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Hello,
I have version 21.3.3 of the Vorpx software which claims to support motion controls – and following various videos showing how to access the settings.
My Oculus Touch settings within Vorpx when a game is launched has no options for motion controls at all. I follow the menu screens but it appears Vorpx does not support the Meta Quest 2 touch controllers past button mapping.
I am trying to configure both Fallout 3 and Cyberpunk to include the gestures (which are included in version 21.3.3) however I have no options in my menus for configuring gestures at all.
If required, I can make a video showing what I see on my end, following guides, etc – I do not have the same menu options.
I followed the post here but couldn’t get the same options:
Topic: Cyberpunk no touch controls
Hi all,
I’m having some issues with cyberpunk and hoping you can help!so I purchased Vorpx as I want to try it out on other games and first I want to play cyberpunk however I’m having issues in which my oculus touch controls do not work in game yet I can see them floating infront of me with the mapped buttons etc
Im using a Quest 2 and AirLink to my PC, I’ve got the vorpx settings set to Oculus Rift in device selection. My GPU is a Radeon 6800
When I open the game it does launch and appears to look VR (ish) but I notice when I hop into a car its totally flat again and when I jump out back to VR , the VR doesnt quite look right.
as another test I opened up ABZU and found it did not quite look right either.
P.S Im using the GOG version of Cyberpunk
Topic: Titanfall 2 auto click issue
For some reason, when I’m in Titanfall 2, VorpX constantly spams the LMB button, even when I don’t touch the mouse
Additional info:
I launch Titanfall 2 from Steam while Origin is active (it won’t let me launch from EA Play)
I’m in the latest version of Windows 10 ProThe first time I started rFactor 1 with VorpX, the game was in a true VR style rather than a monitor in front of you. Also, the head-movement worked in every dimension. The VorpX’s tips for the game says to go into the VorpX menu and enable TrackIR, so I did. When I did that, the view started spinning and zooming/moving and going crazy. I exited the game.
Upon restarting the game, the view was stable again. When I turned TrackIR on in VorpX settings, the view this time stayed stable instead of going crazy which doesn’t make sense to me – how can it act completely different one time compared to the next when I didn’t change any settings? Anyways, now a new problem occured. The game now looks like it’s on a screen in front of me rather than true VR mode. The VorpX settings say it’s in true VR mode though. I even changed it to cinema mode (or ambience or whatever it’s called) and then set it back to true VR mode but it still looks like there’s a screen in front of me. So I exited the game again.
Upon restarting the game, the screen-in-front-of-me issue did not resolve itself but then I also noticed a 2nd issue. My left/right (yaw) head movements now don’t turn relative to the game/screen anymore. My head’s up/down (pitch) movements still move relative to the screen but not my left/right (yaw) anymore. So I selected the reset to default option in the VorpX settings but the 2 problems (left/right yaw and not being in trueVR mode) issues still exist. What happened?
It’s like every time I start the game, it behaves differently even when I don’t touch any settings. What in the world is going on?
I am trying to play Monster Hunter World game and everything works great until motion controls lose tracking or something and suddenly my xbox pad now seems to be rebinded as keyboard so if i press triangle instead of attack i get space.
VorpX then gives me hint to switch off motion controls in vorpx menu but when i do that nothing happens and there is still above issue.
Is there a way for VORPX to leave my Xbox pad alone ? I don’t want VORPX to ever touch my pad again as this is not the first time when it tries to rebind my gamepad to keyboard for some reason.

