually trying to manage a large number of mods without a manager. I know it’s a bit fishy, but it works.

    #193734
    Stryker_66
    Participant

    This post is for anyone interested in playing a very old game from the Elder Scrolls series by Bethesda in vorpx with G3D. Elder Scrolls: Daggerfall. We are talking 1996! It can be done with the Daggerfall Unity mod which brings this old dos game into the Unity game engine. You can download the original game for free legitimately, just google it. I got my version free included when I purchased some Bethesda bundle from GOG. What amazes me is this mod is full with a ton of additional mods to update textures and many facets of the game. You can go here for installation instructions and all relevant info.

    Daggerfall Unity Download

    I created a Vorpx profile and used the authoring tool to fix the hud, character sheet, maps etc.. and a few obstructing light source shaders. This is based on the Unity 5 Base profile. The environments look great in G3D for such an old game and although the sprites are 2D, it’s dam fun to play in the headset. I am using most of the additional mods to enhance this experience. You can find them all here.

    I strongly recommend the D.R.E.A.M mod and the FOV Adjuster mod. The settings within my profile can be switched to Full VR if you prefer. I am using immersive screen mod. What is also crucial is that you need to change the combat to a single click within the game settings. Swinging the sword with mouse makes it nauseating in VR mode.

    Anyway, it’s quite the trip down memory lane and this game world is colossal in size.Have fun

    Cheers,

    Stryker

    #194883
    dellrifter22
    Participant

    Far Cry New Dawn (G3D)

    Like the Experimental G3D profile I did for Far Cry 5, this one too is still work-in-progress experimental with some lighting and terrain artifacts remaining. It’s not the prettiest, but it is functional for anyone wanting to try it.

    I used a Viewmodel FOV Mod this time to make for a better FullVR view, I only wish it applied to driving vehicles as well.

    Get the mod from nexus here, choose the FOV 90 one, and follow the installation instructions on the description page.

    – install the Viewmodel FOV 90 mod
    – use a 16:9 resolution (2560×1440, 3072×1728 good for Reverb)
    – set FOV to max 120 in advanced video settings
    – set all graphics to Low, motion blur Off, but TAA and HD textures On
    – set reticle to Centered in gameplay settings

    *Adjustable HUD
    *Edgepeek for better vehicle driving
    *Hide all shadows with G3D Shadow Treatment
    *Tested on HP Reverb with mouse and keyboard

    TheBalt
    Participant

    Hey everyone,

    So ive been with Vorpx for awhile and with Lockdown 2020 going on… i assume a fair amount of us are largely indoors, looking for games to play (maybe getting bored of the games we got since we are this far into it.)

    So – I thought, may not be a horrible idea to share what Vorpx experiences we had that we thought were exceptionally good (or just exceptionally unique and need to be experienced)

    So, Im offering my top picks here and some of them require Mods.

    First of all – Dark Souls 3 with First Person Mod.
    https://www.nexusmods.com/darksouls3/mods/20/?

    Now, to use this mod it does require you basically “not using” many of the games mechanics. You cant really use the Lock On ability because the first person camera mod basically makes Lock on go TOTALLY insane… So you pretty much are stuck playing the game as a quick 2 handed character. Now, this sounds awful, but once you get the flow of things (and things are indeed easier to dodge in first person – you see those swings coming) you will be massacring the Dark Souls 3 monsters with well timed rolls and a solid 2 handed weapon.

    Now, I dont want anyone to feel like Im sending them to their deaths here, so there is a GREAT 2 handed weapon available at the start of the game, after you kill the first boss.

    https://youtu.be/dvUxVcNBfDk?t=78

    Watch that video and he will lead you to the best two handed option early in game that you can level up and use all the way to the end of the game – im not lying, beat the game with zero lock on and just dodging and using that sword, leveling it up as i went. So unfortunately – Shield blocks and Spellcasting are kinda out of the window since Lock on doesnt work right… but its still an incredible experience to see the beautifucally horrific monsters in Dark Souls 3 up close and the ‘fun part’ is – your sword SWINGS where you are ‘looking’ – so there is some degree of motion controls because you will be slashing at one dude and turn your head to hit his buddy and your sword slash WILL follow your ‘face’… so you aim with your head.. its kinda glorious and fun if youre a Dark Souls Fan.

    Anyways, Dark Souls 3 is totally playable like this (if youre a souls fan, i think most of us agree, Dark Souls 3 is far and away the easiest of the bunch, so this isnt impossible. Now this does use CheatEngine so you want to be playing offline for this mod)

    Next up, Sekiro with a first person mod.

    This one I have NOT finished the game yet – but – it seems to work much better than the Dark Souls 3 mod, it doesnt make the camera go wonky on lock ons so you can lock onto your enemies and “stand your ground” as you normally would in Sekiro (and parries seemed WAY easier in first person, seeing when their sword is about to hit you is alot easier when theyre right in your face)

    https://www.nexusmods.com/sekiro/mods/474

    This one is much easier to get up and running, dont need to worry about getting a specific sword and everything. For extra fun – if you wanted to feel a bit more like Spider Man + Sekiro, you can increase the range of your grapple hook as well, this one is just for funsies, but fuck it,youre modding the game anyhow :P

    https://www.nexusmods.com/sekiro/mods/354

    ________________________________________________________________________________

    So thats the end of my Souls recommendations haha.

    Onto some other fun ones. GTA Vice City and GTA San Andreas and GTA 4 all have First person mods and work great in Vorpx. GTA5 has a few VR mods out there and i havent dug into it yet to know whats better or not, but you can get first person mods for Vice City and San Andreas and 4 and experience driving your car in first person, looking over your shoulder (they actually have an animation where when you look into your blind spot you see your characters shoulder leaning back like in real life to check a blind spot lol).. and being in VR listening to the absurd radio shows that pop up on there is just alot of fun.

    Also just great out of the box experiences – All the Metro games. Even though it doesnt have full 3d I found a good profile for Evil Within 2 and that game features a good first person mode, it might be fun for survival horror fans to just put it up on immersive screen mode.. it was a ton of fun when I played it.

    Just trying to give some recommendations to my fellow Vorpxers about games that are out there that are alot of fun.

    Please feel free to add your personal favorites to this list so we can try to see if we might be able to help eachother pick out our next games

    #193749
    Stryker_66
    Participant

    This post is for anyone interested in playing a very old game from the Elder Scrolls series by Bethesda in vorpx with G3D. Elder Scrolls: Daggerfall. We are talking 1996! It can be done with the Daggerfall Unity mod which brings this old dos game into the Unity game engine. You can download the original game for free legitimately, just google it. I got my version free included when I purchased some Bethesda bundle from GOG. What amazes me is this mod is full with a ton of additional mods to update textures and many facets of the game. You can google Daggerfall Unity for installation instructions and all relevant info.

    I created a newer Vorpx profile and used the authoring tool to fix the hud, character sheet, maps etc.. and a few obstructing light source shaders. This is based on the Unity 5 Base profile and uploaded to the cloud. The environments look great in G3D for such an old game and although the sprites are 2D, it’s dam fun to play in the headset. I am using most of the additional mods to enhance this experience. Google Daggerfall Unity Mods to download. Nexusmods has them.

    I strongly recommend the D.R.E.A.M mod and the FOV Adjuster mod. The settings within my profile can be switched to Full VR if you prefer. I am using immersive screen mode personally. What is also crucial is that you need to change the combat to a single click within the game settings. Swinging the sword with mouse makes it nauseating in VR mode.

    Anyway, it’s quite the trip down memory lane and this game world is colossal in size.Have fun.

    Cheers,

    Stryker

    #193297
    Illuzio
    Participant

    Hello, Ralf!
    First of all, thank you for creating VorpX, to be honest, it was quite difficult to use it at first, every game was complicated to set up, but with each new try I learned new things about VorpX that I applied and eventually I came to know how to use it and appreciate its full potential in my games. I was able to discover my favorite game (Dishonored) in a completely new light thanks to you, so thank you for all your work, you have created an incredible software!

    I’m writing this post to suggest you to add a new feature that will easily improve the appearance of games in VorpX: “Color Filters”.
    To be more precise, I am thinking about integrating a LUT system into VorpX because it is very easy to customize for users and it will take almost no space in the VorpX interface!

    I will explain what it is, ReShade or ENB users often use it, in fact a LUT is a png image that can be easily manipulated in Photoshop, Gimp or even ReShade and allows to apply important color changes to any game. Everything can be modified for example : invert colors, put black and white, add contrast, remove a color too present (less yellow in “Two Ex HR” or “Vampire Bloodlines” for example) it also allows to adapt colors with specific palettes to help color blind people to better distinguish some colors for example. In short, a LUT can change everything and in a quite easy way for the users, you just have to modify an image!

    Here are some tutorials on how to create one for use in ReShade :
    https://reshade.me/forum/shader-discussion/3179-luts-powerful-color-correction-the-guide
    https://framedsc.github.io/ReshadeGuides/lutgenguide.htm

    This is what the png of an LUT looks like:
    http://i.imgur.com/HKmhF9u.png

    Just take a picture of a game, add the png of a blank LUT over it and make the changes you want on any image editing software or with ReShade. The LUT will also take its modifications and transcribe them into a color filter in the game (thanks to ReShade or ENB).

    In VorpX, I imagine a new “Color Filter” menu in the “Image Settings” tab where you can choose to apply a predefined LUT or a custom LUT. The png’s of the LUT’s are all stored in “My Documents” in the VorpX folder where they can be modified by users or left as is if they wish.
    i.imgur.com/fyOxGzy.jpg

    If you want to see a more concrete example, I invite you to use ReShade to try the MultilUT effect to see the different possibilities and why not let you create such an effect to see how easy it is to do (there is LUT.fx in the ReShade shaders if you want to see what the code looks like and a blank LUT png in the textures called “lut.png”).

    Here are many examples of color palettes created and usable in games using LUTs:
    https://www.nexusmods.com/fallout76/mods/114 (my favorite palettes)
    https://www.nexusmods.com/stardewvalley/mods/1213
    https://www.nexusmods.com/witcher3/mods/1498

    Voila, I know you probably have a lot of other more important things to do to improve VorpX (I’m the first to look forward to them) but I think the easily customizable color filters would be a really interesting addition, it can really improve the look and feel of a game and even more in virtual reality!

    Don’t hesitate to ask me questions, all this text has been translated with “Google translate” because I don’t speak English (I’m French) so it may not be very understandable.

    I can also create LUTs for VorpX if you need them of course!

    EDIT: If you don’t have the time or desire to create a LUT system there is also an alternative solution, it would be enough to allow to use ReShade with VorpX (VorpX would use the game image already modified by Reshade before applying its own modification for the VR) it would allow to use all the color effects you want (be careful, the effects that need to use the “Z-Buffer” like Ray Tracing or MXAO probably won’t work, you’ll have to limit yourself to simpler effects).

    #193081
    mr_spongeworthy
    Participant

    Fallout 4 should look pretty well that way, also with default settings its world scale will be correct.

    I know nothing about vorpX profile-authoring at this point, but I did a LOT of work on TriDef profiles over (approx) a ten-year period, and I’m fairly sure I was the person who first figured out what FO4 was doing with light-sources and managed to get a fully-working G3D profile (the official profile had light-source-depth issues – same problem as vorpX currently has). The F04 engine was rendering certain (not all) light-sources at the same depth as the sky, AND, the only way to get them to display properly was to set both the “Percent in Front” and the “Sky Depth Allocation” to 50%. As long as those two settings were left at 50% you could then adjust overall depth of the scene and most other settings until things looks right, and your light-sources (and sky) were all rendered at the correct depths. I don’t know if you have a way to look inside TriDef profiles, but you can find my old profile (and screen-shots of the critical settings) buried down in the “Old Files” download on this Nexus page: https://www.nexusmods.com/fallout4/mods/21902?tab=files – Unzip it and look inside the “Fallout 4 TriDef Profile (True 3D)” folder. Maybe something there will point you towards how to fix this issue in the vorpX profile as well.

    #192108

    In reply to: VR control aiming

    TheBalt
    Participant

    Unfortunately i only played kingdom come with regular mods and vorpx, i wasnt aware of any motion control stuff going on with that one. If you got info on that, im 100% interested cause that game could be awesome if you were actually prepping the swings.

    I really recommend tho – having been messing with VR since DK2.. Walking Dead Saints and Sinners is the best implementation of VR into an actual “GAME” that ive seen yet. I really would recommend you refund skyrim and fallout and get that if youre short on cash. Skyrim and Fallout are great – but they are very much so “vr tacked on” – it works, its fun, just like games in Vorpx are fun even tho they arent 100% VR…

    But if youre really looking for the most legitimate “oh shit, this is what you CAN do with VR”… i think Walking Dead makes the strongest argument for VR that ive seen in all these years since DK2 first got out into the wild.

    And i did try Dark messiah of Might and Magic and it just didnt hold up for me well enough to get past like the first hour or so.. might be exactly your type of game, so might have a blast with it.

    My best vorpx experiences have been Dark Souls 3 and Sekiro with first person mods. Mass Effect andromeda with first person mod… and others but my brain cant think of em all right now, lol. i got evil within 2 running in vorpx at one point, i think i used a dishonored profile and that worked awesome, but people have said it doesnt work anymore with that profile, i dont know, youd have to test it yourself, but if you get it to work, it was awesome with the first person mode in that game.

    Dark Souls 3 is great in first person vr if you wanted to try it but you cant use the lock on – you need to basically play a 2 handed rolling character without a shield or magic, the ‘mod’ to get it in first person just doesnt ‘play well’ with the lock on. For Sekiro its much smoother and that isnt really an issue, loved em both in Vorpx. Sekiro does have mods on nexusmods to add ‘invincibility frames’ to your dodge like Bloodborne if you wanted to make it a more ‘palatable’ experiene. It can be difficult if youre getting ganged up on in that game and dont have i frames in first person, i played without it, but i can definitely see how it could be essential for some players.

    #191611
    Flubbadu
    Participant

    In order to get an effect as big as in the first screenshot you have to use the first person mod: https://www.nexusmods.com/sekiro/mods/474

    Here is another example with comparison of first versus third person:
    1st person
    3rd person

    The screenshot I posted first in this thread is the most extreme case, you must be:
    1. Looking down at an illuminated patch
    2. In a dark area
    3. With something big blocking left eye but not right eye

    In that case, the first person mod makes Sekiro invisible except for his arms, and if you are looking down while Sekiro is facing to the right, his left shoulder will block a good chunk of the image. Since it is so close to the camera, it can make a large difference in perspective between left and right eye.

    I will send the save from the above screenshots in case you want it. If you really want the spot from the first screenshot maybe I can provide it later this week, but I am fairly confident it is the same issue, and like I said, it is just an extreme but uncommon case.

    #190491

    In reply to: jedi fallen order

    steph12
    Participant

    i use this

    https://www.nexusmods.com/starwarsjedifallenorder/articles/2

    for FoV and resolution scale.

    works great !

    and the good thing is it works with many UE4 games !!! i just heard about this incredible tool yesterday LOL !

    mr_spongeworthy
    Participant

    I finally had time to sit down and really tackle getting Fallout 3 to work properly with vorpX. For those who don’t know, titles based on that engine (so at least FNV and Skyrim, plus probably others I don’t know about) had all kinds of fundamental game-engine-based frame-rate and stuttering issues, even on vastly overpowered rigs. So I thought I would put my finding here in case other vorpX users want to get it running well.

    For reference, my rig is a Quad-core i7 overclocked (and liquid cooled) to 4.4 ghz, 16GB ram, all SSD storage, and an RTX 2080 Super card. So pretty capable, but definitely not top-end by VR standards. This is running a Pimax 5K+ HMD, so I have to run relatively high resolutions to really make use of the Pimax.

    I’m only shooting for acceptable lounge-mode performance here with – not full VR. If you want to achieve true 90fps you might have problems anyway, as the FO3 engine will experience significant issues when pushed above 60fps. So everything here will probably apply to you but you’ll likely need to to use one of the various fake-frame methods (brainwarp, async, fluid sync etc.)

    I’m not going to give step-by-step instructions here, because if you need a true step-by-step for any portion you can easily find it already written-up online many times over. I’m also not going to cover what FOV settings to use etc., because those are all going to depend on your HMD and personal preferences anyway.

    Here are the key things you will need to do to make FO3 run smoothly:

    1) Disable Vsync in your .ini files. Don’t rely on the launcher option to do this, it doesn’t actually work. You have to set the iPresentInterval value to 0 manually in the ini files.
    2) Install FOSE: https://fose.silverlock.org
    3) Install the Fallout 3 Stutter Remover: https://www.nexusmods.com/fallout3/mods/8886?tab=description
    4) Edit the stutter remover .ini file (sr_Fallout_Stutter_Remover.ini file in the Data\FOSE\plugins folder) and set the maximum fps to 60 (you can use other settings if you wish, that one works very well for me. If you rarely get 60fps you might want to limit your fps to a value that works better for you. Even clear down at 30fps the game isn’t too bad in Lounge mode).
    4b) If you are using Windows 10 also edit the stutter remover .ini file with these necessary Win10 fixes:

    turn off the features in these 2 lines:
    bHookCriticalSections = 1
    bHookLightCriticalSections = 1
    by changing the 1s to 0s:
    bHookCriticalSections = 0
    bHookLightCriticalSections = 0

    5) Disable any driver level fake-frame features (brainwarp, motion smoothing, etc.)
    5) Launch your game using the FOSE launcher app.
    6) Disable all vorpX fake-frame features (this isn’t technically necessary, but to my eyes they just make things look uneven. If you absolutely have to get 90fps I suggest trying the Fluid Sync mode and limiting the fps to 45 in the stutter remover .ini file. That’ll give you a game engine running at a solid 45fps, doubled to 90. To my eyes that looked like the best of the fake frame methods in FO3).

    Using those settings I’ve got absolutely silky-smooth framerates with zero stuttering at very high resolutions (2560×1440+) and quality maxed across the board for FO3 (plus many high-rez texture mods and ini tweaked to ugrids=7), even with all of my “VR Quality” settings set to 100%.

    Note that there appears to be some sort of a bug in the Fluid Sync setting – after an area transition and at other times it will still lock my FPS to 45 for a period of time. You can either toggle Fluid Sync on and off again, or just wait a while, and in a short while (usually less than a minute) Fluid Sync will disable itself again and your FPS will shoot back up to whatever your maximum value is. (P.S. Would *love* to see this Fluid Sync issue fixed!)

    Hope that helps a few people!

    Things I haven’t been able to fix: Incorrect focal-depth for PipBoy display and terminal screens. (If anyone knows how to fix this PLEASE LET ME KNOW!) This causes a double-vision effect for those items. (P.S. Would also *love* to see this fixed!)

    Here is a “solution” of sorts:

    1) Bring up the vorpX in-game menu and set a dominant eye.
    2) Close your non-dominant eye when using the PipBoy or Terminals.

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