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I have just bought VorpX and every time when head tracking is turned on, random input to the head tracking is made so it spins like crazy (even when my headset lays on the ground). It seems as everything else works fine – vorpx logo is visible, even headtracking moves mouse/gamepad correctly, other options works as well.
I literally can’t see screen nor in-game menu (can anyone just show me how it looks like, when turned on? So I can perhaps gropingly reduce sensitivity), although to be honest I don’t believe it’s the case, since it doesn’t seem to be correlated with tracking of Oculus Sensors.
I have Oculus Rift, also using SteamVR, Win10, GPU: GeForce 1060M, MSI notebook, if that makes any difference I have Steam Controller as well, although tried with Controller turned off
Anyone knows, what could cause it?
What I have already tried:
– Clean installation of drivers (no Experience) (installed couple days ago)
– The game on which I have tried was Witcher 3, Kindgdom Come, Syberia 3, Half Life 2, Age of Empires HD (in the last one I have noticed that head tracking transfers all vectors to the game, but still random ones, as view has moved to random location in the map)
– running game directly from within the installation directory and with Galaxy Client turned off
– run Oculus and Steam VR in VorpX
– Forcibly closed all background applications that I could and uninstalled whatever I could including MSI overlay
– Antivirus switched off
– Anti-Aliasing in Oculus settings
– Overlay in Oculus settings (tuned off, but also double checked if turning on happens to help)
– Steam VR, GOG Galaxy turned on and off, also if one of those works seprately
– even tried in windows (10) settings – mouse pointer speed reduction and increased precision setting turned on and offVorpx settings checked, each time I have changed a setting, I tried turning Head tracking in in-game menu (Oculus Rift device hookup):
– alternative hooking method
– tries of blocking game overlays
– running as an admin
– no optimization of game settings
– head tracking roll
In-game settings (it only works, when I first turn the head tracking off, modify certain setup and then try to turn on head tracking – spins every time, no matter what I have tried):
Main Settings:
– Play Style – all settings available
– Head tracking multiplier set to 0.01 (and the same for other PLay Styles)
– Device Selection Oculus Rift/SteamVRImage Settings:
– Crystal image (all settings)
Display Settings:
– Direct Mode Async Render (all)
– Direct Mode FluidSync
– Direct Mode GPU Sync (all)
– Tracking Prediction
– Edge Peek Disable Stereo
– Edge Peek Scale (min/max)
Head Tracking Settings:
– As I can’t see anything after turning Head Tracking On, I don’t know if there are any settings inside, except of course turn head tracking on and off
Oculus Touch Settings
– controller mode (all)
Input Settings:
– Disable Mouse Acceleration
– Try Pitch
– Lock Cursor (min/max)
– vorpx menu
– edge peek key override
– alt key override
– head tracking as gamepad (all)Topic: Russification vorpx
If possible, add the Russian interface to the vorpx driver. It is difficult to navigate the program especially to make changes in the game itself through the inside of the game settings. It’s very difficult to remember all the features and it’s not very good to go out in Google Translate.
Russian is the world’s 2 most popular language and is spoken not only by Russians but also by Ukrainians, Belorussians, Latvians, Georgia and many other countries. This is a very large part of the population in which you can find a potential client. Translation of the entire program will take 2 days and about $ 200 for translation services. And also it removed a lot of questions on the use of vorpx. Please consider my proposal as a future update vorpxIs there any way currently to load a peripheral vr accessory into vorpx, similarly to how you do it for steamVR? To be able to use peripherals such as ForceTube, Leap motion modules or Cybershoes in vorpx?
I’d be keen and eager to buy if there is a way to inject the commands to launch these peripherals in the vorpx settings profile.
Cheers!
Firstly I wanted to say thank you for providing the VR industry such a great program, that is the best at what it does compared to others that have tried, and for continually monitoring these forums and for interacting with your customers and posters on this forum regularly, I really do appreciate that.
I’m not sure if this is a lot to ask for or not, but Skyrim Together has just released with a standalone client and I was wondering if it was possible to have it intergrated into VorpX or if anyone is willing to do a FOV profile for it?
https://skyrim-together.com/Additionally, Cybershoes has a software which works inside SteamVR to adjust settings, and a standalone app which can adjust settings outside of SteamVR, (their CEO contact is at mail@cybershoes.io)
I believe a game like Skyrim Together with Vorpx support might really do well to boost Vorpx sales, Cybershoes sales and public awareness of Skyrim Together (which Bethesda do not mind existing)
Overall, I believe the intergration of the above two may be a great boon to the VR industry, if it catches on and is that enjoyable in any similar way WoW was.
So that is why I’m asking for these requests.
Thanks for your time and consideration towards these ideas.https://youtu.be/OSzNYyrm6_Y
(I’m not a fan of this reviewer in general, I think he can often be biased, but I don’t fault him for spreading awareness about this setup and I agree with the title of his video so I’ve provided it so you can see what I’m referring to.)Topic: Lost Planet 3
Lost Planet 3 (G3D)
Another profile based on unreal 3 game engine. I would suggest some ini tweaks for two different FOV settings. One for the third person and one for inside the utility rig which is pretty cool and very nice in the headset. Profile is set to immersive mode and strong 3D strength. Just use edge-peek for cut scenes and all is good. As always, change the 3D strength Vorpx settings as you see fit. You can find the FOV ini tweaks here. Also, I believe my in game settings I have shadows turned off and any type of motion blur. Probably changed a few keyboard settings that conflict with Vorpx.
Profile uploaded to the cloud,
Stryker
So, call me silly, but the other day, I realized, “hey, I should use lens cleaning wipes on my HMD lenses” (not the inside, I’m not suggesting anyone take their HMD lenses out, I mean wiping off the exterior of the lenses). This made a great difference! @steph12 probably already does this since you use prescription lenses, but I don’t know how many people think to clean off their lenses. It made things a lot clearer.
It sounds so obvious, but I didn’t think of it at first. Anyway, just wanted to throw that out there for anyone else. BTW, I use disposable lense wipes for my glasses and I just used one of them for the HMD lenses, and it worked perfectly (the brand is Zeiss).Hi guys,
Oculus Rift HMD and Shadow of the Tomb Raider with stereo side by side. From yesterday the game look like the HT is inverted. When I select inside the game to invert the HT again it just stay the same, and clicking it off dont disable it.
I have factory default the profile without any luck.
Any other thing that I could do?
Thanks!
Hello there,
so I bought Vorpx to play mainly older games and saw that Elite Force was listed under the “supported games” page but when I tried to hook the game up with vorpx all sorts of problems emerged.
I found a workble solution and want to share it with you so that you can avoid all the nightmare for yourself. ;)
First of you ve to install the base game + expansion pack.
The play the game with better grapical fidelity, download the HD Texture pack for the game: https://www.moddb.com/mods/elite-force-graphic-overhaul-project/downloads/elite-force-graphic-overhaul-mod-beta-releasenow you have to just unzip and replace the “BaseEF” folder in your base game directory. Do not unzip the rest of the mod file!
Then you ve to fix the resolution. Go to: http://www.wsgf.org/dr/star-trek-voyager-elite-force and download the “1_20_StarTrek_Voyager_Elite_Force_Centred_HUD.7z”.
Unzip it in your base directory(for expl.:1920x1080p folder) and go to “BaseEF” folder. Inside open the autoexec.cfg and change resolution as you prefer (for me I ve the Oddyssey+ and I chose 3240×2160 and it looks nice ingame)
Make sure your monitor has this resolution profile active while you start the game!
But before that start steamvr then start vorpx and go to “cloud gameprofiles” in vorpx. Find the EliteForce(Funque) profile and import and activate it.
Now start the stvoy.exe in your eliteforece main directory.
Hopefully the game starts properly now if not and a bluescreen error appears you propably have to change resolution etc.)When inside a mission ingame open the vorpx menue and set “FoV Enhancemnt” to max. Then click on Direct VR Memory Scan so this part is tricky sometimes it will configure tracking fine and sometimes the gameview just sticks and only the weapon in your hand gets tracked. Try it several times at several positions/maps/levels ingame. IF its still not working restart your game or pc and try again. Its kinda hacky but it works good when all is setup well.
Have fun and merry christmas you all.
